Player Matchup

Sol
Sol
AmpleNevada456
Sol
Level 29
God Stats
16W - 9L
1,779 SR
Queue Stats
151W - 139L
1,587 Elo+
Solo
Ravana
Ravana
Tecknixx
Ravana
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
king mini
Osiris
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,781 Elo+
Solo
Cthulhu
Cthulhu
xLurox
Cthulhu
Level 10
God Stats
1W - 1L
1,558 SR
Queue Stats
4W - 5L
1,394 Elo+
Solo
Chang'e
Chang'e
ztheMistikz
Chang'e
Level 14
God Stats
33W - 25L
1,516 SR
Queue Stats
270W - 235L
1,518 Elo+
Solo
Team Averages
Level 18
1,571 SR
1,556 Elo+

VS

Team Averages
Level 22
1,587 SR
1,546 Elo+
Hades
Hades
Jo651
Hades
Level 23
God Stats
26W - 23L
1,624 SR
Queue Stats
228W - 240L
1,577 Elo+
Solo
Cernunnos
Cernunnos
Nisirias
Cernunnos
Level 18
God Stats
36W - 25L
1,664 SR
Queue Stats
104W - 105L
1,526 Elo+
Solo
Athena
Athena
Sir_Borsti_von_B
Athena
Level 25
God Stats
10W - 5L
1,492 SR
Queue Stats
100W - 81L
1,499 Elo+
Solo
Ra
Ra
futuristic-bear2
Ra
Level 18
God Stats
8W - 3L
1,657 SR
Queue Stats
273W - 236L
1,664 Elo+
Solo
Bastet
Bastet
yogur_nervioso20
Bastet
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 128L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 4
8,122
427
7,922
15,401
3,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ravana
Tecknixx
Ravana
16
8 / 2 / 2
10,450
550
9,298
11,403
3,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Osiris
king mini
Osiris
13
0 / 5 / 1
7,587
399
3,300
13,630
8,680
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
xLurox
Cthulhu
11
1 / 6 / 4
6,912
364
5,931
13,175
9,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
ztheMistikz
Chang'e
14
3 / 6 / 3
9,196
484
9,099
14,182
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Jo651
Hades
18
8 / 1 / 5
11,312
595
13,110
10,844
6,346
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Nisirias
Cernunnos
15
6 / 4 / 11
9,620
506
12,331
12,481
5,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
4 / 2 / 14
9,461
498
6,075
15,395
9,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 4 / 10
11,001
579
12,159
8,473
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 13
9,383
494
4,108
12,326
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
79
12
Kills
26
26
Deaths
13
14
Assists
53
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
W
Hades
Jo651
Hades
8
1
5
10.5
W
Cernunnos
Nisirias
Cernunnos
6
4
11
2.88
W
4
2
14
5.5
L
Ravana
Tecknixx
Ravana
8
2
2
4.5
W
7
4
10
3
L
Osiris
king mini
Osiris
0
5
1
0.1
L
Cthulhu
xLurox
Cthulhu
1
6
4
0.5
W
1
2
13
3.75
L
Chang'e
ztheMistikz
Chang'e
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
47,783
67,791
Taken
59,519
30,068
Mitigated
28,742
15,498
Healing
25,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,922
2,341
0
3,846
15,401
3,732
960
4,149
11,204
63,058
0
W
Hades
Jo651
Hades
13,110
630
706
6,445
10,844
6,346
1,209
1,293
9,478
72,599
0
W
Cernunnos
Nisirias
Cernunnos
12,331
6,237
0
3,864
12,481
5,488
2,740
6,609
5,646
0
61,054
W
6,075
1,137
0
4,118
15,395
9,140
643
6,803
8,183
14,743
0
L
Ravana
Tecknixx
Ravana
9,298
2,206
0
2,316
11,403
3,616
0
5,989
5,210
0
68,213
W
12,159
801
3,530
2,605
8,473
3,400
1,319
3,411
4,863
72,881
0
L
Osiris
king mini
Osiris
3,300
961
438
3,809
13,630
8,680
738
7,504
6,084
182
35,342
L
Cthulhu
xLurox
Cthulhu
5,931
606
0
823
13,175
9,084
234
5,015
8,052
22,286
0
W
4,108
1,030
780
3,354
12,326
4,368
843
3,794
8,243
0
36,649
L
Chang'e
ztheMistikz
Chang'e
9,099
613
298
3,968
14,182
4,956
208
8,021
5,897
55,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,267
Gold Earned
50,777
463
Minions Killed
466
0
Camps Cleared
0
1,630,004
Distance Traveled
1,767,227
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,122
427
114
6
0
314,613
5
W
Hades
11,312
595
160
8
0
305,464
2
W
Cernunnos
9,620
506
87
5
0
312,951
4
W
Athena
9,461
498
11
1
0
385,796
8
L
Ravana
10,450
550
120
6
0
372,640
6
W
Ra
11,001
579
133
7
0
349,643
3
L
Osiris
7,587
399
78
4
0
305,662
4
L
Cthulhu
6,912
364
32
2
0
338,530
0
W
Bastet
9,383
494
75
4
0
413,373
0
L
Chang'e
9,196
484
119
6
0
298,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role