Player Matchup

Chaac
Chaac
ShyBunn
Chaac
Level 84
God Stats
8W - 14L
1,500 SR
Queue Stats
658W - 703L
1,416 Elo+
Party 4
Kali
Kali
SnappyAsparagus
Kali
Level 87
God Stats
6W - 9L
1,260 SR
Queue Stats
243W - 328L
1,390 Elo+
Party 1
Tyr
Tyr
Vegito357
Tyr
Level 28
God Stats
4W - 7L
1,500 SR
Queue Stats
746W - 853L
1,340 Elo+
Party 1
Tiamat
Tiamat
msebonybarbie
Tiamat
Level 29
God Stats
13W - 15L
1,436 SR
Queue Stats
32W - 33L
1,381 Elo+
Party 4
Freya
Freya
smilortwins357
Freya
Level 29
God Stats
6W - 12L
1,504 SR
Queue Stats
825W - 927L
1,338 Elo+
Party 1
Team Averages
Level 51
1,440 SR
1,373 Elo+

VS

Team Averages
Level 48
1,524 SR
1,392 Elo+
Thanatos
Thanatos
 
Thanatos
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
MagicMan_JP
Chaac
Level 46
God Stats
8W - 8L
1,717 SR
Queue Stats
289W - 326L
1,366 Elo+
Solo
Sol
Sol
OCR Evo III
Sol
Level 42
God Stats
31W - 23L
1,533 SR
Queue Stats
123W - 105L
1,438 Elo+
Party 2
Cerberus
Cerberus
RJLunarWolf
Cerberus
Level 41
God Stats
23W - 33L
1,372 SR
Queue Stats
415W - 509L
1,299 Elo+
Party 3
Da Ji
Da Ji
hackerchubs
Da Ji
Level 69
God Stats
27W - 22L
1,500 SR
Queue Stats
349W - 388L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ShyBunn
Chaac
6
0 / 2 / 0
4,592
459
2,061
5,375
1,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 1
4,806
481
1,406
5,755
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 5 / 0
4,805
481
1,097
7,210
3,338
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 1 / 0
4,320
432
3,464
2,954
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 3 / 0
5,031
503
1,270
5,803
1,793
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
3 / 0 / 0
5,311
531
2,269
5,835
1,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
4 / 0 / 2
6,272
627
4,096
4,509
3,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 0 / 0
6,290
629
4,429
3,140
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
RJLunarWolf
Cerberus
9
0 / 0 / 3
5,067
507
3,027
6,346
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
2 / 1 / 5
5,650
565
4,129
5,986
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
13
13
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
0
0
3
W
4
0
2
5
W
4
0
0
4
W
Cerberus
RJLunarWolf
Cerberus
0
0
3
1.5
L
Chaac
ShyBunn
Chaac
0
2
0
0
L
0
2
1
0.25
L
0
5
0
0
W
2
1
5
4.5
L
0
1
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,298
Damage
17,950
27,097
Taken
25,816
9,995
Mitigated
10,274
7,088
Healing
14,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
2,269
721
0
6,238
5,835
1,689
736
1,580
3,981
0
20,762
W
4,096
581
0
2,123
4,509
3,485
876
103
4,406
0
23,732
W
4,429
252
111
1,393
3,140
889
926
878
2,262
29,538
0
W
Cerberus
RJLunarWolf
Cerberus
3,027
59
0
1,613
6,346
2,056
54
1,346
4,736
19,556
0
L
Chaac
ShyBunn
Chaac
2,061
387
0
2,638
5,375
1,469
310
1,596
3,559
0
7,943
L
1,406
541
0
733
5,755
2,161
0
999
4,694
0
23,868
L
1,097
338
0
593
7,210
3,338
162
0
6,885
0
14,466
W
4,129
1,135
294
2,255
5,986
2,155
0
289
5,697
0
21,059
L
3,464
599
0
956
2,954
1,234
68
1,057
1,743
16,873
0
L
1,270
396
0
2,168
5,803
1,793
0
3,034
2,410
18,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,554
Gold Earned
28,590
152
Minions Killed
258
0
Camps Cleared
0
899,773
Distance Traveled
970,369
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,311
531
51
5
0
182,328
2
W
Chaac
6,272
627
52
5
0
183,819
0
W
Sol
6,290
629
68
7
0
186,120
2
W
Cerberus
5,067
507
54
5
0
190,349
0
L
Chaac
4,592
459
8
1
0
169,292
0
L
Kali
4,806
481
47
5
0
189,877
0
L
Tyr
4,805
481
32
3
0
191,111
0
W
Da Ji
5,650
565
33
3
0
227,753
0
L
Tiamat
4,320
432
32
3
0
179,506
0
L
Freya
5,031
503
33
3
0
169,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role