Player Matchup

Janus
Janus
JunMoXlAO
Janus
Level 139
God Stats
0W - 9L
1,500 SR
Queue Stats
452W - 462L
1,524 Elo+
Solo
Xing Tian
Xing Tian
LastedGC
Xing Tian
Level 140
God Stats
0W - 4L
1,493 SR
Queue Stats
187W - 217L
1,567 Elo+
Solo
Heimdallr
Heimdallr
MurderSeason2011
Heimdallr
Level 124
God Stats
0W - 3L
1,182 SR
Queue Stats
74W - 55L
1,606 Elo+
Solo
Artio
Artio
SolairesOP
Artio
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
armedpandabear
Jormungandr
Level 104
God Stats
3W - 2L
1,729 SR
Queue Stats
108W - 83L
1,590 Elo+
Solo
Team Averages
Level 123
1,481 SR
1,557 Elo+

VS

Team Averages
Level 120
1,467 SR
1,554 Elo+
Cabrakan
Cabrakan
FreakinFrank
Cabrakan
Level 138
God Stats
4W - 3L
1,500 SR
Queue Stats
414W - 412L
1,632 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ginged
Tsukuyomi
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,715 Elo+
Party 1
Tiamat
Tiamat
NobleAetheling
Tiamat
Level 140
God Stats
1W - 1L
1,528 SR
Queue Stats
30W - 18L
1,270 Elo+
Solo
Hun Batz
Hun Batz
Stinygpysys
Hun Batz
Level 154
God Stats
7W - 13L
1,273 SR
Queue Stats
403W - 423L
1,614 Elo+
Party 1
Odin
Odin
TifaCedes
Odin
Level 87
God Stats
4W - 4L
1,534 SR
Queue Stats
360W - 361L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JunMoXlAO
Janus
16
4 / 6 / 17
10,417
868
16,222
10,456
4,311
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
LastedGC
Xing Tian
16
2 / 4 / 22
9,598
800
10,547
21,661
25,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
17
9 / 5 / 15
10,789
899
16,104
13,417
6,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
14
3 / 7 / 18
9,117
760
5,751
21,435
25,591
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
armedpandabear
Jormungandr
18
10 / 4 / 15
10,650
888
14,878
18,672
19,351
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
FreakinFrank
Cabrakan
15
2 / 6 / 10
10,367
864
6,429
17,286
20,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Ginged
Tsukuyomi
18
6 / 6 / 11
10,579
882
14,177
15,080
8,632
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
16 / 4 / 8
13,433
1,119
32,907
13,655
16,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Stinygpysys
Hun Batz
15
0 / 7 / 18
9,334
778
13,627
13,639
6,340
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
16
2 / 5 / 14
9,783
815
7,276
15,018
17,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
87
28
Kills
26
26
Deaths
28
87
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
FreakinFrank
Cabrakan
2
6
10
1.17
W
Tsukuyomi
Ginged
Tsukuyomi
6
6
11
1.92
L
Janus
JunMoXlAO
Janus
4
6
17
2.08
L
Xing Tian
LastedGC
Xing Tian
2
4
22
3.25
L
Heimdallr
9
5
15
3.3
W
16
4
8
5
L
Artio
3
7
18
1.71
W
Hun Batz
Stinygpysys
Hun Batz
0
7
18
1.29
W
Odin
2
5
14
1.8
L
Jormungandr
armedpandabear
Jormungandr
10
4
15
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,502
Damage
74,416
85,641
Taken
74,678
80,482
Mitigated
70,033
21,897
Healing
24,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
FreakinFrank
Cabrakan
6,429
995
1,317
2,109
17,286
20,865
31
9,511
7,390
9,491
0
W
Tsukuyomi
Ginged
Tsukuyomi
14,177
3,121
431
3,704
15,080
8,632
2,296
10,308
4,463
0
28,592
L
Janus
JunMoXlAO
Janus
16,222
965
2,071
836
10,456
4,311
0
6,299
4,157
32,957
0
L
Xing Tian
LastedGC
Xing Tian
10,547
1,235
1,772
4,368
21,661
25,131
276
9,590
11,971
17,945
0
L
Heimdallr
16,104
8,358
513
1,472
13,417
6,098
654
7,426
5,891
0
31,954
W
32,907
2,233
2,318
5,838
13,655
16,760
220
7,564
5,833
61,378
0
L
Artio
5,751
607
3,742
3,558
21,435
25,591
155
10,079
11,181
9,964
0
W
Hun Batz
Stinygpysys
Hun Batz
13,627
3,657
2,610
1,788
13,639
6,340
2,200
10,108
3,217
0
25,961
W
Odin
7,276
1,527
1,863
2,556
15,018
17,436
199
8,466
6,371
0
11,640
L
Jormungandr
armedpandabear
Jormungandr
14,878
2,971
1,999
1,566
18,672
19,351
315
5,942
12,630
27,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,571
Gold Earned
53,496
138
Minions Killed
122
0
Camps Cleared
0
960,455
Distance Traveled
1,115,131
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
10,367
864
7
1
0
184,764
1
W
Tsukuyomi
10,579
882
32
3
0
201,729
1
L
Janus
10,417
868
47
4
0
197,457
0
L
Xing Tian
9,598
800
13
1
0
201,602
3
L
Heimdallr
10,789
899
53
4
0
183,605
1
W
Tiamat
13,433
1,119
48
4
0
248,968
1
L
Artio
9,117
760
6
1
0
195,726
2
W
Hun Batz
9,334
778
19
2
0
216,542
1
W
Odin
9,783
815
16
1
0
263,128
0
L
Jormungandr
10,650
888
19
2
0
182,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role