Player Matchup

Anhur
Anhur
Eléssar
Anhur
Level 142
God Stats
19W - 13L
1,581 SR
Queue Stats
177W - 122L
1,665 Elo+
Party 1
Agni
Agni
Minevrojx
Agni
Level 144
God Stats
2W - 2L
1,285 SR
Queue Stats
273W - 223L
1,605 Elo+
Party 1
Ymir
Ymir
Steneor
Ymir
Level 89
God Stats
17W - 11L
1,707 SR
Queue Stats
149W - 99L
1,579 Elo+
Party 1
Team Averages
Level 125
1,524 SR
1,616 Elo+

VS

Team Averages
Level 97
1,344 SR
1,412 Elo+
Neith
Neith
Gilojko
Neith
Level 72
God Stats
8W - 11L
1,276 SR
Queue Stats
69W - 104L
1,343 Elo+
Solo
Merlin
Merlin
Hymy
Merlin
Level 60
God Stats
5W - 14L
1,255 SR
Queue Stats
155W - 228L
1,393 Elo+
Solo
Set
Set
VęŁίąŕ
Set
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Eléssar
Anhur
14
12 / 3 / 5
10,979
915
10,378
7,752
3,579
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
12
3 / 5 / 8
8,815
735
7,663
9,582
3,588
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Steneor
Ymir
13
2 / 4 / 13
10,046
837
4,388
12,251
10,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gilojko
Neith
8
1 / 4 / 3
7,182
599
3,306
5,913
1,639
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Hymy
Merlin
12
1 / 6 / 8
8,666
722
7,229
8,829
2,680
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
10 / 7 / 2
9,880
823
10,019
12,167
8,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
17
Kills
12
12
Deaths
17
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
Eléssar
Anhur
12
3
5
4.83
L
Neith
Gilojko
Neith
1
4
3
0.63
L
Merlin
Hymy
Merlin
1
6
8
0.83
W
Agni
3
5
8
1.4
W
Ymir
Steneor
Ymir
2
4
13
2.13
L
10
7
2
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,429
Damage
20,554
29,585
Taken
26,909
17,241
Mitigated
12,935
6,026
Healing
2,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Eléssar
Anhur
10,378
6,592
0
2,021
7,752
3,579
1,515
1,651
6,101
0
47,634
L
Neith
Gilojko
Neith
3,306
1,366
0
439
5,913
1,639
0
2,428
3,485
0
9,722
L
Merlin
Hymy
Merlin
7,229
256
180
1,433
8,829
2,680
0
4,791
4,038
26,161
0
W
Agni
7,663
978
0
1,698
9,582
3,588
589
2,933
6,649
32,081
0
W
Ymir
Steneor
Ymir
4,388
598
0
2,307
12,251
10,074
272
2,681
9,570
20,226
0
L
10,019
3,561
0
590
12,167
8,616
0
4,868
7,299
0
33,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,840
Gold Earned
25,728
135
Minions Killed
91
0
Camps Cleared
0
612,170
Distance Traveled
436,995
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,979
915
75
6
0
196,355
3
L
Neith
7,182
599
20
2
0
95,023
3
L
Merlin
8,666
722
33
3
0
151,551
0
W
Agni
8,815
735
42
4
0
205,198
3
W
Ymir
10,046
837
18
2
0
210,617
0
L
Set
9,880
823
38
3
0
190,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role