Player Matchup

Artemis
Artemis
CCnCMykki
Artemis
Level 3
God Stats
5W - 3L
1,500 SR
Queue Stats
118W - 123L
1,500 Elo+
Solo
Ah Puch
Ah Puch
WBSDESPORTS18
Ah Puch
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 87L
984 Elo+
Party 1
Da Ji
Da Ji
WBSDESPORTS21
Da Ji
Level 16
God Stats
1W - 4L
1,699 SR
Queue Stats
114W - 175L
1,050 Elo+
Party 1
Skadi
Skadi
WBSDESPORTS22
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 35L
1,067 Elo+
Party 1
Olorun
Olorun
sebastian2216
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Solo
Team Averages
Level 11
1,540 SR
1,220 Elo+

VS

Team Averages
Level 26
1,601 SR
1,340 Elo+
Sol
Sol
AbduLinKA
Sol
Level 22
God Stats
8W - 8L
1,471 SR
Queue Stats
11W - 16L
1,303 Elo+
Solo
Amaterasu
Amaterasu
Dummychar
Amaterasu
Level 36
God Stats
1W - 0L
1,695 SR
Queue Stats
16W - 33L
1,302 Elo+
Party 2
Fenrir
Fenrir
PSYCHOMANTIS20
Fenrir
Level 29
God Stats
10W - 6L
1,705 SR
Queue Stats
49W - 51L
1,368 Elo+
Solo
Heimdallr
Heimdallr
indumek_101p2
Heimdallr
Level 18
God Stats
9W - 8L
1,423 SR
Queue Stats
49W - 65L
1,304 Elo+
Solo
Ares
Ares
spikesteel
Ares
Level 25
God Stats
3W - 2L
1,713 SR
Queue Stats
13W - 15L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CCnCMykki
Artemis
20
11 / 16 / 3
16,889
603
34,915
34,749
13,765
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Puch
20
4 / 11 / 4
13,806
493
12,423
23,460
10,019
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 15 / 3
12,710
454
16,117
28,570
12,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 13 / 4
11,684
417
12,790
22,109
7,359
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
0 / 8 / 9
10,320
369
3,032
11,418
4,177
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 4 / 5
15,739
562
28,075
23,842
11,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Amaterasu
Dummychar
Amaterasu
20
15 / 3 / 11
16,038
573
16,992
21,161
18,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
12 / 5 / 19
14,982
535
19,220
25,039
18,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
indumek_101p2
Heimdallr
19
8 / 5 / 12
13,701
489
11,867
17,755
9,007
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 6 / 21
14,978
535
13,909
25,913
37,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
129
22
Kills
61
63
Deaths
23
23
Assists
68
Player
Kills
Deaths
Assists
KDA
W
21
4
5
5.88
L
Artemis
CCnCMykki
Artemis
11
16
3
0.78
W
Amaterasu
Dummychar
Amaterasu
15
3
11
6.83
W
12
5
19
4.3
L
Ah Puch
4
11
4
0.55
L
4
15
3
0.37
L
3
13
4
0.38
W
Heimdallr
indumek_101p2
Heimdallr
8
5
12
2.8
L
0
8
9
0.56
W
5
6
21
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,277
Damage
90,063
120,306
Taken
113,710
47,823
Mitigated
95,145
17,675
Healing
25,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,075
13,219
0
12,279
23,842
11,451
4,344
5,178
18,664
137,580
7,499
L
Artemis
CCnCMykki
Artemis
34,915
14,201
0
8,005
34,749
13,765
2,129
6,550
28,199
4,693
95,754
W
Amaterasu
Dummychar
Amaterasu
16,992
9,024
0
2,286
21,161
18,008
3,759
4,699
16,462
0
67,375
W
19,220
7,304
1,236
7,290
25,039
18,796
633
3,562
21,477
0
67,698
L
Ah Puch
12,423
1,200
0
4,950
23,460
10,019
3,967
11,999
11,461
59,936
0
L
16,117
3,324
0
3,176
28,570
12,503
220
10,638
17,932
0
61,743
L
12,790
8,219
0
0
22,109
7,359
801
7,210
14,899
0
56,453
W
Heimdallr
indumek_101p2
Heimdallr
11,867
6,614
0
528
17,755
9,007
2,493
3,528
14,227
0
73,731
L
3,032
1,290
380
1,164
11,418
4,177
159
4,860
6,558
14,997
0
W
13,909
1,367
0
1,553
25,913
37,883
1,327
4,318
21,595
40,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,409
Gold Earned
75,438
400
Minions Killed
543
0
Camps Cleared
0
1,618,830
Distance Traveled
2,310,172
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,739
562
176
6
0
391,782
5
L
Artemis
16,889
603
129
5
0
276,849
0
W
Amaterasu
16,038
573
124
4
0
494,534
0
W
Fenrir
14,982
535
79
3
0
432,272
0
L
Ah Puch
13,806
493
81
3
0
415,084
0
L
Da Ji
12,710
454
85
3
0
437,143
0
L
Skadi
11,684
417
94
3
0
333,545
0
W
Heimdallr
13,701
489
109
4
0
486,117
0
L
Olorun
10,320
369
11
0
0
156,209
1
W
Ares
14,978
535
55
2
0
505,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role