Player Matchup

Ymir
Ymir
Atzolivre
Ymir
Level 14
God Stats
11W - 12L
1,654 SR
Queue Stats
19W - 18L
1,591 Elo+
Party 2
Erlang Shen
Erlang Shen
EvileyeSama
Erlang Shen
Level 26
God Stats
4W - 5L
1,500 SR
Queue Stats
223W - 215L
1,545 Elo+
Solo
Merlin
Merlin
FernandoNS05
Merlin
Level 41
God Stats
3W - 8L
1,828 SR
Queue Stats
589W - 552L
1,473 Elo+
Party 2
Apollo
Apollo
Jachenski134
Apollo
Level 24
God Stats
29W - 30L
1,641 SR
Queue Stats
289W - 305L
1,454 Elo+
Party 2
Skadi
Skadi
MatheusF3920
Skadi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,410 Elo+
Solo
Team Averages
Level 22
1,625 SR
1,494 Elo+

VS

Team Averages
Level 28
1,624 SR
1,614 Elo+
Tsukuyomi
Tsukuyomi
Magota886
Tsukuyomi
Level 23
God Stats
41W - 31L
1,636 SR
Queue Stats
524W - 608L
1,366 Elo+
Solo
Janus
Janus
Rah_Mazza
Janus
Level 16
God Stats
8W - 0L
1,984 SR
Queue Stats
53W - 11L
1,833 Elo+
Solo
Skadi
Skadi
Serpente0210
Skadi
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 30L
1,860 Elo+
Party 1
Ganesha
Ganesha
matod123
Ganesha
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
398W - 343L
1,536 Elo+
Party 1
Bellona
Bellona
shelbyexe18
Bellona
Level 8
God Stats
7W - 3L
1,500 SR
Queue Stats
224W - 205L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 8 / 2
5,237
403
2,014
10,699
3,746
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Erlang Shen
EvileyeSama
Erlang Shen
12
1 / 8 / 1
6,736
518
5,003
14,551
7,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
10
0 / 8 / 1
5,509
424
4,061
9,141
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
10
1 / 7 / 1
6,331
487
2,630
8,819
1,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 6 / 2
5,449
419
1,638
7,144
2,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Magota886
Tsukuyomi
14
6 / 1 / 1
8,338
641
2,939
6,915
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Janus
Rah_Mazza
Janus
16
12 / 0 / 2
10,140
780
11,026
6,315
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
14 / 2 / 5
8,737
672
10,229
6,493
2,083
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
matod123
Ganesha
13
0 / 1 / 16
8,009
616
7,850
8,446
4,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
shelbyexe18
Bellona
13
5 / 0 / 6
8,081
622
6,646
7,559
4,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
3
Kills
37
37
Deaths
4
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
8
2
0.25
L
Erlang Shen
EvileyeSama
Erlang Shen
1
8
1
0.19
L
Merlin
0
8
1
0.06
L
Apollo
1
7
1
0.21
W
Tsukuyomi
Magota886
Tsukuyomi
6
1
1
6.5
L
0
6
2
0.17
W
Janus
Rah_Mazza
Janus
12
0
2
13
W
14
2
5
8.25
W
Ganesha
matod123
Ganesha
0
1
16
8
W
Bellona
shelbyexe18
Bellona
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,346
Damage
38,690
50,354
Taken
35,728
18,198
Mitigated
15,575
5,733
Healing
12,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,014
844
96
630
10,699
3,746
248
5,134
5,517
12,323
0
L
Erlang Shen
EvileyeSama
Erlang Shen
5,003
1,838
0
3,646
14,551
7,396
0
2,142
12,385
0
46,017
L
Merlin
4,061
369
0
250
9,141
2,675
0
4,553
4,300
24,267
0
L
Apollo
2,630
1,456
0
1,111
8,819
1,757
810
4,867
3,854
0
21,891
W
Tsukuyomi
Magota886
Tsukuyomi
2,939
468
0
3,080
6,915
2,591
631
140
6,757
0
41,299
L
1,638
859
0
0
7,144
2,624
8
1,612
5,422
0
13,099
W
Janus
Rah_Mazza
Janus
11,026
1,344
0
2,754
6,315
2,027
0
2,258
3,841
71,200
0
W
10,229
4,601
0
1,150
6,493
2,083
3,928
1,303
5,116
0
43,115
W
Ganesha
matod123
Ganesha
7,850
593
282
1,836
8,446
4,156
746
989
7,457
28,670
0
W
Bellona
shelbyexe18
Bellona
6,646
2,111
0
3,305
7,559
4,718
432
955
6,482
0
35,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,262
Gold Earned
43,305
220
Minions Killed
400
0
Camps Cleared
0
1,024,624
Distance Traveled
1,353,441
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,237
403
24
2
0
202,137
1
L
Erlang Shen
6,736
518
88
7
0
213,017
0
L
Merlin
5,509
424
40
3
0
208,658
2
L
Apollo
6,331
487
36
3
0
217,000
0
W
Tsukuyomi
8,338
641
93
7
0
284,112
3
L
Skadi
5,449
419
32
2
0
183,812
5
W
Janus
10,140
780
142
11
0
304,994
5
W
Skadi
8,737
672
91
7
0
246,384
1
W
Ganesha
8,009
616
12
1
0
251,054
1
W
Bellona
8,081
622
62
5
0
266,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role