Player Matchup

Guan Yu
Guan Yu
Diamond IV
Belphazar
Guan Yu
Diamond IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Diamond II
DarthÑihilus
Janus
Diamond II
Level 157
God Stats
3W - 0L
1,414 SR
Queue Stats
82W - 43L
2,037 MMR
Party 1
Hercules
Hercules
Diamond III
Øverƒlow
Hercules
Diamond III
Level 153
God Stats
5W - 0L
1,913 SR
Queue Stats
51W - 24L
2,069 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,609 SR
1,869 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,565 SR
1,841 MMR
Tyr
Tyr
Diamond IV
Daniel543
Tyr
Diamond IV
Level 157
God Stats
0W - 1L
1,816 SR
Queue Stats
49W - 25L
2,050 MMR
Party 2
Nox
Nox
Bronze III
FatShiny
Nox
Bronze III
Level 65
God Stats
0W - 2L
1,330 SR
Queue Stats
0W - 3L
1,423 MMR
Solo
Sobek
Sobek
Diamond IV
Namende
Sobek
Diamond IV
Level 150
God Stats
0W - 1L
1,548 SR
Queue Stats
49W - 25L
2,050 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Belphazar
Guan Yu
10
2 / 1 / 3
7,074
707
3,464
8,700
6,111
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 1 / 3
7,667
767
8,309
5,370
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Øverƒlow
Hercules
11
2 / 0 / 6
8,035
804
5,508
7,780
6,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AphroditeThothPersephoneSetScylla

VS

Bans
TiamatDiscordiaAchillesChang'eAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
7,026
703
5,545
8,414
4,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 7 / 1
5,954
595
3,192
6,546
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Namende
Sobek
9
0 / 2 / 1
6,022
602
4,208
9,296
5,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
8
Kills
2
2
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Belphazar
Guan Yu
2
1
3
3.5
L
2
0
0
2
W
4
1
3
5.5
L
0
7
1
0.07
L
Sobek
Namende
Sobek
0
2
1
0.25
W
Hercules
Øverƒlow
Hercules
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,281
Damage
12,945
21,850
Taken
24,256
14,540
Mitigated
12,506
8,575
Healing
5,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Belphazar
Guan Yu
3,464
978
1,503
2,037
8,700
6,111
563
2,291
5,870
0
13,454
L
5,545
1,069
0
3,434
8,414
4,855
0
2,769
5,405
0
29,986
W
8,309
1,333
0
1,937
5,370
1,685
590
1,564
3,591
46,667
0
L
3,192
507
0
58
6,546
1,910
0
1,581
4,771
7,639
0
L
Sobek
Namende
Sobek
4,208
143
0
2,386
9,296
5,741
0
3,376
5,666
11,647
0
W
Hercules
Øverƒlow
Hercules
5,508
1,389
0
3,098
7,780
6,744
285
2,709
4,592
0
15,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,776
Gold Earned
19,002
128
Minions Killed
80
0
Camps Cleared
0
663,462
Distance Traveled
557,202
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,074
707
26
3
0
228,114
3
L
Tyr
7,026
703
49
5
0
205,233
1
W
Janus
7,667
767
81
8
0
207,600
5
L
Nox
5,954
595
14
1
0
169,718
0
L
Sobek
6,022
602
17
2
0
182,251
1
W
Hercules
8,035
804
21
2
0
227,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role