Player Matchup

Cerberus
Cerberus
Astraeus25
Cerberus
Level 17
God Stats
0W - 1L
1,471 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
AzgedaAsh
Merlin
Level 91
God Stats
0W - 1L
1,468 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
OjamaDrama0025
Bellona
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
260W - 271L
1,365 Elo+
Solo
Danzaburou
Danzaburou
WA Cubaca WIS
Danzaburou
Level 66
God Stats
20W - 20L
1,556 SR
Queue Stats
311W - 351L
1,388 Elo+
Party 3
Fenrir
Fenrir
WA JUXI WIS
Fenrir
Level 25
God Stats
68W - 75L
1,468 SR
Queue Stats
192W - 242L
1,399 Elo+
Party 3
Team Averages
Level 62
1,493 SR
1,430 Elo+

VS

Team Averages
Level 62
1,603 SR
1,388 Elo+
Bastet
Bastet
GoblinCentral
Bastet
Level 87
God Stats
2W - 1L
1,568 SR
Queue Stats
207W - 212L
1,473 Elo+
Party 2
Merlin
Merlin
LIGHTSKINxGAMING
Merlin
Level 28
God Stats
30W - 31L
1,570 SR
Queue Stats
185W - 224L
1,398 Elo+
Party 2
Sobek
Sobek
PePegga69
Sobek
Level 47
God Stats
2W - 4L
1,500 SR
Queue Stats
398W - 420L
1,340 Elo+
Party 2
Skadi
Skadi
SaVaGe Ninja v
Skadi
Level 86
God Stats
1W - 1L
1,814 SR
Queue Stats
94W - 106L
1,344 Elo+
Solo
Agni
Agni
spiral_monke_man
Agni
Level 62
God Stats
6W - 4L
1,564 SR
Queue Stats
479W - 522L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Astraeus25
Cerberus
9
0 / 3 / 0
5,991
374
3,275
14,059
6,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
AzgedaAsh
Merlin
10
1 / 8 / 0
6,768
423
4,218
11,288
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 6 / 0
7,955
497
5,508
17,073
12,770
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
WA Cubaca WIS
Danzaburou
10
0 / 5 / 0
6,523
408
7,643
9,731
2,836
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
11
1 / 8 / 0
6,831
427
4,113
12,081
4,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 1 / 4
9,910
619
7,636
8,669
4,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 0 / 5
8,221
514
6,493
6,220
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
PePegga69
Sobek
12
3 / 0 / 5
7,615
476
6,445
12,971
11,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 0 / 5
8,048
503
10,290
7,128
2,123
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
8 / 1 / 5
9,305
582
14,030
10,211
4,225
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
54
2
Kills
30
30
Deaths
2
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Astraeus25
Cerberus
0
3
0
0
L
Merlin
AzgedaAsh
Merlin
1
8
0
0.13
W
14
1
4
16
W
0
0
5
2.5
L
0
6
0
0
W
Sobek
PePegga69
Sobek
3
0
5
5.5
W
5
0
5
7.5
L
Danzaburou
WA Cubaca WIS
Danzaburou
0
5
0
0
L
Fenrir
1
8
0
0.13
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,757
Damage
44,894
64,232
Taken
45,199
29,043
Mitigated
23,972
13,261
Healing
14,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Astraeus25
Cerberus
3,275
393
0
4,615
14,059
6,506
0
4,391
9,626
10,262
0
L
Merlin
AzgedaAsh
Merlin
4,218
156
0
100
11,288
2,907
318
5,196
5,610
24,927
0
W
7,636
1,772
0
539
8,669
4,071
10
385
8,174
0
56,728
W
6,493
426
0
414
6,220
2,147
354
1,237
4,803
44,935
0
L
5,508
769
0
4,400
17,073
12,770
670
8,082
8,967
0
52,354
W
Sobek
PePegga69
Sobek
6,445
983
581
4,455
12,971
11,406
145
2,153
10,818
17,156
0
W
10,290
6,686
0
3,793
7,128
2,123
1,701
1,343
5,743
0
51,998
L
Danzaburou
WA Cubaca WIS
Danzaburou
7,643
2,599
0
2,253
9,731
2,836
33
4,147
5,584
0
41,908
L
Fenrir
4,113
825
0
1,893
12,081
4,024
0
4,452
7,477
0
35,175
W
14,030
1,124
0
4,888
10,211
4,225
698
1,935
8,168
54,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,068
Gold Earned
43,099
338
Minions Killed
380
0
Camps Cleared
0
1,396,799
Distance Traveled
1,412,541
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,991
374
25
2
0
275,220
0
L
Merlin
6,768
423
48
3
0
260,798
3
W
Bastet
9,910
619
92
6
0
368,382
2
W
Merlin
8,221
514
85
5
0
257,926
3
L
Bellona
7,955
497
112
7
0
300,190
4
W
Sobek
7,615
476
22
1
0
271,493
0
W
Skadi
8,048
503
82
5
0
231,638
0
L
Danzaburou
6,523
408
80
5
0
252,822
0
L
Fenrir
6,831
427
73
5
0
307,769
0
W
Agni
9,305
582
99
6
0
283,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role