Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Alucard_Mihael
Odin
Level 28
God Stats
4W - 5L
1,443 SR
Queue Stats
70W - 71L
1,451 Elo+
Solo
Hera
Hera
DirePlains2
Hera
Level 29
God Stats
4W - 2L
1,775 SR
Queue Stats
901W - 852L
1,550 Elo+
Solo
Ares
Ares
SSgt Axxel71
Ares
Level 8
God Stats
2W - 6L
1,500 SR
Queue Stats
19W - 26L
1,268 Elo+
Party 1
Heimdallr
Heimdallr
TTM Michael
Heimdallr
Level 21
God Stats
4W - 6L
1,313 SR
Queue Stats
56W - 61L
1,329 Elo+
Party 1
Team Averages
Level 23
1,506 SR
1,420 Elo+

VS

Team Averages
Level 20
1,496 SR
1,464 Elo+
Achilles
Achilles
Aabrao10
Achilles
Level 27
God Stats
4W - 5L
1,500 SR
Queue Stats
14W - 12L
1,530 Elo+
Solo
Medusa
Medusa
Oxthanium
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
RyZe_Jan_
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,264 Elo+
Solo
Danzaburou
Danzaburou
SavageBoobs
Danzaburou
Level 25
God Stats
6W - 6L
1,437 SR
Queue Stats
50W - 36L
1,571 Elo+
Party 2
Nu Wa
Nu Wa
SteelierTexas36
Nu Wa
Level 29
God Stats
24W - 22L
1,544 SR
Queue Stats
89W - 83L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
12 / 1 / 0
10,716
595
9,812
13,550
5,437
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 1 / 0
10,362
576
8,108
12,586
10,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 4 / 6
9,337
519
8,297
10,614
2,867
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 4 / 7
8,444
469
1,457
9,178
5,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
TTM Michael
Heimdallr
13
3 / 3 / 2
8,147
453
6,289
10,842
3,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aabrao10
Achilles
12
0 / 5 / 0
7,015
390
3,736
13,109
11,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
Oxthanium
Medusa
1
0 / 0 / 0
4,863
270
0
577
88
Ymir
11
1 / 6 / 3
6,868
382
4,662
12,261
8,792
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
SavageBoobs
Danzaburou
14
5 / 5 / 3
9,159
509
12,154
11,217
3,770
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
6 / 6 / 1
9,462
526
12,344
10,921
3,620
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
22
Kills
12
13
Deaths
22
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
1
0
12
L
Achilles
Aabrao10
Achilles
0
5
0
0
W
5
1
0
5
W
2
4
6
1.25
L
Medusa
Oxthanium
Medusa
0
0
0
0
L
Ymir
1
6
3
0.42
W
0
4
7
0.88
L
Danzaburou
SavageBoobs
Danzaburou
5
5
3
1.3
L
6
6
1
1.08
W
Heimdallr
TTM Michael
Heimdallr
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,963
Damage
32,896
56,770
Taken
48,085
28,680
Mitigated
27,328
14,817
Healing
7,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,812
3,556
0
3,718
13,550
5,437
1,401
5,033
8,517
0
51,147
L
Achilles
Aabrao10
Achilles
3,736
1,847
0
1,599
13,109
11,058
0
0
12,600
0
34,595
W
8,108
2,015
0
4,244
12,586
10,686
1,221
759
11,402
0
63,469
W
8,297
1,405
0
3,033
10,614
2,867
558
5,466
5,148
53,002
0
L
Medusa
Oxthanium
Medusa
0
0
0
0
577
88
0
0
577
0
1,016
L
Ymir
4,662
1,489
0
712
12,261
8,792
168
3,201
8,918
13,935
0
W
1,457
443
0
797
9,178
5,761
1,129
3,191
5,987
14,340
0
L
Danzaburou
SavageBoobs
Danzaburou
12,154
5,187
0
3,889
11,217
3,770
0
1,661
9,470
0
54,266
L
12,344
4,093
0
1,496
10,921
3,620
584
4,326
6,211
57,693
0
W
Heimdallr
TTM Michael
Heimdallr
6,289
2,867
0
3,025
10,842
3,929
1,575
2,557
8,285
0
46,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,006
Gold Earned
37,367
423
Minions Killed
278
0
Camps Cleared
0
1,575,698
Distance Traveled
1,200,404
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,716
595
96
5
0
339,455
2
L
Achilles
7,015
390
56
3
0
286,464
0
W
Odin
10,362
576
122
7
0
329,240
0
W
Hera
9,337
519
92
5
0
325,877
2
L
Medusa
4,863
270
1
0
0
31,804
0
L
Ymir
6,868
382
21
1
0
287,331
2
W
Ares
8,444
469
25
1
0
325,520
0
L
Danzaburou
9,159
509
85
5
0
309,756
0
L
Nu Wa
9,462
526
115
6
0
285,049
2
W
Heimdallr
8,147
453
88
5
0
255,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role