Player Matchup

Bacchus
Bacchus
Davhuan
Bacchus
Level 14
God Stats
11W - 10L
1,500 SR
Queue Stats
75W - 54L
1,847 Elo+
Party 2
The Morrigan
The Morrigan
LCBCGT
The Morrigan
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 3L
1,855 Elo+
Party 2
Nu Wa
Nu Wa
N3onLightz
Nu Wa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Richarlison
Bakasura
Level 4
God Stats
5W - 1L
1,500 SR
Queue Stats
151W - 98L
1,562 Elo+
Solo
Neith
Neith
Syzerp
Neith
Level 4
God Stats
2W - 4L
1,781 SR
Queue Stats
4W - 5L
1,693 Elo+
Solo
Team Averages
Level 12
1,556 SR
1,691 Elo+

VS

Team Averages
Level 14
1,580 SR
1,536 Elo+
Sol
Sol
AXZERLI
Sol
Level 27
God Stats
108W - 131L
1,430 SR
Queue Stats
124W - 148L
1,455 Elo+
Solo
Izanami
Izanami
Endurrance
Izanami
Level 25
God Stats
83W - 43L
1,676 SR
Queue Stats
274W - 281L
1,567 Elo+
Solo
Aphrodite
Aphrodite
FF9Kuja
Aphrodite
Level 6
God Stats
5W - 3L
1,763 SR
Queue Stats
7W - 5L
1,600 Elo+
Party 1
Hun Batz
Hun Batz
FatPolo15
Hun Batz
Level 6
God Stats
9W - 14L
1,529 SR
Queue Stats
185W - 207L
1,540 Elo+
Solo
Olorun
Olorun
LazyBlueMoon
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Davhuan
Bacchus
14
4 / 3 / 12
10,269
513
5,417
15,230
13,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
LCBCGT
The Morrigan
19
15 / 2 / 15
13,216
661
27,596
9,519
3,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
18
15 / 1 / 14
12,314
616
23,259
10,508
5,044
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Richarlison
Bakasura
20
10 / 0 / 4
15,370
769
12,253
15,796
8,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Neith
Syzerp
Neith
15
9 / 2 / 9
11,246
562
10,510
8,571
3,324
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
1 / 11 / 1
8,193
410
5,919
18,523
5,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Endurrance
Izanami
14
4 / 9 / 1
9,736
487
10,239
21,599
6,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
FF9Kuja
Aphrodite
12
0 / 7 / 4
8,389
419
3,182
12,806
7,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
FatPolo15
Hun Batz
11
1 / 14 / 1
7,550
378
5,278
20,644
6,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
10
0 / 12 / 2
6,885
344
4,059
15,614
4,711
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
15
53
Kills
6
8
Deaths
53
54
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
1
11
1
0.14
W
Bacchus
Davhuan
Bacchus
4
3
12
3.33
L
Izanami
Endurrance
Izanami
4
9
1
0.5
L
Aphrodite
FF9Kuja
Aphrodite
0
7
4
0.29
L
Hun Batz
FatPolo15
Hun Batz
1
14
1
0.11
W
The Morrigan
LCBCGT
The Morrigan
15
2
15
11.25
L
Olorun
0
12
2
0.08
W
Nu Wa
15
1
14
22
W
Bakasura
Richarlison
Bakasura
10
0
4
12
W
Neith
Syzerp
Neith
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,035
Damage
28,677
59,624
Taken
89,186
34,324
Mitigated
30,582
13,486
Healing
18,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
5,919
1,579
0
4,296
18,523
5,540
104
10,264
7,526
47,688
2,306
W
Bacchus
Davhuan
Bacchus
5,417
560
0
1,859
15,230
13,180
848
2,633
12,597
25,691
0
L
Izanami
Endurrance
Izanami
10,239
6,232
0
5,335
21,599
6,695
754
13,198
7,434
0
67,902
L
Aphrodite
FF9Kuja
Aphrodite
3,182
1,254
3,250
2,601
12,806
7,614
246
7,372
4,714
23,634
0
L
Hun Batz
FatPolo15
Hun Batz
5,278
2,162
0
1,440
20,644
6,022
0
8,992
11,205
0
27,205
W
The Morrigan
LCBCGT
The Morrigan
27,596
9,100
0
2,065
9,519
3,840
448
2,620
6,832
85,747
8,912
L
Olorun
4,059
1,304
299
1,681
15,614
4,711
0
8,699
6,282
24,882
0
W
Nu Wa
23,259
7,166
189
3,787
10,508
5,044
4,474
3,316
7,192
77,836
0
W
Bakasura
Richarlison
Bakasura
12,253
9,645
0
3,110
15,796
8,936
3,029
2,187
13,609
0
170,459
W
Neith
Syzerp
Neith
10,510
6,050
0
2,476
8,571
3,324
6,818
2,222
6,349
0
41,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,415
Gold Earned
40,753
665
Minions Killed
353
0
Camps Cleared
0
1,913,961
Distance Traveled
1,489,690
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,193
410
92
5
0
237,193
1
W
Bacchus
10,269
513
42
2
0
370,895
6
L
Izanami
9,736
487
113
6
0
290,593
5
L
Aphrodite
8,389
419
50
3
0
318,865
3
L
Hun Batz
7,550
378
49
2
0
346,361
4
W
The Morrigan
13,216
661
160
8
0
382,882
6
L
Olorun
6,885
344
49
2
0
296,678
0
W
Nu Wa
12,314
616
114
6
0
329,972
1
W
Bakasura
15,370
769
262
13
0
469,083
0
W
Neith
11,246
562
87
4
0
361,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role