Player Matchup

Medusa
Medusa
Gold II
Pwap062
Medusa
Gold II
Level 152
God Stats
3W - 3L
1,133 SR
Queue Stats
249W - 253L
1,409 MMR
Solo
Sol
Sol
Silver I
adamfro10000000
Sol
Silver I
Level 126
God Stats
78W - 84L
1,448 SR
Queue Stats
100W - 118L
1,352 MMR
Solo
Ares
Ares
Bronze III
mastermon21
Ares
Bronze III
Level 36
God Stats
2W - 5L
1,545 SR
Queue Stats
75W - 97L
1,447 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,375 SR
1,402 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 84
1,599 SR
1,405 MMR
Izanami
Izanami
Gold IV
LH 99Nov3
Izanami
Gold IV
Level 116
God Stats
7W - 10L
1,618 SR
Queue Stats
152W - 174L
1,343 MMR
Solo
Nu Wa
Nu Wa
Bronze III
NightJupiter331
Nu Wa
Bronze III
Level 31
God Stats
0W - 2L
1,741 SR
Queue Stats
8W - 11L
1,485 MMR
Solo
King Arthur
King Arthur
Bronze III
iEG Axel TF
King Arthur
Bronze III
Level 105
God Stats
0W - 1L
1,439 SR
Queue Stats
0W - 4L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Pwap062
Medusa
14
7 / 3 / 4
10,013
770
12,971
11,189
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 1 / 7
10,277
791
13,239
14,328
5,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 11
9,246
711
6,809
17,655
15,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
FenrirDanzaburouCthulhuCu Chulainn

VS

Bans
SkadiChironZeusBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LH 99Nov3
Izanami
12
0 / 4 / 6
8,440
649
6,745
11,550
3,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 5 / 2
8,378
644
13,306
8,957
3,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
iEG Axel TF
King Arthur
12
3 / 3 / 3
8,827
679
11,827
20,957
13,824
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
12
Kills
6
7
Deaths
12
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
LH 99Nov3
Izanami
0
4
6
0.75
L
3
5
2
0.8
W
Medusa
Pwap062
Medusa
7
3
4
3
W
5
1
7
8.5
L
King Arthur
iEG Axel TF
King Arthur
3
3
3
1.5
W
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,019
Damage
31,878
43,172
Taken
41,464
24,499
Mitigated
20,980
18,711
Healing
9,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
LH 99Nov3
Izanami
6,745
4,284
0
2,515
11,550
3,995
806
3,774
7,776
0
41,941
L
13,306
2,673
0
1,342
8,957
3,161
204
4,955
4,002
33,200
0
W
Medusa
Pwap062
Medusa
12,971
5,193
0
5,028
11,189
4,033
1,005
3,571
7,306
0
40,750
W
13,239
4,900
231
7,922
14,328
5,379
2,626
4,686
9,260
60,721
0
L
King Arthur
iEG Axel TF
King Arthur
11,827
669
0
5,740
20,957
13,824
48
11,387
9,570
0
35,581
W
6,809
167
0
5,530
17,655
15,087
316
4,029
13,192
20,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,536
Gold Earned
25,645
166
Minions Killed
163
0
Camps Cleared
0
686,103
Distance Traveled
669,346
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,440
649
74
6
0
213,533
3
L
Nu Wa
8,378
644
32
2
0
187,242
0
W
Medusa
10,013
770
53
4
0
216,935
1
W
Sol
10,277
791
90
7
0
228,324
0
L
King Arthur
8,827
679
57
4
0
268,571
0
W
Ares
9,246
711
23
2
0
240,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role