Player Matchup

Cu Chulainn
Cu Chulainn
Bronze III
Cláim
Cu Chulainn
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,507 MMR
Party 1
Danzaburou
Danzaburou
Gold II
LetsGoGulls
Danzaburou
Gold II
Level 145
God Stats
38W - 36L
1,507 SR
Queue Stats
998W - 988L
1,531 MMR
Solo
Awilix
Awilix
Gold II
ReaperPeach
Awilix
Gold II
Level 87
God Stats
3W - 4L
1,352 SR
Queue Stats
481W - 484L
1,531 MMR
Solo
He Bo
He Bo
Bronze III
Reiyél
He Bo
Bronze III
Level 153
God Stats
3W - 1L
1,268 SR
Queue Stats
34W - 25L
1,496 MMR
Party 1
Bacchus
Bacchus
Gold III
Salahath
Bacchus
Gold III
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
228W - 231L
1,515 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,425 SR
1,516 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 95
1,699 SR
1,511 MMR
Kumbhakarna
Kumbhakarna
Bronze III
Bigt1621
Kumbhakarna
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,506 MMR
Solo
Thoth
Thoth
Gold IV
GinDemom
Thoth
Gold IV
Level 68
God Stats
12W - 13L
1,850 SR
Queue Stats
244W - 253L
1,521 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Morphisse
Hun Batz
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
ThePenat
Tyr
Bronze III
Level 32
God Stats
0W - 1L
1,929 SR
Queue Stats
5W - 3L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold III
lobozulxd
Heimdallr
Gold III
Level 126
God Stats
4W - 3L
1,718 SR
Queue Stats
336W - 318L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Cláim
Cu Chulainn
20
8 / 4 / 10
14,478
629
18,851
19,434
23,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
LetsGoGulls
Danzaburou
20
6 / 3 / 6
14,844
645
12,363
15,632
6,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
20
9 / 3 / 9
14,151
615
16,776
19,289
9,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
Reiyél
He Bo
20
8 / 3 / 10
13,655
594
16,781
10,393
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Salahath
Bacchus
16
3 / 3 / 15
12,078
525
5,772
19,512
24,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
JanusTsukuyomiSetApolloGuan Yu

VS

Bans
ScyllaThe MorriganGebSobekYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bigt1621
Kumbhakarna
14
2 / 9 / 7
9,601
417
4,406
21,111
16,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
GinDemom
Thoth
17
2 / 6 / 5
11,153
485
9,277
10,141
3,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Morphisse
Hun Batz
19
5 / 5 / 5
11,704
509
8,903
17,378
7,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
4 / 8 / 5
12,787
556
11,949
24,273
25,708
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
lobozulxd
Heimdallr
17
3 / 6 / 3
11,078
482
7,644
15,479
8,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
41
34
Kills
16
16
Deaths
34
50
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Bigt1621
Kumbhakarna
2
9
7
0.61
W
Cu Chulainn
Cláim
Cu Chulainn
8
4
10
3.25
L
Thoth
GinDemom
Thoth
2
6
5
0.75
W
Danzaburou
LetsGoGulls
Danzaburou
6
3
6
3
L
Hun Batz
Morphisse
Hun Batz
5
5
5
1.5
W
Awilix
9
3
9
4.5
W
He Bo
Reiyél
He Bo
8
3
10
4.33
W
Bacchus
Salahath
Bacchus
3
3
15
3.5
L
4
8
5
0.81
L
Heimdallr
lobozulxd
Heimdallr
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,543
Damage
42,179
84,260
Taken
88,382
68,830
Mitigated
61,608
24,143
Healing
18,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Bigt1621
Kumbhakarna
4,406
579
0
1,885
21,111
16,529
0
8,224
12,567
32,975
0
W
Cu Chulainn
Cláim
Cu Chulainn
18,851
4,604
0
6,301
19,434
23,602
2,090
1,874
17,516
5,099
73,453
L
Thoth
GinDemom
Thoth
9,277
546
0
908
10,141
3,693
162
3,105
6,904
63,893
0
W
Danzaburou
LetsGoGulls
Danzaburou
12,363
5,361
0
6,952
15,632
6,844
7,133
3,162
12,428
0
135,875
L
Hun Batz
Morphisse
Hun Batz
8,903
2,275
0
4,940
17,378
7,275
0
4,270
13,004
0
89,691
W
Awilix
16,776
6,241
0
4,354
19,289
9,937
1,859
2,434
16,691
0
99,188
W
He Bo
Reiyél
He Bo
16,781
212
0
3,153
10,393
3,526
1,237
3,918
6,143
88,542
0
W
Bacchus
Salahath
Bacchus
5,772
1,199
0
3,383
19,512
24,921
1,295
1,921
17,468
27,247
0
L
11,949
2,949
0
7,425
24,273
25,708
0
3,279
20,930
0
71,522
L
Heimdallr
lobozulxd
Heimdallr
7,644
3,945
0
3,217
15,479
8,403
2,345
4,096
11,273
0
78,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,206
Gold Earned
56,323
663
Minions Killed
597
0
Camps Cleared
0
2,171,285
Distance Traveled
1,982,892
35
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,601
417
49
2
0
393,926
4
W
Cu Chulainn
14,478
629
146
6
0
425,749
6
L
Thoth
11,153
485
138
6
0
356,254
4
W
Danzaburou
14,844
645
194
8
0
403,353
7
L
Hun Batz
11,704
509
123
5
0
431,651
2
W
Awilix
14,151
615
152
7
0
484,056
3
W
He Bo
13,655
594
140
6
0
444,399
12
W
Bacchus
12,078
525
31
1
0
413,728
7
L
Tyr
12,787
556
155
7
0
411,680
3
L
Heimdallr
11,078
482
132
6
0
389,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role