Player Matchup

Jormungandr
Jormungandr
BlancaVarg
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Jordiokpro
Artio
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 84L
1,543 Elo+
Solo
Chang'e
Chang'e
deltalfa
Chang'e
Level 153
God Stats
3W - 8L
1,500 SR
Queue Stats
689W - 648L
1,660 Elo+
Solo
Heimdallr
Heimdallr
saw_unreal645
Heimdallr
Level 57
God Stats
12W - 15L
1,737 SR
Queue Stats
607W - 577L
1,692 Elo+
Solo
Poseidon
Poseidon
Мuse
Poseidon
Level 160
God Stats
7W - 6L
1,634 SR
Queue Stats
563W - 564L
1,562 Elo+
Solo
Team Averages
Level 134
1,574 SR
1,591 Elo+

VS

Team Averages
Level 149
1,475 SR
1,555 Elo+
Cernunnos
Cernunnos
BzKid
Cernunnos
Level 146
God Stats
3W - 2L
1,745 SR
Queue Stats
289W - 325L
1,551 Elo+
Solo
Cthulhu
Cthulhu
Carapaced
Cthulhu
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
537W - 523L
1,630 Elo+
Solo
He Bo
He Bo
Epherr
He Bo
Level 147
God Stats
3W - 1L
1,323 SR
Queue Stats
111W - 125L
1,493 Elo+
Solo
Chang'e
Chang'e
Euphe
Chang'e
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LeChát
Bacchus
Level 147
God Stats
1W - 1L
1,306 SR
Queue Stats
140W - 126L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlancaVarg
Jormungandr
17
2 / 4 / 10
10,850
723
15,028
19,788
24,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
17
3 / 6 / 10
10,210
681
7,274
22,930
27,162
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
deltalfa
Chang'e
19
6 / 5 / 11
11,678
779
14,333
16,923
8,099
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heimdallr
saw_unreal645
Heimdallr
16
4 / 5 / 7
10,078
672
20,617
13,686
6,631
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Мuse
Poseidon
18
3 / 4 / 9
10,836
722
16,876
11,728
5,775
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BzKid
Cernunnos
18
3 / 5 / 11
10,813
721
13,062
15,161
7,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Carapaced
Cthulhu
19
7 / 3 / 11
13,010
867
18,109
21,722
25,900
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

He Bo
Epherr
He Bo
19
6 / 4 / 11
11,252
750
14,993
12,524
7,203
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Euphe
Chang'e
19
4 / 3 / 16
11,381
759
12,891
16,852
8,410
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
LeChát
Bacchus
17
2 / 4 / 14
10,739
716
10,609
23,006
33,654
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
85
18
Kills
22
24
Deaths
19
47
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BlancaVarg
Jormungandr
2
4
10
1.75
W
Cernunnos
BzKid
Cernunnos
3
5
11
1.7
W
Cthulhu
Carapaced
Cthulhu
7
3
11
4.17
W
He Bo
Epherr
He Bo
6
4
11
2.88
W
Chang'e
Euphe
Chang'e
4
3
16
4
L
Artio
3
6
10
1.33
W
Bacchus
LeChát
Bacchus
2
4
14
2.25
L
Chang'e
deltalfa
Chang'e
6
5
11
2.3
L
Heimdallr
saw_unreal645
Heimdallr
4
5
7
1.5
L
Poseidon
Мuse
Poseidon
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,128
Damage
69,664
85,055
Taken
89,265
71,679
Mitigated
82,334
33,693
Healing
46,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BlancaVarg
Jormungandr
15,028
1,190
519
2,827
19,788
24,012
0
10,497
9,291
29,024
0
W
Cernunnos
BzKid
Cernunnos
13,062
6,960
1,975
2,402
15,161
7,167
3,945
10,652
4,509
0
32,358
W
Cthulhu
Carapaced
Cthulhu
18,109
364
1,879
2,105
21,722
25,900
208
11,347
10,375
38,116
0
W
He Bo
Epherr
He Bo
14,993
0
687
417
12,524
7,203
1,072
7,585
4,939
29,018
0
W
Chang'e
Euphe
Chang'e
12,891
1,063
21,701
9,066
16,852
8,410
1,727
11,452
5,400
34,238
0
L
Artio
7,274
318
5,633
5,806
22,930
27,162
0
12,447
10,036
12,216
0
W
Bacchus
LeChát
Bacchus
10,609
543
1,857
4,727
23,006
33,654
201
12,475
10,531
14,935
0
L
Chang'e
deltalfa
Chang'e
14,333
1,334
9,095
6,515
16,923
8,099
1,757
13,239
3,684
27,394
0
L
Heimdallr
saw_unreal645
Heimdallr
20,617
9,232
632
1,665
13,686
6,631
1,775
10,625
2,852
0
32,185
L
Poseidon
Мuse
Poseidon
16,876
2,604
422
579
11,728
5,775
1,480
9,138
2,590
46,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,652
Gold Earned
57,195
160
Minions Killed
160
0
Camps Cleared
0
1,287,808
Distance Traveled
1,492,789
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,850
723
15
1
0
249,238
4
W
Cernunnos
10,813
721
32
2
0
289,929
1
W
Cthulhu
13,010
867
40
3
0
280,621
0
W
He Bo
11,252
750
39
3
0
306,256
2
W
Chang'e
11,381
759
39
3
0
268,888
0
L
Artio
10,210
681
12
1
0
277,832
1
W
Bacchus
10,739
716
10
1
0
347,095
4
L
Chang'e
11,678
779
40
3
0
243,845
1
L
Heimdallr
10,078
672
28
2
0
266,186
2
L
Poseidon
10,836
722
65
4
0
250,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role