Player Matchup

Apollo
Apollo
CentaMental23
Apollo
Level 20
God Stats
3W - 2L
1,826 SR
Queue Stats
35W - 21L
1,428 Elo+
Party 2
Kali
Kali
Teept_23_
Kali
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,161 Elo+
Party 3
Amaterasu
Amaterasu
dubeche
Amaterasu
Level 27
God Stats
5W - 6L
1,732 SR
Queue Stats
102W - 145L
1,384 Elo+
Solo
Sobek
Sobek
uqnius
Sobek
Level 17
God Stats
7W - 8L
1,531 SR
Queue Stats
35W - 21L
1,428 Elo+
Party 2
Olorun
Olorun
zJunkiita--
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,079 Elo+
Party 3
Team Averages
Level 14
1,618 SR
1,296 Elo+

VS

Team Averages
Level 38
1,459 SR
1,327 Elo+
Zeus
Zeus
Chrisbucket
Zeus
Level 108
God Stats
8W - 7L
1,324 SR
Queue Stats
556W - 541L
1,265 Elo+
Party 1
Erlang Shen
Erlang Shen
Peña710
Erlang Shen
Level 22
God Stats
13W - 16L
1,469 SR
Queue Stats
112W - 151L
1,306 Elo+
Solo
Jing Wei
Jing Wei
SnoopiestFrame8
Jing Wei
Level 28
God Stats
24W - 29L
1,500 SR
Queue Stats
62W - 65L
1,244 Elo+
Party 1
Cthulhu
Cthulhu
gfihuedfgbH
Cthulhu
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 8L
1,322 Elo+
Party 1
Arachne
Arachne
rouscov
Arachne
Level 25
God Stats
1W - 0L
1,501 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
7 / 3 / 3
6,937
496
8,141
7,087
2,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kali
8
0 / 7 / 1
5,296
378
1,189
7,816
2,671
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
dubeche
Amaterasu
12
0 / 2 / 0
7,417
530
1,143
8,057
4,855
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
uqnius
Sobek
9
1 / 4 / 7
6,787
485
3,912
8,707
7,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
8
3 / 7 / 0
5,678
406
2,869
8,638
2,402
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 0 / 3
8,907
636
12,725
5,690
1,878
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Peña710
Erlang Shen
15
4 / 0 / 1
8,914
637
4,710
7,610
5,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jing Wei
11
2 / 3 / 9
6,773
484
5,017
7,969
2,346
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
gfihuedfgbH
Cthulhu
9
0 / 5 / 8
5,827
416
1,050
7,780
3,086
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
rouscov
Arachne
11
3 / 4 / 3
6,986
499
2,893
8,729
3,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
11
Kills
22
23
Deaths
12
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
7
3
3
2.83
W
13
0
3
14.5
W
Erlang Shen
Peña710
Erlang Shen
4
0
1
4.5
W
Jing Wei
2
3
9
2.17
L
Kali
0
7
1
0.07
L
Amaterasu
dubeche
Amaterasu
0
2
0
0
W
Cthulhu
gfihuedfgbH
Cthulhu
0
5
8
0.8
W
Arachne
rouscov
Arachne
3
4
3
1.13
L
Sobek
uqnius
Sobek
1
4
7
1.13
L
Olorun
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,254
Damage
26,395
40,305
Taken
37,778
19,630
Mitigated
15,743
6,972
Healing
8,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,141
5,985
0
2,231
7,087
2,361
835
3,982
3,105
0
31,034
W
12,725
2,469
0
1,674
5,690
1,878
814
1,467
4,223
44,100
0
W
Erlang Shen
Peña710
Erlang Shen
4,710
2,729
0
3,031
7,610
5,187
1,738
1,079
6,531
0
56,864
W
Jing Wei
5,017
3,492
581
2,619
7,969
2,346
705
1,995
5,974
0
28,254
L
Kali
1,189
482
0
265
7,816
2,671
306
3,066
4,750
0
13,054
L
Amaterasu
dubeche
Amaterasu
1,143
287
0
985
8,057
4,855
180
611
7,446
5,645
34,612
W
Cthulhu
gfihuedfgbH
Cthulhu
1,050
260
0
0
7,780
3,086
0
2,035
5,745
8,554
0
W
Arachne
rouscov
Arachne
2,893
2,108
0
921
8,729
3,246
582
460
8,269
0
42,448
L
Sobek
uqnius
Sobek
3,912
199
0
1,797
8,707
7,341
277
3,739
4,968
10,322
0
L
Olorun
2,869
1,404
0
1,694
8,638
2,402
759
3,451
5,187
17,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,115
Gold Earned
37,407
208
Minions Killed
309
0
Camps Cleared
0
1,173,240
Distance Traveled
1,212,717
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,937
496
53
4
0
228,696
2
W
Zeus
8,907
636
76
5
0
239,338
3
W
Erlang Shen
8,914
637
123
9
0
259,492
0
W
Jing Wei
6,773
484
39
3
0
255,190
0
L
Kali
5,296
378
24
2
0
237,507
3
L
Amaterasu
7,417
530
100
7
0
196,786
0
W
Cthulhu
5,827
416
16
1
0
212,042
3
W
Arachne
6,986
499
55
4
0
246,655
0
L
Sobek
6,787
485
8
1
0
275,959
0
L
Olorun
5,678
406
23
2
0
234,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role