Player Matchup

Janus
Janus
DJDeviL205
Janus
Level 16
God Stats
7W - 7L
1,500 SR
Queue Stats
790W - 915L
1,089 Elo+
Solo
Heimdallr
Heimdallr
Michael cool12
Heimdallr
Level 18
God Stats
19W - 23L
1,622 SR
Queue Stats
93W - 112L
1,325 Elo+
Party 1
Set
Set
MountainDewar38
Set
Level 18
God Stats
10W - 9L
1,491 SR
Queue Stats
50W - 73L
1,264 Elo+
Party 1
Nike
Nike
TheBlackClap
Nike
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,109 Elo+
Solo
Ra
Ra
zPaToo_-ZeRo
Ra
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 61L
1,269 Elo+
Solo
Team Averages
Level 17
1,523 SR
1,211 Elo+

VS

Team Averages
Level 12
1,378 SR
1,302 Elo+
Merlin
Merlin
Adrianjc477
Merlin
Level 15
God Stats
9W - 9L
1,252 SR
Queue Stats
47W - 56L
1,302 Elo+
Solo
Tiamat
Tiamat
Bubbler2011
Tiamat
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,061 Elo+
Solo
Sun Wukong
Sun Wukong
GuISilvaR
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,463 Elo+
Solo
Pele
Pele
NUKA_COLA21
Pele
Level 19
God Stats
4W - 5L
1,500 SR
Queue Stats
19W - 21L
1,344 Elo+
Solo
Anhur
Anhur
chrisssnakepit
Anhur
Level 6
God Stats
3W - 5L
1,137 SR
Queue Stats
249W - 258L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
3 / 6 / 0
6,913
532
3,253
5,875
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Michael cool12
Heimdallr
11
3 / 4 / 2
6,921
532
4,221
8,388
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
4 / 1 / 3
7,818
601
5,228
8,730
3,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 4
6,511
501
3,098
10,100
4,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 1 / 2
6,693
515
3,420
3,352
878
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 2 / 3
7,170
552
5,011
4,439
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
2
0 / 1 / 0
4,116
317
0
654
257
Sun Wukong
GuISilvaR
Sun Wukong
6
0 / 2 / 1
4,993
384
1,947
4,635
1,709
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 5 / 2
7,285
560
8,072
11,594
3,744
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
8 / 2 / 3
7,218
555
5,307
8,802
2,696
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
11
Kills
16
17
Deaths
12
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
2
3
2.25
L
Tiamat
0
1
0
0
W
Janus
3
6
0
0.5
L
Sun Wukong
GuISilvaR
Sun Wukong
0
2
1
0.25
W
Heimdallr
Michael cool12
Heimdallr
3
4
2
1
W
4
1
3
5.5
L
5
5
2
1.2
W
1
5
4
0.6
L
8
2
3
4.75
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,220
Damage
20,337
36,445
Taken
30,124
12,356
Mitigated
9,830
9,258
Healing
6,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,011
385
0
0
4,439
1,424
0
1,700
2,614
32,020
0
L
Tiamat
0
0
0
82
654
257
0
534
120
614
0
W
Janus
3,253
438
0
451
5,875
1,282
1,058
1,181
4,536
30,025
0
L
Sun Wukong
GuISilvaR
Sun Wukong
1,947
721
0
77
4,635
1,709
184
1,340
3,245
0
12,153
W
Heimdallr
Michael cool12
Heimdallr
4,221
2,331
186
2,007
8,388
2,641
978
301
8,009
0
37,613
W
5,228
2,198
0
3,560
8,730
3,306
1,043
97
8,593
0
33,733
L
8,072
2,267
0
3,696
11,594
3,744
0
2,691
8,828
0
43,064
W
3,098
828
0
2,018
10,100
4,249
312
2,514
7,252
0
18,746
L
5,307
2,422
0
2,766
8,802
2,696
0
408
8,294
0
22,485
W
3,420
533
149
887
3,352
878
1,142
254
3,044
34,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,856
Gold Earned
30,782
286
Minions Killed
222
0
Camps Cleared
0
1,094,572
Distance Traveled
1,020,148
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,170
552
77
6
0
256,035
0
L
Tiamat
4,116
317
3
0
0
27,914
1
W
Janus
6,913
532
56
4
0
198,026
0
L
Sun Wukong
4,993
384
24
2
0
152,296
0
W
Heimdallr
6,921
532
64
5
0
185,113
0
W
Set
7,818
601
67
5
0
232,747
0
L
Pele
7,285
560
73
6
0
270,300
0
W
Nike
6,511
501
34
3
0
254,234
0
L
Anhur
7,218
555
45
3
0
313,603
0
W
Ra
6,693
515
65
5
0
224,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role