Player Matchup

Scylla
Scylla
Platinum III
 
Scylla
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
Benimaru--san97
Nemesis
Silver I
Level 104
God Stats
2W - 2L
1,571 SR
Queue Stats
61W - 60L
1,632 MMR
Solo
Rama
Rama
Platinum V
DismaySosa
Rama
Platinum V
Level 139
God Stats
2W - 7L
1,456 SR
Queue Stats
126W - 131L
1,601 MMR
Solo
Cerberus
Cerberus
Gold V
HowlingTripod
Cerberus
Gold V
Level 126
God Stats
10W - 8L
1,607 SR
Queue Stats
30W - 26L
1,603 MMR
Solo
Achilles
Achilles
Gold III
OracleToga
Achilles
Gold III
Level 119
God Stats
0W - 4L
1,379 SR
Queue Stats
57W - 50L
1,599 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,503 SR
1,587 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,584 SR
1,610 MMR
Fenrir
Fenrir
Platinum IV
IWantMySoulBack
Fenrir
Platinum IV
Level 149
God Stats
19W - 11L
1,543 SR
Queue Stats
235W - 218L
1,622 MMR
Solo
Tyr
Tyr
Platinum IV
ThyGrimoire
Tyr
Platinum IV
Level 129
God Stats
5W - 2L
1,500 SR
Queue Stats
102W - 95L
1,602 MMR
Solo
Ganesha
Ganesha
Gold I
Viinjiince
Ganesha
Gold I
Level 157
God Stats
24W - 31L
1,604 SR
Queue Stats
735W - 739L
1,607 MMR
Solo
Chang'e
Chang'e
Gold I
lalo del flowGB
Chang'e
Gold I
Level 160
God Stats
79W - 59L
1,668 SR
Queue Stats
294W - 300L
1,622 MMR
Solo
Anhur
Anhur
Platinum IV
xNobleRock17xx
Anhur
Platinum IV
Level 105
God Stats
67W - 65L
1,604 SR
Queue Stats
763W - 751L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
0 / 3 / 0
4,395
440
1,661
3,868
875
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 4 / 0
4,708
471
2,705
6,688
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 2 / 0
4,396
440
2,086
6,148
834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
HowlingTripod
Cerberus
7
0 / 2 / 0
4,665
467
2,580
7,676
2,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
OracleToga
Achilles
9
0 / 3 / 0
4,896
490
3,681
7,534
5,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SetTiamatDanzaburouApolloCthulhu

VS

Bans
Cu ChulainnGuan YuCupidSkadiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 1
6,564
656
4,362
6,511
2,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 0 / 1
6,247
625
3,685
5,568
2,747
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
Viinjiince
Ganesha
8
0 / 0 / 3
5,303
530
1,673
7,834
3,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
5 / 0 / 2
6,038
604
5,606
5,032
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 0 / 1
5,468
547
4,761
4,538
1,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
14
14
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
3
0
0
L
0
4
0
0
L
0
2
0
0
L
Cerberus
HowlingTripod
Cerberus
0
2
0
0
W
5
0
1
5.5
L
Achilles
OracleToga
Achilles
0
3
0
0
W
3
0
1
3.5
W
Ganesha
Viinjiince
Ganesha
0
0
3
1.5
W
5
0
2
6
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,713
Damage
20,087
31,914
Taken
29,483
10,764
Mitigated
10,861
10,199
Healing
12,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,661
99
0
435
3,868
875
0
1,805
1,985
19,124
0
L
2,705
963
0
2,300
6,688
1,926
0
2,342
4,162
0
23,081
L
2,086
1,890
0
1,874
6,148
834
0
336
5,812
0
19,588
L
Cerberus
HowlingTripod
Cerberus
2,580
230
0
3,351
7,676
2,024
0
2,406
5,142
20,268
0
W
4,362
1,615
0
1,628
6,511
2,111
992
851
5,635
0
37,499
L
Achilles
OracleToga
Achilles
3,681
1,000
0
2,239
7,534
5,105
0
0
7,534
0
26,325
W
3,685
922
0
2,539
5,568
2,747
0
0
5,193
0
32,015
W
Ganesha
Viinjiince
Ganesha
1,673
156
0
3,897
7,834
3,535
0
2,310
5,524
14,682
0
W
5,606
669
458
2,044
5,032
1,314
156
744
4,288
25,341
0
W
4,761
2,229
0
2,026
4,538
1,154
250
336
4,202
0
32,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,060
Gold Earned
29,620
207
Minions Killed
310
0
Camps Cleared
0
867,909
Distance Traveled
942,393
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,395
440
28
3
0
156,029
2
L
Nemesis
4,708
471
58
6
0
194,688
2
L
Rama
4,396
440
37
4
0
150,551
3
L
Cerberus
4,665
467
38
4
0
189,219
5
W
Fenrir
6,564
656
79
8
0
206,795
1
L
Achilles
4,896
490
46
5
0
177,422
2
W
Tyr
6,247
625
79
8
0
177,431
3
W
Ganesha
5,303
530
8
1
0
197,817
5
W
Chang'e
6,038
604
62
6
0
199,438
4
W
Anhur
5,468
547
82
8
0
160,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role