Player Matchup

Sobek
Sobek
C4ifador222
Sobek
Level 28
God Stats
9W - 10L
1,833 SR
Queue Stats
478W - 532L
1,480 Elo+
Solo
Kali
Kali
Inhasz
Kali
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 13L
1,635 Elo+
Party 2
Neith
Neith
MrFeoOMG
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,461 Elo+
Solo
Amaterasu
Amaterasu
Thzz
Amaterasu
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 4L
1,575 Elo+
Party 2
Hera
Hera
miilorde
Hera
Level 12
God Stats
7W - 3L
1,609 SR
Queue Stats
36W - 22L
1,487 Elo+
Party 2
Team Averages
Level 17
1,588 SR
1,528 Elo+

VS

Team Averages
Level 35
1,649 SR
1,579 Elo+
Aphrodite
Aphrodite
AthosP
Aphrodite
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,377 Elo+
Solo
Bacchus
Bacchus
Piercito
Bacchus
Level 23
God Stats
2W - 2L
1,464 SR
Queue Stats
10W - 4L
1,875 Elo+
Party 1
Bellona
Bellona
Sanguango2
Bellona
Level 17
God Stats
0W - 2L
1,740 SR
Queue Stats
16W - 13L
1,615 Elo+
Party 1
Izanami
Izanami
WastGhost
Izanami
Level 23
God Stats
22W - 12L
1,665 SR
Queue Stats
68W - 80L
1,440 Elo+
Solo
Mercury
Mercury
iceicetry
Mercury
Level 105
God Stats
2W - 1L
1,875 SR
Queue Stats
22W - 23L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 7
9,021
564
3,555
8,762
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
Inhasz
Kali
17
6 / 0 / 6
10,530
658
3,827
13,574
6,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
MrFeoOMG
Neith
13
2 / 4 / 5
8,630
539
4,916
7,789
2,789
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Thzz
Amaterasu
13
4 / 2 / 7
8,492
531
6,037
9,658
5,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
16
6 / 2 / 3
10,313
645
7,639
5,315
1,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AthosP
Aphrodite
7
1 / 8 / 2
5,942
371
3,133
7,833
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Piercito
Bacchus
9
0 / 4 / 1
6,202
388
1,701
6,135
5,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Sanguango2
Bellona
13
2 / 1 / 3
7,656
479
4,769
8,749
6,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
WastGhost
Izanami
9
1 / 7 / 0
6,415
401
6,872
7,670
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
iceicetry
Mercury
14
4 / 3 / 0
8,072
505
5,933
12,245
4,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
23
Kills
8
8
Deaths
23
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AthosP
Aphrodite
1
8
2
0.25
W
5
0
7
8.5
W
Kali
Inhasz
Kali
6
0
6
9
W
Neith
MrFeoOMG
Neith
2
4
5
1.13
L
Bacchus
Piercito
Bacchus
0
4
1
0.13
L
Bellona
Sanguango2
Bellona
2
1
3
3.5
W
Amaterasu
Thzz
Amaterasu
4
2
7
3.75
L
Izanami
WastGhost
Izanami
1
7
0
0.14
L
Mercury
iceicetry
Mercury
4
3
0
1.33
W
Hera
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,974
Damage
22,408
45,098
Taken
42,632
23,846
Mitigated
21,260
18,181
Healing
8,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AthosP
Aphrodite
3,133
653
410
1,545
7,833
2,387
0
2,750
5,043
13,085
0
W
3,555
654
0
3,200
8,762
7,077
1,151
1,184
7,436
26,022
0
W
Kali
Inhasz
Kali
3,827
2,148
38
9,200
13,574
6,634
0
4
13,520
0
89,577
W
Neith
MrFeoOMG
Neith
4,916
2,018
0
1,432
7,789
2,789
3,721
928
6,545
0
38,966
L
Bacchus
Piercito
Bacchus
1,701
237
0
519
6,135
5,263
322
2,376
3,737
10,461
0
L
Bellona
Sanguango2
Bellona
4,769
1,565
0
738
8,749
6,990
562
1,812
6,863
366
37,072
W
Amaterasu
Thzz
Amaterasu
6,037
2,384
0
3,276
9,658
5,474
216
2,369
7,177
187
27,966
L
Izanami
WastGhost
Izanami
6,872
4,622
0
460
7,670
2,543
78
2,195
5,475
0
34,146
L
Mercury
iceicetry
Mercury
5,933
3,006
0
4,519
12,245
4,077
0
2,110
10,135
0
55,162
W
Hera
7,639
2,035
0
1,035
5,315
1,872
2,517
227
5,031
71,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,986
Gold Earned
34,287
451
Minions Killed
276
0
Camps Cleared
0
1,520,671
Distance Traveled
1,453,799
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,942
371
35
2
0
250,780
0
W
Sobek
9,021
564
44
3
0
302,200
0
W
Kali
10,530
658
140
9
0
342,033
2
W
Neith
8,630
539
63
4
0
295,524
4
L
Bacchus
6,202
388
14
1
0
337,451
3
L
Bellona
7,656
479
66
4
0
303,294
0
W
Amaterasu
8,492
531
49
3
0
296,466
1
L
Izanami
6,415
401
59
4
0
220,667
0
L
Mercury
8,072
505
102
6
0
341,607
0
W
Hera
10,313
645
155
10
0
284,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role