Player Matchup

Nemesis
Nemesis
DjFencePannel
Nemesis
Level 35
God Stats
9W - 5L
1,750 SR
Queue Stats
49W - 58L
1,504 Elo+
Party 3
Neith
Neith
Elentrox
Neith
Level 35
God Stats
5W - 9L
1,344 SR
Queue Stats
108W - 107L
1,506 Elo+
Party 2
Ra
Ra
KarlLaschnikov
Ra
Level 25
God Stats
29W - 17L
1,661 SR
Queue Stats
40W - 29L
1,596 Elo+
Party 2
Sobek
Sobek
Sentiurban
Sobek
Level 40
God Stats
21W - 9L
1,716 SR
Queue Stats
121W - 104L
1,518 Elo+
Party 2
Anubis
Anubis
Xalvius
Anubis
Level 87
God Stats
28W - 18L
1,695 SR
Queue Stats
107W - 115L
1,532 Elo+
Party 3
Team Averages
Level 44
1,633 SR
1,531 Elo+

VS

Team Averages
Level 93
1,502 SR
1,432 Elo+
Agni
Agni
Brockchen5034
Agni
Level 104
God Stats
49W - 33L
1,637 SR
Queue Stats
1,147W - 1,201L
1,431 Elo+
Party 1
Ymir
Ymir
Jochen26
Ymir
Level 6
God Stats
13W - 25L
1,213 SR
Queue Stats
13W - 26L
1,238 Elo+
Party 1
Sun Wukong
Sun Wukong
Killionaire1337
Sun Wukong
Level 126
God Stats
13W - 17L
1,500 SR
Queue Stats
783W - 757L
1,456 Elo+
Party 1
Fenrir
Fenrir
Vail3d
Fenrir
Level 125
God Stats
13W - 12L
1,606 SR
Queue Stats
123W - 108L
1,548 Elo+
Party 1
Izanami
Izanami
twofaces4
Izanami
Level 104
God Stats
139W - 121L
1,552 SR
Queue Stats
165W - 151L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
4 / 4 / 7
9,213
576
8,065
10,508
4,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Elentrox
Neith
13
1 / 1 / 3
7,403
463
5,738
5,194
1,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
1 / 3 / 1
8,511
532
5,040
6,020
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Sobek
12
0 / 0 / 5
7,159
447
3,200
9,110
5,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anubis
Xalvius
Anubis
17
9 / 3 / 2
10,168
636
9,818
7,694
3,659
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 2
7,711
482
4,743
7,291
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
11
0 / 2 / 0
5,998
375
556
7,238
3,850
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Killionaire1337
Sun Wukong
14
3 / 2 / 2
8,763
548
6,622
15,241
7,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Vail3d
Fenrir
13
4 / 5 / 3
8,017
501
5,189
11,200
3,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
twofaces4
Izanami
12
1 / 2 / 0
7,322
458
5,426
8,674
2,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
15
Kills
11
11
Deaths
15
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Nemesis
4
4
7
1.88
W
Neith
Elentrox
Neith
1
1
3
2.5
L
Ymir
0
2
0
0
W
1
3
1
0.5
L
Sun Wukong
Killionaire1337
Sun Wukong
3
2
2
2
W
Sobek
0
0
5
2.5
L
Fenrir
Vail3d
Fenrir
4
5
3
1.1
W
Anubis
Xalvius
Anubis
9
3
2
3.33
L
Izanami
twofaces4
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,861
Damage
22,536
38,526
Taken
49,644
18,021
Mitigated
19,874
12,577
Healing
11,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,743
356
0
1,553
7,291
1,917
0
2,827
4,464
38,481
0
W
Nemesis
8,065
4,359
0
885
10,508
4,944
0
1,693
8,703
0
54,845
W
Neith
Elentrox
Neith
5,738
2,398
0
1,570
5,194
1,959
625
272
4,906
0
58,921
L
Ymir
556
0
0
0
7,238
3,850
0
2,713
4,525
12,730
0
W
5,040
186
0
1,604
6,020
2,313
236
0
6,020
47,127
0
L
Sun Wukong
Killionaire1337
Sun Wukong
6,622
1,089
0
6,451
15,241
7,719
0
4,834
10,143
0
54,251
W
Sobek
3,200
269
0
3,852
9,110
5,146
250
828
8,218
17,609
0
L
Fenrir
Vail3d
Fenrir
5,189
514
0
961
11,200
3,840
0
4,043
7,145
0
43,133
W
Anubis
Xalvius
Anubis
9,818
536
0
4,666
7,694
3,659
798
2,142
5,380
69,738
0
L
Izanami
twofaces4
Izanami
5,426
3,197
0
2,640
8,674
2,548
0
3,365
5,309
0
57,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,454
Gold Earned
37,811
462
Minions Killed
417
0
Camps Cleared
0
1,540,552
Distance Traveled
1,455,868
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,711
482
80
5
0
283,808
7
W
Nemesis
9,213
576
84
5
0
341,086
2
W
Neith
7,403
463
98
6
0
306,379
9
L
Ymir
5,998
375
17
1
0
253,454
0
W
Ra
8,511
532
122
8
0
293,875
5
L
Sun Wukong
8,763
548
116
7
0
313,451
3
W
Sobek
7,159
447
25
2
0
311,286
7
L
Fenrir
8,017
501
76
5
0
320,809
3
W
Anubis
10,168
636
133
8
0
287,926
5
L
Izanami
7,322
458
128
8
0
284,346
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role