Player Matchup

Tsukuyomi
Tsukuyomi
DubAntix
Tsukuyomi
Level 67
God Stats
2W - 0L
1,640 SR
Queue Stats
96W - 101L
1,503 Elo+
Party 1
Ra
Ra
Storm1798
Ra
Level 143
God Stats
9W - 7L
1,500 SR
Queue Stats
437W - 487L
1,465 Elo+
Solo
Chaac
Chaac
Wubzeii
Chaac
Level 33
God Stats
12W - 14L
1,427 SR
Queue Stats
73W - 76L
1,457 Elo+
Party 1
Team Averages
Level 81
1,522 SR
1,475 Elo+

VS

Team Averages
Level 38
1,581 SR
1,465 Elo+
Da Ji
Da Ji
Darwin2448
Da Ji
Level 85
God Stats
7W - 4L
1,698 SR
Queue Stats
224W - 205L
1,502 Elo+
Party 2
Bellona
Bellona
Inarou
Bellona
Level 21
God Stats
17W - 15L
1,579 SR
Queue Stats
67W - 55L
1,426 Elo+
Party 2
Ra
Ra
WaltzOver
Ra
Level 9
God Stats
0W - 1L
1,464 SR
Queue Stats
2W - 3L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DubAntix
Tsukuyomi
13
5 / 4 / 6
11,149
697
9,950
11,073
5,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 1 / 8
11,024
689
7,438
5,689
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Wubzeii
Chaac
14
6 / 1 / 6
10,971
686
8,449
10,156
5,543
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
3 / 4 / 3
9,563
598
5,423
9,520
3,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
Inarou
Bellona
13
1 / 3 / 5
9,284
580
3,448
8,588
6,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 7 / 3
9,715
607
9,688
12,294
5,680
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
14
Kills
6
6
Deaths
14
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
3
4
3
1.13
W
Tsukuyomi
DubAntix
Tsukuyomi
5
4
6
2
L
Bellona
Inarou
Bellona
1
3
5
1.17
W
3
1
8
7
L
2
7
3
0.5
W
Chaac
Wubzeii
Chaac
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,837
Damage
18,559
26,918
Taken
30,402
13,656
Mitigated
15,610
8,753
Healing
6,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
5,423
1,198
0
1,943
9,520
3,787
0
2,564
6,585
0
24,874
W
Tsukuyomi
DubAntix
Tsukuyomi
9,950
2,519
0
928
11,073
5,966
109
2,237
8,836
0
49,128
L
Bellona
Inarou
Bellona
3,448
1,171
0
1,040
8,588
6,143
0
2,385
5,824
0
18,155
W
7,438
639
1,902
2,109
5,689
2,147
1,082
2,280
3,409
60,764
0
L
9,688
666
1,382
2,480
12,294
5,680
60
1,943
9,933
59,511
0
W
Chaac
Wubzeii
Chaac
8,449
1,038
561
3,253
10,156
5,543
0
5,288
4,868
0
24,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,144
Gold Earned
28,562
198
Minions Killed
181
0
Camps Cleared
0
931,452
Distance Traveled
862,399
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,563
598
30
2
0
278,885
1
W
Tsukuyomi
11,149
697
57
4
0
333,188
3
L
Bellona
9,284
580
41
3
0
302,751
1
W
Ra
11,024
689
117
7
0
300,390
1
L
Ra
9,715
607
110
7
0
280,763
1
W
Chaac
10,971
686
24
2
0
297,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role