Player Matchup

Scylla
Scylla
Avrqk
Scylla
Level 45
God Stats
17W - 14L
1,515 SR
Queue Stats
213W - 159L
1,634 Elo+
Party 1
Achilles
Achilles
Crxuz
Achilles
Level 6
God Stats
7W - 4L
1,702 SR
Queue Stats
32W - 24L
1,350 Elo+
Party 1
Chronos
Chronos
Danny3levelsub
Chronos
Level 120
God Stats
7W - 6L
1,609 SR
Queue Stats
314W - 233L
1,622 Elo+
Party 1
King Arthur
King Arthur
Euqis
King Arthur
Level 25
God Stats
18W - 11L
1,617 SR
Queue Stats
32W - 28L
1,507 Elo+
Party 1
Thanatos
Thanatos
ZZJ2
Thanatos
Level 35
God Stats
4W - 3L
1,637 SR
Queue Stats
126W - 96L
1,598 Elo+
Party 1
Team Averages
Level 46
1,616 SR
1,542 Elo+

VS

Team Averages
Level 44
1,478 SR
1,384 Elo+
Anhur
Anhur
 
Anhur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
BrahrackBrobama
Nox
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 138L
1,268 Elo+
Party 2
Terra
Terra
Demiguise_2468
Terra
Level 66
God Stats
6W - 12L
1,556 SR
Queue Stats
690W - 737L
1,412 Elo+
Party 3
Kali
Kali
Melson Samdela
Kali
Level 26
God Stats
38W - 28L
1,443 SR
Queue Stats
190W - 196L
1,316 Elo+
Party 2
Janus
Janus
speasik
Janus
Level 40
God Stats
7W - 8L
1,393 SR
Queue Stats
126W - 153L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Avrqk
Scylla
14
10 / 1 / 6
9,233
616
9,108
5,240
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
Crxuz
Achilles
11
2 / 1 / 11
7,188
479
5,237
8,285
6,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 0 / 5
9,213
614
5,853
8,214
3,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Euqis
King Arthur
13
1 / 0 / 7
7,661
511
6,167
11,115
8,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thanatos
ZZJ2
Thanatos
15
13 / 0 / 4
9,625
642
10,339
10,847
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 8 / 1
5,845
390
4,549
10,809
3,108
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 1
6,350
423
1,602
7,868
2,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 8 / 1
5,888
393
3,699
12,627
6,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 7 / 0
6,870
458
3,317
14,609
4,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
speasik
Janus
13
2 / 3 / 0
8,143
543
7,178
6,780
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
5
31
Kills
2
2
Deaths
31
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
8
1
0.06
W
Scylla
Avrqk
Scylla
10
1
6
13
L
0
5
1
0.1
W
Achilles
Crxuz
Achilles
2
1
11
7.5
W
5
0
5
7.5
L
0
8
1
0.06
W
King Arthur
Euqis
King Arthur
1
0
7
4.5
L
0
7
0
0
W
Thanatos
ZZJ2
Thanatos
13
0
4
15
L
Janus
speasik
Janus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,704
Damage
20,345
43,701
Taken
52,693
24,447
Mitigated
18,398
21,108
Healing
12,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,549
1,896
0
739
10,809
3,108
372
4,595
6,054
0
23,962
W
Scylla
Avrqk
Scylla
9,108
226
0
1,347
5,240
1,709
31
1,330
3,824
38,533
0
L
1,602
37
342
1,492
7,868
2,470
0
3,679
3,783
20,755
0
W
Achilles
Crxuz
Achilles
5,237
1,762
0
425
8,285
6,351
276
2,705
5,528
0
15,714
W
5,853
2,505
0
3,515
8,214
3,428
5,431
1,508
6,706
61,989
5,464
L
3,699
763
805
1,548
12,627
6,450
31
3,358
8,994
16,841
0
W
King Arthur
Euqis
King Arthur
6,167
94
0
3,380
11,115
8,922
0
4,526
6,242
0
38,273
L
3,317
1,509
0
5,668
14,609
4,763
0
1,543
12,766
0
43,137
W
Thanatos
ZZJ2
Thanatos
10,339
2,547
0
12,441
10,847
4,037
54
1,815
8,922
0
49,917
L
Janus
speasik
Janus
7,178
236
18
1,649
6,780
1,607
0
921
5,514
49,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,920
Gold Earned
33,096
368
Minions Killed
283
0
Camps Cleared
0
1,529,661
Distance Traveled
1,325,876
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,845
390
37
2
0
259,976
0
W
Scylla
9,233
616
85
6
0
270,534
1
L
Nox
6,350
423
48
3
0
224,772
1
W
Achilles
7,188
479
23
2
0
322,035
4
W
Chronos
9,213
614
108
7
0
284,331
3
L
Terra
5,888
393
25
2
0
285,906
3
W
King Arthur
7,661
511
70
5
0
298,052
0
L
Kali
6,870
458
81
5
0
268,905
2
W
Thanatos
9,625
642
82
5
0
354,709
5
L
Janus
8,143
543
92
6
0
286,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role