Player Matchup

Olorun
Olorun
ASMR Nasty G
Olorun
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Da Ji
Da Ji
Dakimitsu
Da Ji
Level 18
God Stats
17W - 8L
1,676 SR
Queue Stats
111W - 106L
1,465 Elo+
Party 1
Scylla
Scylla
imrobert3
Scylla
Level 8
God Stats
5W - 5L
1,475 SR
Queue Stats
193W - 171L
1,416 Elo+
Party 1
Kuzenbo
Kuzenbo
merkyl83
Kuzenbo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Medusa
Medusa
spittergoo15
Medusa
Level 23
God Stats
3W - 4L
1,500 SR
Queue Stats
69W - 69L
1,383 Elo+
Party 1
Team Averages
Level 11
1,530 SR
1,453 Elo+

VS

Team Averages
Level 15
1,520 SR
1,352 Elo+
Tiamat
Tiamat
Daitoryuka
Tiamat
Level 13
God Stats
0W - 1L
1,267 SR
Queue Stats
0W - 5L
1,130 Elo+
Solo
Thanatos
Thanatos
Kapipara99
Thanatos
Level 28
God Stats
52W - 73L
1,690 SR
Queue Stats
1,046W - 1,128L
1,378 Elo+
Solo
Danzaburou
Danzaburou
Pwhillip
Danzaburou
Level 29
God Stats
44W - 42L
1,644 SR
Queue Stats
91W - 86L
1,572 Elo+
Solo
Skadi
Skadi
bodiejits
Skadi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
budi-guto
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
8 / 3 / 0
14,250
679
13,303
12,581
6,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Da Ji
Dakimitsu
Da Ji
17
10 / 2 / 2
12,853
612
13,121
14,512
8,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
imrobert3
Scylla
15
2 / 6 / 3
10,759
512
4,594
10,741
3,634
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Kuzenbo
merkyl83
Kuzenbo
7
1 / 6 / 0
8,069
384
275
5,246
3,690
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
16
0 / 6 / 5
11,733
559
5,988
13,385
4,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Daitoryuka
Tiamat
2
0 / 0 / 0
5,691
271
0
247
109
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Kapipara99
Thanatos
17
1 / 7 / 4
10,128
482
7,627
20,009
8,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Pwhillip
Danzaburou
20
17 / 3 / 0
15,011
715
20,246
15,814
7,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
bodiejits
Skadi
10
2 / 8 / 0
7,766
370
2,115
9,724
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
12
0 / 5 / 4
8,198
390
1,511
13,304
8,741
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
21
Kills
20
23
Deaths
23
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Olorun
8
3
0
2.67
L
Tiamat
Daitoryuka
Tiamat
0
0
0
0
W
Da Ji
Dakimitsu
Da Ji
10
2
2
5.5
L
Thanatos
Kapipara99
Thanatos
1
7
4
0.43
L
Danzaburou
Pwhillip
Danzaburou
17
3
0
5.67
L
Skadi
bodiejits
Skadi
2
8
0
0.25
L
Ymir
0
5
4
0.4
W
Scylla
imrobert3
Scylla
2
6
3
0.58
W
Kuzenbo
merkyl83
Kuzenbo
1
6
0
0.17
W
Medusa
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,281
Damage
31,499
56,465
Taken
59,098
27,722
Mitigated
27,542
14,604
Healing
15,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
13,303
7,299
0
5,661
12,581
6,604
8,400
769
11,812
92,696
0
L
Tiamat
Daitoryuka
Tiamat
0
0
0
0
247
109
0
0
247
0
0
W
Da Ji
Dakimitsu
Da Ji
13,121
3,842
0
5,626
14,512
8,922
0
987
13,525
0
73,677
L
Thanatos
Kapipara99
Thanatos
7,627
5,587
0
11,649
20,009
8,144
1,316
5,149
14,860
0
68,163
L
Danzaburou
Pwhillip
Danzaburou
20,246
11,660
279
3,235
15,814
7,412
1,113
4,284
11,530
0
94,683
L
Skadi
bodiejits
Skadi
2,115
1,193
0
0
9,724
3,136
507
3,318
6,406
0
23,693
L
Ymir
1,511
274
0
630
13,304
8,741
490
5,421
7,883
16,199
0
W
Scylla
imrobert3
Scylla
4,594
444
0
224
10,741
3,634
1,609
1,346
9,395
48,004
0
W
Kuzenbo
merkyl83
Kuzenbo
275
195
0
63
5,246
3,690
64
0
5,246
2,620
0
W
Medusa
5,988
2,929
135
2,895
13,385
4,872
2,365
1,122
12,263
0
62,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,664
Gold Earned
46,794
458
Minions Killed
326
0
Camps Cleared
0
1,546,273
Distance Traveled
1,389,284
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
14,250
679
171
8
0
338,735
3
L
Tiamat
5,691
271
0
0
0
84,180
0
W
Da Ji
12,853
612
97
5
0
389,317
0
L
Thanatos
10,128
482
121
6
0
335,940
3
L
Danzaburou
15,011
715
137
7
0
388,701
2
L
Skadi
7,766
370
42
2
0
207,359
1
L
Ymir
8,198
390
26
1
0
373,104
1
W
Scylla
10,759
512
89
4
0
320,884
5
W
Kuzenbo
8,069
384
1
0
0
140,137
2
W
Medusa
11,733
559
100
5
0
357,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role