Player Matchup

Fenrir
Fenrir
Big_SantiG
Fenrir
Level 6
God Stats
12W - 17L
1,861 SR
Queue Stats
334W - 439L
1,664 Elo+
Party 2
Anubis
Anubis
BtCarlos
Anubis
Level 50
God Stats
71W - 66L
1,443 SR
Queue Stats
615W - 721L
1,433 Elo+
Party 2
Danzaburou
Danzaburou
Dado69
Danzaburou
Level 14
God Stats
9W - 7L
1,192 SR
Queue Stats
31W - 25L
1,527 Elo+
Party 1
Jormungandr
Jormungandr
Macnaught07
Jormungandr
Level 37
God Stats
18W - 28L
1,272 SR
Queue Stats
244W - 305L
1,419 Elo+
Party 2
Sobek
Sobek
gummyflubbybear
Sobek
Level 23
God Stats
6W - 8L
1,192 SR
Queue Stats
43W - 29L
1,517 Elo+
Party 1
Team Averages
Level 26
1,392 SR
1,512 Elo+

VS

Team Averages
Level 15
1,522 SR
1,519 Elo+
Raijin
Raijin
Doibs92
Raijin
Level 28
God Stats
6W - 6L
1,505 SR
Queue Stats
94W - 97L
1,515 Elo+
Solo
Hou Yi
Hou Yi
Element62
Hou Yi
Level 17
God Stats
3W - 4L
1,606 SR
Queue Stats
61W - 41L
1,698 Elo+
Solo
Nemesis
Nemesis
Modifyed
Nemesis
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,470 Elo+
Solo
Khepri
Khepri
TCorc33
Khepri
Level 14
God Stats
8W - 4L
1,500 SR
Queue Stats
39W - 33L
1,494 Elo+
Solo
Neith
Neith
TRIADE3
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Big_SantiG
Fenrir
10
0 / 7 / 0
6,083
406
1,425
9,435
2,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
BtCarlos
Anubis
1
0 / 0 / 0
2,988
199
0
0
0
Danzaburou
Dado69
Danzaburou
15
12 / 1 / 1
9,653
644
11,497
8,372
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Macnaught07
Jormungandr
14
6 / 3 / 6
8,233
549
9,559
9,158
7,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 11
6,884
459
2,867
9,721
7,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Doibs92
Raijin
13
3 / 4 / 2
8,100
540
6,128
9,347
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hou Yi
Element62
Hou Yi
10
2 / 3 / 1
6,717
448
4,869
6,178
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Modifyed
Nemesis
19
9 / 1 / 1
11,461
764
7,340
8,810
5,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
TCorc33
Khepri
9
0 / 4 / 3
6,704
447
3,346
7,269
4,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
TRIADE3
Neith
10
0 / 6 / 2
6,309
421
2,489
7,703
2,294
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
18
Kills
14
14
Deaths
18
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Big_SantiG
Fenrir
0
7
0
0
W
Anubis
BtCarlos
Anubis
0
0
0
0
W
Danzaburou
Dado69
Danzaburou
12
1
1
12.5
L
Raijin
Doibs92
Raijin
3
4
2
1
L
Hou Yi
Element62
Hou Yi
2
3
1
0.83
W
Jormungandr
Macnaught07
Jormungandr
6
3
6
3
L
Nemesis
Modifyed
Nemesis
9
1
1
9.5
L
Khepri
TCorc33
Khepri
0
4
3
0.38
L
Neith
TRIADE3
Neith
0
6
2
0.17
W
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,348
Damage
24,172
36,686
Taken
39,307
20,669
Mitigated
17,388
8,848
Healing
6,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Big_SantiG
Fenrir
1,425
298
0
2,065
9,435
2,528
0
0
9,435
0
22,618
W
Anubis
BtCarlos
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
Dado69
Danzaburou
11,497
6,422
0
3,389
8,372
2,911
378
1,986
6,280
0
47,613
L
Raijin
Doibs92
Raijin
6,128
523
0
2,970
9,347
3,352
759
4,307
4,790
50,699
0
L
Hou Yi
Element62
Hou Yi
4,869
1,600
0
1,463
6,178
1,482
273
1,214
4,939
0
26,623
W
Jormungandr
Macnaught07
Jormungandr
9,559
996
0
714
9,158
7,510
617
4,036
4,718
40,933
0
L
Nemesis
Modifyed
Nemesis
7,340
4,231
0
416
8,810
5,454
4,140
691
8,069
0
83,790
L
Khepri
TCorc33
Khepri
3,346
360
0
1,124
7,269
4,806
227
2,104
5,140
15,114
0
L
Neith
TRIADE3
Neith
2,489
1,189
0
101
7,703
2,294
264
3,535
3,943
0
10,602
W
2,867
222
0
2,680
9,721
7,720
31
2,808
6,779
13,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,841
Gold Earned
39,291
198
Minions Killed
386
0
Camps Cleared
0
1,003,935
Distance Traveled
1,303,447
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,083
406
45
3
0
254,657
0
W
Anubis
2,988
199
0
0
0
0
0
W
Danzaburou
9,653
644
75
5
0
271,990
4
L
Raijin
8,100
540
99
7
0
232,209
1
L
Hou Yi
6,717
448
55
4
0
174,115
0
W
Jormungandr
8,233
549
60
4
0
253,239
1
L
Nemesis
11,461
764
190
13
0
326,892
1
L
Khepri
6,704
447
15
1
0
307,324
6
L
Neith
6,309
421
27
2
0
262,907
2
W
Sobek
6,884
459
18
1
0
224,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role