Player Matchup

Horus
Horus
AlvaroMtnez
Horus
Level 160
God Stats
2W - 0L
1,221 SR
Queue Stats
219W - 56L
2,013 Elo+
Party 1
Vulcan
Vulcan
Nau15
Vulcan
Level 27
God Stats
9W - 0L
2,112 SR
Queue Stats
75W - 4L
2,064 Elo+
Party 1
Ganesha
Ganesha
Quematotal
Ganesha
Level 129
God Stats
4W - 1L
1,692 SR
Queue Stats
214W - 47L
1,856 Elo+
Party 1
Rama
Rama
joni300000
Rama
Level 160
God Stats
4W - 0L
1,722 SR
Queue Stats
402W - 90L
1,919 Elo+
Party 1
Thanatos
Thanatos
Üruk
Thanatos
Level 160
God Stats
9W - 1L
1,884 SR
Queue Stats
311W - 78L
1,977 Elo+
Party 1
Team Averages
Level 127
1,726 SR
1,966 Elo+

VS

Team Averages
Level 77
1,420 SR
1,489 Elo+
Skadi
Skadi
AerisVenta
Skadi
Level 37
God Stats
0W - 1L
1,196 SR
Queue Stats
37W - 36L
1,468 Elo+
Party 2
Odin
Odin
Etherot
Odin
Level 125
God Stats
0W - 1L
1,732 SR
Queue Stats
70W - 60L
1,528 Elo+
Party 2
Fenrir
Fenrir
NekoPhoenix
Fenrir
Level 103
God Stats
1W - 2L
1,117 SR
Queue Stats
59W - 50L
1,515 Elo+
Party 2
Yemoja
Yemoja
grendolare
Yemoja
Level 17
God Stats
1W - 1L
1,704 SR
Queue Stats
5W - 8L
1,457 Elo+
Solo
Olorun
Olorun
thesoriuken
Olorun
Level 102
God Stats
1W - 3L
1,352 SR
Queue Stats
8W - 9L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 15
7,933
793
6,356
9,052
8,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
Nau15
Vulcan
14
2 / 1 / 10
8,090
809
9,753
4,068
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Quematotal
Ganesha
13
0 / 1 / 13
8,019
802
5,379
6,626
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

16
10 / 0 / 6
10,227
1,023
13,214
6,111
2,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
Üruk
Thanatos
13
8 / 1 / 3
8,947
895
6,198
5,353
2,569
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
0 / 7 / 2
5,724
572
3,267
10,882
3,289
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odin
Etherot
Odin
12
0 / 4 / 3
6,114
611
5,072
10,767
7,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
13
4 / 4 / 0
8,010
801
5,177
8,344
3,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
grendolare
Yemoja
12
0 / 2 / 3
5,873
587
3,490
8,317
3,358
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
12
0 / 4 / 4
6,259
626
5,199
8,959
3,142
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
16
21
Kills
4
4
Deaths
21
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Skadi
0
7
2
0.14
W
1
1
15
8.5
L
Odin
Etherot
Odin
0
4
3
0.38
W
Vulcan
Nau15
Vulcan
2
1
10
7
L
Fenrir
4
4
0
1
W
Ganesha
Quematotal
Ganesha
0
1
13
6.5
L
Yemoja
grendolare
Yemoja
0
2
3
0.75
W
10
0
6
13
L
Olorun
0
4
4
0.5
W
Thanatos
Üruk
Thanatos
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,900
Damage
22,205
31,210
Taken
47,269
20,756
Mitigated
21,250
13,763
Healing
6,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
3,267
1,334
0
258
10,882
3,289
0
3,374
7,417
0
8,295
W
6,356
3,800
2,596
3,432
9,052
8,709
127
2,430
6,472
0
10,741
L
Odin
Etherot
Odin
5,072
935
0
503
10,767
7,684
2
2,587
8,101
0
20,358
W
Vulcan
Nau15
Vulcan
9,753
1,634
0
690
4,068
1,681
236
1,371
2,672
37,327
0
L
Fenrir
5,177
940
0
643
8,344
3,777
0
3,019
5,126
0
12,282
W
Ganesha
Quematotal
Ganesha
5,379
219
0
1,176
6,626
5,064
661
1,910
4,691
14,487
0
L
Yemoja
grendolare
Yemoja
3,490
829
2,142
1,425
8,317
3,358
1
3,098
5,032
11,139
0
W
13,214
10,364
0
2,251
6,111
2,733
3,737
1,967
4,144
0
42,372
L
Olorun
5,199
3,109
583
1,215
8,959
3,142
0
2,400
6,461
25,566
0
W
Thanatos
Üruk
Thanatos
6,198
1,370
0
3,618
5,353
2,569
719
1,236
4,092
0
11,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,216
Gold Earned
31,980
207
Minions Killed
124
11
Camps Cleared
2
928,892
Distance Traveled
834,299
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,724
572
15
2
0
145,218
1
W
Horus
7,933
793
9
1
0
194,190
3
L
Odin
6,114
611
31
3
0
182,731
1
W
Vulcan
8,090
809
77
8
3
203,570
3
L
Fenrir
8,010
801
22
2
1
184,355
0
W
Ganesha
8,019
802
3
0
0
171,368
2
L
Yemoja
5,873
587
15
2
1
163,421
0
W
Rama
10,227
1,023
96
10
7
179,487
2
L
Olorun
6,259
626
41
4
0
158,574
0
W
Thanatos
8,947
895
22
2
1
180,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role