Player Matchup

Yemoja
Yemoja
ElidaTdF
Yemoja
Level 18
God Stats
4W - 4L
1,291 SR
Queue Stats
133W - 130L
1,519 Elo+
Solo
Apollo
Apollo
HattyBoii
Apollo
Level 26
God Stats
4W - 2L
1,462 SR
Queue Stats
119W - 113L
1,488 Elo+
Solo
Sol
Sol
Martinucho10
Sol
Level 27
God Stats
23W - 24L
1,279 SR
Queue Stats
330W - 310L
1,357 Elo+
Solo
Janus
Janus
PomboCanhoto
Janus
Level 16
God Stats
3W - 6L
1,500 SR
Queue Stats
174W - 135L
1,596 Elo+
Solo
Fenrir
Fenrir
SatoshiiRJ
Fenrir
Level 27
God Stats
3W - 6L
1,473 SR
Queue Stats
111W - 93L
1,505 Elo+
Solo
Team Averages
Level 23
1,401 SR
1,493 Elo+

VS

Team Averages
Level 21
1,565 SR
1,454 Elo+
King Arthur
King Arthur
EeNaza14
King Arthur
Level 29
God Stats
11W - 7L
1,562 SR
Queue Stats
186W - 204L
1,468 Elo+
Solo
Apollo
Apollo
ElTuteOk
Apollo
Level 7
God Stats
11W - 14L
1,347 SR
Queue Stats
336W - 344L
1,371 Elo+
Solo
Bastet
Bastet
PowerTrano
Bastet
Level 26
God Stats
2W - 2L
1,408 SR
Queue Stats
3W - 4L
1,322 Elo+
Solo
Bellona
Bellona
Shadow_War9905
Bellona
Level 18
God Stats
8W - 4L
2,007 SR
Queue Stats
154W - 131L
1,588 Elo+
Solo
Ah Puch
Ah Puch
tiagueraaaaa
Ah Puch
Level 27
God Stats
5W - 5L
1,503 SR
Queue Stats
145W - 152L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ElidaTdF
Yemoja
10
0 / 0 / 6
7,005
467
1,642
8,472
3,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
HattyBoii
Apollo
13
3 / 3 / 2
7,918
528
4,989
10,139
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
9 / 3 / 2
8,847
590
11,121
8,863
3,248
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 1 / 2
9,019
601
8,179
7,943
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
SatoshiiRJ
Fenrir
12
7 / 3 / 3
8,029
535
8,223
10,326
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EeNaza14
King Arthur
12
0 / 5 / 0
6,857
457
2,915
12,974
7,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
ElTuteOk
Apollo
13
3 / 2 / 2
7,981
532
8,515
10,178
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bastet
PowerTrano
Bastet
11
3 / 4 / 1
7,201
480
4,940
9,685
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
0 / 5 / 3
6,402
427
5,947
10,059
5,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
tiagueraaaaa
Ah Puch
12
3 / 6 / 1
7,217
481
4,421
9,224
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
22
Kills
9
10
Deaths
22
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
EeNaza14
King Arthur
0
5
0
0
L
Apollo
ElTuteOk
Apollo
3
2
2
2
W
Yemoja
ElidaTdF
Yemoja
0
0
6
3
W
Apollo
HattyBoii
Apollo
3
3
2
1.33
W
9
3
2
3.33
W
3
1
2
4
L
Bastet
PowerTrano
Bastet
3
4
1
0.88
W
Fenrir
SatoshiiRJ
Fenrir
7
3
3
2.83
L
0
5
3
0.3
L
Ah Puch
tiagueraaaaa
Ah Puch
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,154
Damage
26,738
45,743
Taken
52,120
16,209
Mitigated
22,562
18,477
Healing
14,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
EeNaza14
King Arthur
2,915
269
0
2,901
12,974
7,461
0
5,674
7,011
0
41,036
L
Apollo
ElTuteOk
Apollo
8,515
5,413
0
4,163
10,178
2,993
2,202
1,378
8,800
0
49,464
W
Yemoja
ElidaTdF
Yemoja
1,642
575
3,382
5,482
8,472
3,551
792
294
8,178
9,554
0
W
Apollo
HattyBoii
Apollo
4,989
3,284
0
3,518
10,139
3,052
531
0
10,114
0
51,828
W
11,121
2,421
0
2,044
8,863
3,248
1,838
2,544
6,319
48,330
0
W
8,179
601
76
2,342
7,943
2,677
1,195
646
7,072
54,751
0
L
Bastet
PowerTrano
Bastet
4,940
1,038
0
2,610
9,685
3,162
8
3,490
6,157
0
27,919
W
Fenrir
SatoshiiRJ
Fenrir
8,223
1,810
0
1,633
10,326
3,681
766
937
9,389
0
36,760
L
5,947
1,633
0
2,332
10,059
5,758
0
3,744
6,315
0
31,352
L
Ah Puch
tiagueraaaaa
Ah Puch
4,421
373
0
2,722
9,224
3,188
0
6,243
2,895
32,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,818
Gold Earned
35,658
425
Minions Killed
327
0
Camps Cleared
0
1,398,607
Distance Traveled
1,432,044
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,857
457
85
6
0
293,992
2
L
Apollo
7,981
532
88
6
0
253,696
1
W
Yemoja
7,005
467
21
1
0
275,774
4
W
Apollo
7,918
528
96
6
0
282,916
8
W
Sol
8,847
590
115
8
0
246,968
3
W
Janus
9,019
601
132
9
0
297,397
2
L
Bastet
7,201
480
48
3
0
333,971
4
W
Fenrir
8,029
535
61
4
0
295,552
0
L
Bellona
6,402
427
57
4
0
304,367
6
L
Ah Puch
7,217
481
49
3
0
246,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role