Player Matchup

Neith
Neith
AnimGuii
Neith
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 29L
1,441 Elo+
Solo
Sobek
Sobek
Chelsea12
Sobek
Level 80
God Stats
8W - 9L
1,630 SR
Queue Stats
213W - 211L
1,496 Elo+
Solo
Ra
Ra
JenBohson
Ra
Level 99
God Stats
3W - 4L
1,452 SR
Queue Stats
26W - 28L
1,570 Elo+
Solo
Nu Wa
Nu Wa
Luckypunkx
Nu Wa
Level 37
God Stats
5W - 6L
1,331 SR
Queue Stats
53W - 59L
1,500 Elo+
Solo
Chaac
Chaac
penitratinangel
Chaac
Level 62
God Stats
7W - 2L
1,756 SR
Queue Stats
40W - 23L
1,572 Elo+
Solo
Team Averages
Level 76
1,534 SR
1,516 Elo+

VS

Team Averages
Level 80
1,364 SR
1,502 Elo+
Olorun
Olorun
ChawBacchus
Olorun
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 117L
1,592 Elo+
Solo
Aphrodite
Aphrodite
Heffinator
Aphrodite
Level 124
God Stats
35W - 28L
1,567 SR
Queue Stats
183W - 192L
1,435 Elo+
Solo
Horus
Horus
NotAGaer
Horus
Level 31
God Stats
0W - 1L
1,155 SR
Queue Stats
5W - 8L
1,516 Elo+
Party 1
Bellona
Bellona
SwampertTrooper
Bellona
Level 91
God Stats
1W - 4L
1,297 SR
Queue Stats
24W - 27L
1,449 Elo+
Party 1
Neith
Neith
elyntari
Neith
Level 66
God Stats
1W - 2L
1,302 SR
Queue Stats
26W - 28L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AnimGuii
Neith
16
3 / 0 / 12
10,286
935
12,374
6,012
2,848
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Sobek
Chelsea12
Sobek
16
1 / 0 / 14
9,902
900
7,258
12,907
16,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 1 / 8
10,722
975
13,005
7,267
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nu Wa
17
4 / 1 / 11
10,662
969
15,263
3,249
1,217
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 1 / 12
10,760
978
15,503
11,343
9,454
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

261

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
0 / 2 / 1
9,098
827
5,973
8,865
4,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
Heffinator
Aphrodite
15
1 / 3 / 1
9,178
834
4,654
8,874
5,156
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Horus
NotAGaer
Horus
15
0 / 4 / 3
10,324
939
4,866
22,129
23,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 8 / 2
9,657
878
13,379
20,710
20,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
elyntari
Neith
15
1 / 1 / 1
9,287
844
9,139
8,183
3,193
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
11
18
Kills
3
3
Deaths
18
57
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
AnimGuii
Neith
3
0
12
9
L
Olorun
0
2
1
0.25
W
Sobek
Chelsea12
Sobek
1
0
14
8
L
Aphrodite
Heffinator
Aphrodite
1
3
1
0.5
W
6
1
8
10
W
Nu Wa
4
1
11
9.5
L
Horus
NotAGaer
Horus
0
4
3
0.38
L
1
8
2
0.25
L
Neith
elyntari
Neith
1
1
1
1.5
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,403
Damage
38,011
40,778
Taken
68,761
33,381
Mitigated
56,364
17,064
Healing
19,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AnimGuii
Neith
12,374
5,617
0
2,481
6,012
2,848
0
2,022
3,990
0
29,420
L
Olorun
5,973
1,542
3,400
1,809
8,865
4,124
0
4,065
4,800
37,994
0
W
Sobek
Chelsea12
Sobek
7,258
383
0
2,057
12,907
16,750
0
3,203
9,704
11,660
0
L
Aphrodite
Heffinator
Aphrodite
4,654
517
3,847
2,680
8,874
5,156
0
4,347
4,527
15,510
0
W
13,005
906
3,698
3,325
7,267
3,112
0
1,001
6,266
43,995
0
W
Nu Wa
15,263
2,595
0
386
3,249
1,217
0
575
2,674
34,987
0
L
Horus
NotAGaer
Horus
4,866
2,655
1,428
3,898
22,129
23,755
0
11,790
10,339
0
21,229
L
13,379
3,067
0
919
20,710
20,136
0
9,910
10,800
0
36,715
L
Neith
elyntari
Neith
9,139
3,300
0
1,922
8,183
3,193
0
5,414
2,769
0
33,557
W
15,503
2,482
839
4,278
11,343
9,454
0
3,826
7,517
0
27,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,332
Gold Earned
47,544
211
Minions Killed
225
7
Camps Cleared
5
1,014,963
Distance Traveled
978,268
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,286
935
35
3
0
200,916
0
L
Olorun
9,098
827
70
6
0
209,010
0
W
Sobek
9,902
900
7
1
0
196,458
0
L
Aphrodite
9,178
834
32
3
0
150,989
0
W
Ra
10,722
975
92
8
0
226,690
0
W
Nu Wa
10,662
969
41
4
6
183,288
1
L
Horus
10,324
939
38
3
0
212,887
0
L
Bellona
9,657
878
42
4
3
212,730
3
L
Neith
9,287
844
43
4
2
192,652
1
W
Chaac
10,760
978
36
3
1
207,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role