Player Matchup

Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Gold IV
MagicWave824004
Tyr
Gold IV
Level 145
God Stats
3W - 0L
1,826 SR
Queue Stats
42W - 35L
1,504 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
Mrniceguy_559
Cthulhu
Gold IV
Level 84
God Stats
5W - 9L
1,458 SR
Queue Stats
380W - 376L
1,306 MMR
Party 1
Xbalanque
Xbalanque
Gold I
PSNU
Xbalanque
Gold I
Level 125
God Stats
16W - 5L
1,252 SR
Queue Stats
177W - 164L
1,568 MMR
Solo
Nemesis
Nemesis
Platinum II
lukdabeast
Nemesis
Platinum II
Level 158
God Stats
1W - 2L
1,191 SR
Queue Stats
206W - 191L
1,778 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,445 SR
1,531 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,627 SR
1,543 MMR
Chang'e
Chang'e
Bronze III
BIoodfalIen
Chang'e
Bronze III
Level 31
God Stats
7W - 5L
1,531 SR
Queue Stats
65W - 75L
1,554 MMR
Solo
Fenrir
Fenrir
Gold IV
Bot Irineu
Fenrir
Gold IV
Level 136
God Stats
0W - 2L
1,641 SR
Queue Stats
201W - 176L
1,530 MMR
Solo
Artemis
Artemis
Silver II
JeffreyB_ackup
Artemis
Silver II
Level 38
God Stats
4W - 3L
1,601 SR
Queue Stats
10W - 9L
1,532 MMR
Solo
Heimdallr
Heimdallr
Gold II
ReCT v RusH
Heimdallr
Gold II
Level 148
God Stats
202W - 141L
1,575 SR
Queue Stats
374W - 375L
1,568 MMR
Solo
Sylvanus
Sylvanus
Gold IV
UneasyWiggles
Sylvanus
Gold IV
Level 159
God Stats
2W - 1L
1,788 SR
Queue Stats
131W - 129L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
6 / 3 / 9
14,610
584
17,799
13,032
5,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
5 / 8 / 4
12,889
516
10,931
23,795
21,252
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
18
1 / 6 / 12
12,566
503
11,887
25,420
22,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
PSNU
Xbalanque
20
3 / 4 / 7
13,219
529
17,412
18,797
6,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
lukdabeast
Nemesis
20
6 / 7 / 7
14,484
579
15,858
24,635
10,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
TiamatSetApolloCu ChulainnDanzaburou

VS

Bans
SobekCerberusKumbhakarnaKhepriYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BIoodfalIen
Chang'e
20
6 / 4 / 2
13,882
555
16,045
19,092
8,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Bot Irineu
Fenrir
20
4 / 5 / 8
13,651
546
13,679
26,650
13,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
7 / 7 / 3
14,126
565
23,758
20,221
8,838
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
ReCT v RusH
Heimdallr
20
5 / 3 / 7
13,911
556
12,007
17,325
11,269
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
UneasyWiggles
Sylvanus
18
5 / 2 / 7
12,406
496
9,246
22,982
19,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
54
21
Kills
27
28
Deaths
21
39
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
3
9
3.5
L
Chang'e
BIoodfalIen
Chang'e
6
4
2
1.75
L
Fenrir
Bot Irineu
Fenrir
4
5
8
1.6
L
7
7
3
1.21
W
5
8
4
0.88
W
Cthulhu
1
6
12
1.17
W
Xbalanque
PSNU
Xbalanque
3
4
7
1.63
L
Heimdallr
ReCT v RusH
Heimdallr
5
3
7
2.83
L
Sylvanus
UneasyWiggles
Sylvanus
5
2
7
4.25
W
Nemesis
lukdabeast
Nemesis
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,887
Damage
74,735
105,679
Taken
106,270
66,092
Mitigated
61,890
33,779
Healing
42,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,799
795
0
4,177
13,032
5,414
1,252
3,715
9,179
117,402
0
L
Chang'e
BIoodfalIen
Chang'e
16,045
203
1,820
6,469
19,092
8,730
824
4,633
14,199
79,950
0
L
Fenrir
Bot Irineu
Fenrir
13,679
2,646
0
11,544
26,650
13,867
0
4,148
22,332
0
114,834
L
23,758
12,510
0
3,748
20,221
8,838
5,850
7,751
12,320
0
95,964
W
10,931
2,893
0
4,002
23,795
21,252
0
5,965
17,568
0
50,757
W
Cthulhu
11,887
712
1,022
6,678
25,420
22,622
263
5,674
19,634
50,691
0
W
Xbalanque
PSNU
Xbalanque
17,412
7,092
0
9,554
18,797
6,580
3,496
4,151
14,562
0
96,615
L
Heimdallr
ReCT v RusH
Heimdallr
12,007
5,977
0
4,336
17,325
11,269
1,386
4,566
12,641
0
98,570
L
Sylvanus
UneasyWiggles
Sylvanus
9,246
1,681
5,050
9,156
22,982
19,186
18
7,682
15,092
44,010
9,414
W
Nemesis
lukdabeast
Nemesis
15,858
7,330
0
8,346
24,635
10,224
1,129
6,530
17,843
0
102,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,768
Gold Earned
67,976
659
Minions Killed
670
0
Camps Cleared
0
2,409,454
Distance Traveled
2,129,932
34
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,610
584
210
8
0
483,279
8
L
Chang'e
13,882
555
152
6
0
449,794
1
L
Fenrir
13,651
546
134
5
0
486,015
3
L
Artemis
14,126
565
150
6
0
302,483
17
W
Tyr
12,889
516
76
3
0
449,396
3
W
Cthulhu
12,566
503
53
2
0
504,452
8
W
Xbalanque
13,219
529
161
6
0
494,270
5
L
Heimdallr
13,911
556
159
6
0
427,493
3
L
Sylvanus
12,406
496
75
3
0
464,147
3
W
Nemesis
14,484
579
159
6
0
478,057
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role