Player Matchup

Cthulhu
Cthulhu
Aurum079
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
Nynlahn
Arachne
Level 29
God Stats
5W - 9L
1,349 SR
Queue Stats
128W - 183L
1,300 Elo+
Solo
Anubis
Anubis
rishi96mustang
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,450 SR
1,433 Elo+

VS

Team Averages
Level 49
1,614 SR
1,389 Elo+
Sobek
Sobek
BigBlackHuIk
Sobek
Level 65
God Stats
10W - 4L
1,520 SR
Queue Stats
538W - 561L
1,382 Elo+
Party 1
Thoth
Thoth
Boogiemeiser
Thoth
Level 28
God Stats
2W - 1L
1,847 SR
Queue Stats
155W - 108L
1,563 Elo+
Party 1
Danzaburou
Danzaburou
Stokedlife
Danzaburou
Level 55
God Stats
18W - 27L
1,475 SR
Queue Stats
85W - 151L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aurum079
Cthulhu
12
2 / 2 / 3
8,453
650
8,224
11,657
8,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
Nynlahn
Arachne
12
4 / 4 / 1
8,315
640
6,901
9,990
4,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
0 / 3 / 1
6,587
507
809
2,840
1,048
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 7
8,263
636
3,580
10,096
5,721
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 2 / 5
8,384
645
7,454
5,972
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Stokedlife
Danzaburou
13
7 / 1 / 2
9,967
767
7,011
7,547
2,733
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
9
9
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aurum079
Cthulhu
2
2
3
1.75
W
1
3
7
1.5
W
1
2
5
1.75
L
Arachne
Nynlahn
Arachne
4
4
1
1.13
W
Danzaburou
Stokedlife
Danzaburou
7
1
2
8
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,934
Damage
18,045
24,487
Taken
23,615
14,051
Mitigated
10,177
2,993
Healing
7,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aurum079
Cthulhu
8,224
207
86
2,147
11,657
8,711
0
5,662
5,536
26,749
0
W
3,580
284
1,104
3,884
10,096
5,721
272
3,603
6,190
13,206
0
W
7,454
422
0
431
5,972
1,723
660
1,794
4,128
39,133
0
L
Arachne
Nynlahn
Arachne
6,901
5,391
0
634
9,990
4,292
0
3,476
6,232
0
24,660
W
Danzaburou
Stokedlife
Danzaburou
7,011
3,615
0
1,928
7,547
2,733
1,402
3,115
4,182
0
51,183
L
809
153
0
126
2,840
1,048
0
1,103
1,621
3,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,355
Gold Earned
26,614
67
Minions Killed
174
0
Camps Cleared
0
542,376
Distance Traveled
631,544
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,453
650
21
2
0
250,252
0
W
Sobek
8,263
636
13
1
0
219,905
2
W
Thoth
8,384
645
83
6
0
221,243
0
L
Arachne
8,315
640
35
3
0
235,761
1
W
Danzaburou
9,967
767
78
6
0
190,396
0
L
Anubis
6,587
507
11
1
0
56,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role