Player Matchup

Tiamat
Tiamat
Diamond II
HalfASoul
Tiamat
Diamond II
Level 127
God Stats
0W - 4L
1,140 SR
Queue Stats
39W - 38L
2,006 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 127
1,140 SR
2,006 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,610 SR
1,772 MMR
Anhur
Anhur
Gold IV
theAlberkut
Anhur
Gold IV
Level 154
God Stats
5W - 1L
1,610 SR
Queue Stats
41W - 21L
1,772 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HalfASoul
Tiamat
14
1 / 3 / 0
7,847
872
7,731
8,275
7,781
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bans
SkadiAphroditePoseidonSetVulcan

VS

Bans
He BoBakasuraAnubisUllrHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 0
8,276
920
6,592
11,496
4,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
HalfASoul
Tiamat
1
3
0
0.33
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,731
Damage
6,592
8,275
Taken
11,496
7,781
Mitigated
4,211
4,108
Healing
6,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
HalfASoul
Tiamat
7,731
1,636
0
4,108
8,275
7,781
313
68
8,207
44,518
0
W
6,592
3,943
0
6,589
11,496
4,211
759
7,743
3,753
0
48,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,847
Gold Earned
8,276
92
Minions Killed
124
0
Camps Cleared
0
185,108
Distance Traveled
162,052
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,847
872
92
10
0
185,108
3
W
Anhur
8,276
920
124
14
0
162,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role