Player Matchup

Janus
Janus
Rodrix_Peru
Janus
Level 29
God Stats
0W - 4L
1,286 SR
Queue Stats
154W - 140L
1,331 Elo+
Party 1
Ymir
Ymir
asurawei46
Ymir
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 42L
1,327 Elo+
Solo
Cupid
Cupid
peruvian_bubble1
Cupid
Level 62
God Stats
2W - 5L
1,320 SR
Queue Stats
123W - 113L
1,343 Elo+
Party 1
Team Averages
Level 52
1,369 SR
1,334 Elo+

VS

Team Averages
Level 67
1,476 SR
1,357 Elo+
Bellona
Bellona
Eshineran
Bellona
Level 65
God Stats
9W - 15L
1,413 SR
Queue Stats
16W - 28L
1,293 Elo+
Solo
Ah Puch
Ah Puch
The-Run-Away__
Ah Puch
Level 62
God Stats
17W - 11L
1,565 SR
Queue Stats
532W - 734L
1,358 Elo+
Party 2
Chaac
Chaac
XlX-Ella-XlX
Chaac
Level 75
God Stats
4W - 2L
1,450 SR
Queue Stats
78W - 86L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 6
8,036
670
6,757
8,478
2,617
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 9 / 7
7,498
625
5,361
14,821
7,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
5 / 6 / 4
9,172
764
4,555
10,352
3,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Eshineran
Bellona
10
3 / 5 / 6
8,310
693
3,587
10,392
7,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
12 / 2 / 6
10,107
842
12,077
7,378
2,833
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 2 / 12
9,891
824
12,906
14,702
9,214
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
8
Kills
21
21
Deaths
9
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bellona
Eshineran
Bellona
3
5
6
1.2
L
2
6
6
0.83
W
12
2
6
7.5
W
6
2
12
6
L
1
9
7
0.5
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,673
Damage
28,570
33,651
Taken
32,472
13,982
Mitigated
19,811
4,540
Healing
12,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Eshineran
Bellona
3,587
825
0
2,535
10,392
7,764
219
4,294
6,098
0
15,852
L
6,757
641
279
462
8,478
2,617
0
4,110
4,295
21,001
0
W
12,077
1,018
369
2,528
7,378
2,833
29
4,521
2,857
36,291
0
W
12,906
978
275
6,659
14,702
9,214
0
3,369
11,333
0
39,801
L
5,361
592
0
179
14,821
7,732
0
5,525
9,126
14,440
0
L
4,555
2,032
1,045
2,575
10,352
3,633
0
2,497
7,805
0
19,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,706
Gold Earned
28,308
74
Minions Killed
123
0
Camps Cleared
0
519,510
Distance Traveled
643,349
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,310
693
28
2
0
215,680
0
L
Janus
8,036
670
19
2
0
193,069
1
W
Ah Puch
10,107
842
48
4
0
211,112
1
W
Chaac
9,891
824
47
4
0
216,557
1
L
Ymir
7,498
625
29
2
0
148,269
4
L
Cupid
9,172
764
26
2
0
178,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role