Player Matchup

Fenrir
Fenrir
No MercyW89
Fenrir
Level 18
God Stats
6W - 15L
1,172 SR
Queue Stats
8W - 21L
1,200 Elo+
Party 1
Cthulhu
Cthulhu
kpootedestroyer
Cthulhu
Level 26
God Stats
5W - 11L
1,404 SR
Queue Stats
8W - 29L
1,142 Elo+
Party 1
Ymir
Ymir
th3afrosamurai
Ymir
Level 29
God Stats
1W - 0L
1,493 SR
Queue Stats
3W - 4L
1,311 Elo+
Party 1
Team Averages
Level 24
1,356 SR
1,218 Elo+

VS

Team Averages
Level 65
1,500 SR
1,175 Elo+
Ymir
Ymir
Silverfang-23
Ymir
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
33W - 43L
1,179 Elo+
Solo
Zeus
Zeus
coolerthanyou125
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,103 Elo+
Solo
Chaac
Chaac
jibs in a crib
Chaac
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 48L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 3 / 8
9,050
754
7,736
8,488
4,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
8 / 2 / 6
9,467
789
9,072
8,243
7,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
5 / 3 / 11
9,140
762
8,517
10,461
5,471
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 4
7,687
641
4,062
11,360
6,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 9 / 5
7,288
607
5,517
8,956
2,731
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 3 / 1
8,970
748
5,962
11,656
6,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
18
Kills
8
8
Deaths
18
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
3
8
3
L
2
6
4
0.67
L
0
9
5
0.28
L
6
3
1
2.17
W
8
2
6
5.5
W
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,325
Damage
15,541
27,192
Taken
31,972
16,737
Mitigated
16,690
7,364
Healing
4,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,736
663
0
639
8,488
4,235
1,000
3,048
5,440
0
31,872
L
4,062
1,103
0
1,032
11,360
6,979
0
5,664
5,525
17,799
0
L
5,517
1,095
0
285
8,956
2,731
0
4,236
4,545
14,698
0
L
5,962
761
306
3,272
11,656
6,980
0
7,285
4,233
0
19,441
W
9,072
828
0
3,054
8,243
7,031
0
2,459
5,784
33,530
0
W
8,517
332
82
3,589
10,461
5,471
848
4,092
6,369
24,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,657
Gold Earned
23,945
123
Minions Killed
84
0
Camps Cleared
0
628,075
Distance Traveled
523,781
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,050
754
43
4
0
198,526
1
L
Ymir
7,687
641
25
2
0
135,066
3
L
Zeus
7,288
607
24
2
0
172,984
2
L
Chaac
8,970
748
35
3
0
215,731
5
W
Cthulhu
9,467
789
42
4
0
233,053
1
W
Ymir
9,140
762
38
3
0
196,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role