Player Matchup

Medusa
Medusa
DjayEiken
Medusa
Level 68
God Stats
3W - 6L
1,374 SR
Queue Stats
10W - 21L
1,343 Elo+
Party 1
Cerberus
Cerberus
DrunkenDragonR
Cerberus
Level 105
God Stats
16W - 13L
1,749 SR
Queue Stats
193W - 173L
1,340 Elo+
Party 1
He Bo
He Bo
Wheelzs 365
He Bo
Level 42
God Stats
6W - 7L
1,389 SR
Queue Stats
6W - 10L
1,393 Elo+
Solo
Team Averages
Level 72
1,504 SR
1,359 Elo+

VS

Team Averages
Level 81
1,426 SR
1,412 Elo+
Apollo
Apollo
Hexwarp
Apollo
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 213L
1,462 Elo+
Party 2
Sobek
Sobek
Joshin_a_round
Sobek
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 160L
1,335 Elo+
Party 2
Anubis
Anubis
xXGunNomadXx
Anubis
Level 56
God Stats
9W - 19L
1,279 SR
Queue Stats
329W - 317L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DjayEiken
Medusa
15
2 / 5 / 8
12,249
583
16,967
17,391
5,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
16
6 / 4 / 4
13,077
623
11,610
20,536
19,477
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 6 / 5
12,475
594
11,698
13,375
3,909
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Hexwarp
Apollo
17
4 / 3 / 8
13,068
622
14,287
12,031
4,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 8
13,434
640
6,572
21,181
14,266
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
18
5 / 6 / 8
13,976
666
17,423
16,295
6,596
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
38
11
Kills
14
15
Deaths
11
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
DjayEiken
Medusa
2
5
8
1.2
L
Cerberus
6
4
4
2
W
Apollo
Hexwarp
Apollo
4
3
8
2.67
W
5
2
8
4.5
L
3
6
5
0.92
W
Anubis
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,275
Damage
38,282
51,302
Taken
49,507
28,954
Mitigated
25,278
16,697
Healing
15,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DjayEiken
Medusa
16,967
6,271
0
5,345
17,391
5,568
894
8,341
9,050
0
81,033
L
Cerberus
11,610
72
1,025
7,334
20,536
19,477
0
8,413
12,123
47,614
0
W
Apollo
Hexwarp
Apollo
14,287
10,280
0
1,705
12,031
4,416
1,568
5,810
6,221
0
64,162
W
6,572
848
0
5,465
21,181
14,266
170
8,123
13,058
14,502
0
L
11,698
250
0
2,993
13,375
3,909
92
7,305
6,070
46,499
0
W
Anubis
17,423
176
0
8,138
16,295
6,596
1,145
9,483
6,812
91,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,801
Gold Earned
40,478
258
Minions Killed
221
0
Camps Cleared
0
1,136,923
Distance Traveled
1,120,938
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,249
583
89
4
0
376,765
0
L
Cerberus
13,077
623
93
4
0
404,155
3
W
Apollo
13,068
622
82
4
0
367,891
2
W
Sobek
13,434
640
14
1
0
418,915
0
L
He Bo
12,475
594
76
4
0
356,003
0
W
Anubis
13,976
666
125
6
0
334,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role