Player Matchup

Chaac
Chaac
HadesFruit666
Chaac
Level 88
God Stats
6W - 6L
1,533 SR
Queue Stats
57W - 39L
1,599 Elo+
Party 1
Hel
Hel
Jax_Stygian
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 42L
1,614 Elo+
Party 1
Aphrodite
Aphrodite
MysticalMess-
Aphrodite
Level 26
God Stats
5W - 3L
1,630 SR
Queue Stats
35W - 24L
1,657 Elo+
Party 1
Anhur
Anhur
artistfun
Anhur
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 66L
1,641 Elo+
Party 1
Ne Zha
Ne Zha
kogewa
Ne Zha
Level 29
God Stats
2W - 4L
1,881 SR
Queue Stats
36W - 23L
1,640 Elo+
Party 1
Team Averages
Level 63
1,609 SR
1,630 Elo+

VS

Team Averages
Level 89
1,417 SR
1,500 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
AbyssWifey
Cerberus
Level 115
God Stats
23W - 15L
1,631 SR
Queue Stats
321W - 303L
1,543 Elo+
Party 2
Chernobog
Chernobog
FlamingAura
Chernobog
Level 155
God Stats
5W - 4L
1,174 SR
Queue Stats
440W - 416L
1,603 Elo+
Party 2
Freya
Freya
ItsCarlBimtch
Freya
Level 22
God Stats
64W - 64L
1,478 SR
Queue Stats
191W - 175L
1,327 Elo+
Party 3
Loki
Loki
SuPra Atonic
Loki
Level 12
God Stats
5W - 2L
1,304 SR
Queue Stats
18W - 9L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,058
466
2,355
8,866
5,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 5 / 1
5,959
458
5,006
8,938
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
MysticalMess-
Aphrodite
9
0 / 3 / 0
5,214
401
376
4,324
3,797
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
artistfun
Anhur
9
0 / 5 / 0
5,527
425
3,821
8,875
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
kogewa
Ne Zha
12
2 / 6 / 1
7,286
560
6,049
11,404
3,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
3 / 2 / 9
8,237
634
9,430
9,123
5,830
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
AbyssWifey
Cerberus
12
4 / 0 / 6
7,515
578
3,283
7,353
3,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chernobog
FlamingAura
Chernobog
15
8 / 0 / 5
8,822
679
7,344
5,932
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
1 / 0 / 3
6,901
531
3,126
4,315
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
8 / 1 / 7
8,665
667
6,463
7,881
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
3
Kills
24
24
Deaths
3
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
9
3.75
W
Cerberus
AbyssWifey
Cerberus
4
0
6
7
W
Chernobog
FlamingAura
Chernobog
8
0
5
10.5
L
1
5
2
0.4
W
1
0
3
2.5
L
0
5
1
0.1
L
Aphrodite
MysticalMess-
Aphrodite
0
3
0
0
W
8
1
7
11.5
L
Anhur
artistfun
Anhur
0
5
0
0
L
Ne Zha
kogewa
Ne Zha
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,607
Damage
29,646
42,407
Taken
34,604
18,130
Mitigated
15,063
13,347
Healing
17,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,430
641
668
3,676
9,123
5,830
248
1,088
7,888
52,807
0
W
Cerberus
AbyssWifey
Cerberus
3,283
142
0
3,900
7,353
3,691
0
1,583
5,770
20,135
0
W
Chernobog
FlamingAura
Chernobog
7,344
4,184
0
3,071
5,932
1,435
628
154
5,778
0
62,001
L
2,355
95
0
1,139
8,866
5,662
0
7,150
1,716
0
25,156
W
3,126
1,231
0
2,005
4,315
1,578
858
1,785
2,530
29,482
0
L
5,006
61
818
3,380
8,938
2,664
552
4,205
4,733
32,825
0
L
Aphrodite
MysticalMess-
Aphrodite
376
58
2,207
1,154
4,324
3,797
100
632
3,692
12,099
0
W
6,463
1,943
0
4,382
7,881
2,529
0
772
7,109
0
52,030
L
Anhur
artistfun
Anhur
3,821
1,879
0
1,039
8,875
2,388
452
189
8,686
0
34,931
L
Ne Zha
kogewa
Ne Zha
6,049
1,436
0
3,610
11,404
3,619
0
3,663
7,741
0
44,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,044
Gold Earned
40,140
310
Minions Killed
416
0
Camps Cleared
0
1,055,769
Distance Traveled
1,232,073
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,237
634
83
6
0
211,052
1
W
Cerberus
7,515
578
49
4
0
250,290
1
W
Chernobog
8,822
679
124
10
0
255,121
4
L
Chaac
6,058
466
56
4
0
217,418
0
W
Freya
6,901
531
66
5
0
232,729
0
L
Hel
5,959
458
61
5
0
231,135
1
L
Aphrodite
5,214
401
41
3
0
178,998
4
W
Loki
8,665
667
94
7
0
282,881
1
L
Anhur
5,527
425
60
5
0
190,099
3
L
Ne Zha
7,286
560
92
7
0
238,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role