Player Matchup

Scylla
Scylla
DRAK24
Scylla
Level 89
God Stats
52W - 31L
1,590 SR
Queue Stats
302W - 316L
1,472 Elo+
Party 1
Ymir
Ymir
KillerThumbs25
Ymir
Level 68
God Stats
4W - 8L
1,254 SR
Queue Stats
286W - 335L
1,426 Elo+
Party 1
Erlang Shen
Erlang Shen
LittleNobes
Erlang Shen
Level 66
God Stats
1W - 3L
1,196 SR
Queue Stats
68W - 61L
1,445 Elo+
Party 1
Fenrir
Fenrir
SheriffMav
Fenrir
Level 67
God Stats
5W - 9L
1,466 SR
Queue Stats
277W - 275L
1,469 Elo+
Party 1
Anhur
Anhur
iRaTe BoBCaT
Anhur
Level 55
God Stats
19W - 18L
1,410 SR
Queue Stats
157W - 199L
1,311 Elo+
Solo
Team Averages
Level 69
1,383 SR
1,425 Elo+

VS

Team Averages
Level 94
1,504 SR
1,487 Elo+
Sobek
Sobek
Chevalier-Komor
Sobek
Level 78
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 140L
1,455 Elo+
Solo
Tiamat
Tiamat
EudesGamer20
Tiamat
Level 86
God Stats
0W - 2L
1,278 SR
Queue Stats
7W - 6L
1,496 Elo+
Solo
Chaac
Chaac
N2F J A M
Chaac
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 43L
1,441 Elo+
Solo
Kukulkan
Kukulkan
llf3ar savagell
Kukulkan
Level 55
God Stats
0W - 1L
1,712 SR
Queue Stats
8W - 9L
1,600 Elo+
Solo
Heimdallr
Heimdallr
soapbert
Heimdallr
Level 129
God Stats
16W - 19L
1,531 SR
Queue Stats
656W - 679L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DRAK24
Scylla
18
6 / 0 / 12
11,277
513
19,780
9,490
3,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 0 / 11
10,031
456
6,036
16,237
16,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Erlang Shen
LittleNobes
Erlang Shen
14
2 / 3 / 2
9,302
423
5,552
17,656
8,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
SheriffMav
Fenrir
18
8 / 3 / 6
11,791
536
11,270
18,050
8,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 3 / 6
9,687
440
10,721
13,274
4,107
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
8,551
389
6,630
21,430
18,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
15
0 / 3 / 3
9,260
421
7,249
9,716
5,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
N2F J A M
Chaac
17
5 / 2 / 1
10,605
482
16,357
15,231
14,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
12
1 / 8 / 0
8,621
392
8,006
11,734
3,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
soapbert
Heimdallr
14
0 / 5 / 2
8,802
400
7,070
14,528
6,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
22
Kills
8
9
Deaths
22
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Scylla
DRAK24
Scylla
6
0
12
12
L
Tiamat
0
3
3
0.5
W
2
0
11
7.5
W
Erlang Shen
LittleNobes
Erlang Shen
2
3
2
1
L
Chaac
N2F J A M
Chaac
5
2
1
2.75
W
Fenrir
SheriffMav
Fenrir
8
3
6
3.67
W
4
3
6
2.33
L
Kukulkan
1
8
0
0.13
L
Heimdallr
soapbert
Heimdallr
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,359
Damage
45,312
74,707
Taken
72,639
41,425
Mitigated
48,890
22,319
Healing
19,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,630
356
0
7,686
21,430
18,889
0
8,816
12,224
22,691
0
W
Scylla
DRAK24
Scylla
19,780
590
0
2,028
9,490
3,745
0
4,549
4,790
84,121
0
L
Tiamat
7,249
264
0
2,119
9,716
5,367
716
1,952
7,582
62,087
0
W
6,036
312
1,054
2,213
16,237
16,604
144
5,733
10,160
31,987
0
W
Erlang Shen
LittleNobes
Erlang Shen
5,552
2,348
0
7,407
17,656
8,796
0
3,299
13,981
0
55,700
L
Chaac
N2F J A M
Chaac
16,357
2,625
0
6,077
15,231
14,009
717
3,259
11,914
902
64,966
W
Fenrir
SheriffMav
Fenrir
11,270
1,963
1,002
7,060
18,050
8,173
1,060
2,590
15,240
0
82,659
W
10,721
2,534
0
1,555
13,274
4,107
1,323
5,245
7,812
0
51,297
L
Kukulkan
8,006
226
89
89
11,734
3,653
381
5,759
5,575
38,588
0
L
Heimdallr
soapbert
Heimdallr
7,070
2,965
0
3,543
14,528
6,972
765
4,886
9,528
0
54,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,088
Gold Earned
45,839
488
Minions Killed
417
0
Camps Cleared
0
2,177,467
Distance Traveled
1,933,528
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,551
389
12
1
0
391,962
5
W
Scylla
11,277
513
134
6
0
429,692
1
L
Tiamat
9,260
421
104
5
0
372,858
5
W
Ymir
10,031
456
54
2
0
421,394
2
W
Erlang Shen
9,302
423
85
4
0
431,064
4
L
Chaac
10,605
482
112
5
0
429,366
1
W
Fenrir
11,791
536
126
6
0
503,466
2
W
Anhur
9,687
440
89
4
0
391,851
2
L
Kukulkan
8,621
392
71
3
0
405,098
3
L
Heimdallr
8,802
400
118
5
0
334,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role