Player Matchup

Cernunnos
Cernunnos
Gold IV
AlanShadows
Cernunnos
Gold IV
Level 123
God Stats
2W - 2L
1,938 SR
Queue Stats
149W - 146L
1,642 MMR
Solo
Thor
Thor
Gold II
Rex_Redifined
Thor
Gold II
Level 157
God Stats
6W - 6L
1,541 SR
Queue Stats
103W - 103L
1,627 MMR
Solo
Janus
Janus
Gold I
Shiido-San
Janus
Gold I
Level 112
God Stats
7W - 10L
1,691 SR
Queue Stats
138W - 127L
1,768 MMR
Party 1
Horus
Horus
Gold IV
llSecondLastll
Horus
Gold IV
Level 124
God Stats
5W - 3L
1,666 SR
Queue Stats
70W - 74L
1,502 MMR
Party 1
Achilles
Achilles
Gold III
lxGhostxI
Achilles
Gold III
Level 128
God Stats
8W - 16L
1,378 SR
Queue Stats
491W - 493L
1,609 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,643 SR
1,630 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,557 SR
1,631 MMR
Cerberus
Cerberus
Gold II
GodOfSlowness
Cerberus
Gold II
Level 49
God Stats
6W - 8L
1,479 SR
Queue Stats
27W - 26L
1,635 MMR
Solo
Rama
Rama
Gold IV
Payd2Kill DDS
Rama
Gold IV
Level 126
God Stats
1W - 1L
1,631 SR
Queue Stats
199W - 183L
1,525 MMR
Party 2
Pele
Pele
Gold I
Turkeytuesday29
Pele
Gold I
Level 112
God Stats
8W - 1L
1,553 SR
Queue Stats
225W - 226L
1,625 MMR
Solo
Thanatos
Thanatos
Silver I
dTaiNeD-
Thanatos
Silver I
Level 156
God Stats
5W - 5L
1,621 SR
Queue Stats
151W - 133L
1,605 MMR
Solo
Discordia
Discordia
Gold IV
l Border l
Discordia
Gold IV
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 174L
1,762 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AlanShadows
Cernunnos
18
3 / 4 / 3
12,213
489
17,178
18,670
6,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
6 / 7 / 1
12,015
481
7,140
19,703
7,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
17
1 / 8 / 5
11,351
454
11,300
14,803
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 2 / 7
10,122
405
7,405
23,934
20,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
lxGhostxI
Achilles
19
3 / 3 / 1
11,935
477
14,039
29,179
22,381
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Cu ChulainnSetCthulhuApolloDanzaburou

VS

Bans
TsukuyomiBakasuraTyrRavanaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GodOfSlowness
Cerberus
18
5 / 3 / 12
13,171
527
16,713
20,659
22,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
2 / 1 / 4
14,628
585
14,153
14,985
8,269
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
2 / 4 / 6
14,018
561
15,506
24,329
19,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
dTaiNeD-
Thanatos
20
12 / 4 / 5
15,188
608
23,390
23,337
10,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
l Border l
Discordia
20
3 / 4 / 11
13,733
549
12,216
10,654
3,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
62
15
Kills
24
24
Deaths
16
17
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AlanShadows
Cernunnos
3
4
3
1.13
W
Cerberus
GodOfSlowness
Cerberus
5
3
12
3.67
W
2
1
4
4
L
6
7
1
0.93
L
Janus
1
8
5
0.44
W
2
4
6
1.25
W
Thanatos
dTaiNeD-
Thanatos
12
4
5
3.63
W
Discordia
l Border l
Discordia
3
4
11
2.13
L
2
2
7
2.75
L
Achilles
lxGhostxI
Achilles
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,062
Damage
81,978
106,289
Taken
93,964
60,038
Mitigated
64,400
29,666
Healing
53,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AlanShadows
Cernunnos
17,178
8,703
0
9,932
18,670
6,277
0
3,569
15,055
0
91,920
W
Cerberus
GodOfSlowness
Cerberus
16,713
487
0
8,952
20,659
22,708
280
2,878
17,629
49,874
0
W
14,153
12,562
0
10,210
14,985
8,269
4,736
79
14,906
0
141,880
L
7,140
753
0
4,364
19,703
7,104
0
5,421
14,200
0
80,141
L
Janus
11,300
462
0
1,173
14,803
3,872
0
6,565
7,920
76,907
0
W
15,506
3,517
0
7,959
24,329
19,105
819
3,247
20,880
0
98,778
W
Thanatos
dTaiNeD-
Thanatos
23,390
8,531
0
23,513
23,337
10,342
1,629
2,477
20,700
0
138,018
W
Discordia
l Border l
Discordia
12,216
361
0
2,579
10,654
3,976
92
3,062
7,410
99,177
0
L
7,405
3,240
748
5,336
23,934
20,404
0
7,732
16,000
0
20,737
L
Achilles
lxGhostxI
Achilles
14,039
4,918
0
8,113
29,179
22,381
392
4,826
24,185
309
95,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,636
Gold Earned
70,738
643
Minions Killed
777
0
Camps Cleared
0
2,246,455
Distance Traveled
2,491,027
29
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,213
489
181
7
0
391,126
1
W
Cerberus
13,171
527
61
2
0
518,447
12
W
Rama
14,628
585
218
9
0
464,993
9
L
Thor
12,015
481
132
5
0
448,899
4
L
Janus
11,351
454
158
6
0
457,456
9
W
Pele
14,018
561
166
7
0
474,741
9
W
Thanatos
15,188
608
161
6
0
530,918
5
W
Discordia
13,733
549
171
7
0
501,928
2
L
Horus
10,122
405
21
1
0
511,502
12
L
Achilles
11,935
477
151
6
0
437,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role