Player Matchup

Xing Tian
Xing Tian
Blind Rage
Xing Tian
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 107L
1,354 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DominANTrix
Tsukuyomi
Level 29
God Stats
2W - 2L
1,810 SR
Queue Stats
76W - 67L
1,576 Elo+
Solo
Medusa
Medusa
Kapipara99
Medusa
Level 28
God Stats
84W - 67L
1,562 SR
Queue Stats
1,046W - 1,128L
1,375 Elo+
Solo
Xbalanque
Xbalanque
Kewwsh
Xbalanque
Level 23
God Stats
4W - 7L
1,528 SR
Queue Stats
93W - 105L
1,295 Elo+
Party 1
Bellona
Bellona
intuitive_nacho
Bellona
Level 17
God Stats
7W - 4L
1,500 SR
Queue Stats
122W - 127L
1,573 Elo+
Solo
Team Averages
Level 24
1,580 SR
1,435 Elo+

VS

Team Averages
Level 18
1,535 SR
1,449 Elo+
Hun Batz
Hun Batz
Amaru_Goated
Hun Batz
Level 26
God Stats
24W - 23L
1,508 SR
Queue Stats
247W - 251L
1,438 Elo+
Solo
Chaac
Chaac
NyexbaOfficial
Chaac
Level 29
God Stats
12W - 11L
1,502 SR
Queue Stats
127W - 125L
1,472 Elo+
Solo
Ares
Ares
Red Mega Bee
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Skarvel
Kukulkan
Level 29
God Stats
43W - 30L
1,663 SR
Queue Stats
104W - 89L
1,599 Elo+
Solo
Neith
Neith
Treze_Alves
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,234 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Blind Rage
Xing Tian
13
3 / 1 / 8
8,576
504
5,373
8,152
5,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
DominANTrix
Tsukuyomi
16
4 / 2 / 3
9,467
557
7,248
10,606
4,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Kapipara99
Medusa
14
0 / 3 / 1
8,423
495
4,030
9,791
3,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xbalanque
Kewwsh
Xbalanque
15
13 / 1 / 4
9,956
586
11,645
8,250
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
4 / 2 / 2
9,140
538
8,096
12,230
11,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Amaru_Goated
Hun Batz
8
0 / 4 / 2
6,443
379
1,520
7,292
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
3 / 1 / 0
8,947
526
9,224
11,354
12,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 8 / 0
7,231
425
3,315
12,565
8,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Skarvel
Kukulkan
15
3 / 3 / 0
9,246
544
8,315
10,652
4,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 8 / 1
7,567
445
4,246
10,823
3,773
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
24
Kills
8
9
Deaths
24
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Amaru_Goated
Hun Batz
0
4
2
0.25
W
Xing Tian
Blind Rage
Xing Tian
3
1
8
7
W
Tsukuyomi
DominANTrix
Tsukuyomi
4
2
3
2.75
W
Medusa
Kapipara99
Medusa
0
3
1
0.17
W
Xbalanque
Kewwsh
Xbalanque
13
1
4
15
L
3
1
0
3
L
0
8
0
0
L
Kukulkan
Skarvel
Kukulkan
3
3
0
1
L
2
8
1
0.31
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,392
Damage
26,620
49,029
Taken
52,686
28,739
Mitigated
31,096
16,779
Healing
14,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Amaru_Goated
Hun Batz
1,520
327
374
2,056
7,292
2,237
470
632
6,660
0
16,571
W
Xing Tian
Blind Rage
Xing Tian
5,373
907
0
1,032
8,152
5,879
180
1,954
6,198
27,646
0
W
Tsukuyomi
DominANTrix
Tsukuyomi
7,248
2,008
0
5,092
10,606
4,230
530
1,988
8,543
0
71,180
W
Medusa
Kapipara99
Medusa
4,030
1,595
0
3,645
9,791
3,856
3,105
5,342
4,399
0
48,294
W
Xbalanque
Kewwsh
Xbalanque
11,645
7,427
0
2,542
8,250
3,206
1,151
1,152
7,098
0
52,330
L
9,224
1,999
183
6,716
11,354
12,124
183
0
11,354
0
56,626
L
3,315
463
0
408
12,565
8,522
442
3,072
9,493
16,419
0
L
Kukulkan
Skarvel
Kukulkan
8,315
143
0
2,332
10,652
4,440
90
0
10,652
62,325
0
L
4,246
2,636
0
2,147
10,823
3,773
1,029
1,669
9,154
0
34,911
W
8,096
4,277
0
4,468
12,230
11,568
119
1,194
10,686
0
49,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,562
Gold Earned
39,434
430
Minions Killed
356
0
Camps Cleared
0
1,517,570
Distance Traveled
1,340,028
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,443
379
40
2
0
190,338
0
W
Xing Tian
8,576
504
33
2
0
304,729
0
W
Tsukuyomi
9,467
557
123
7
0
333,019
1
W
Medusa
8,423
495
102
6
0
250,196
5
W
Xbalanque
9,956
586
94
6
0
334,315
0
L
Chaac
8,947
526
98
6
0
331,665
3
L
Ares
7,231
425
36
2
0
280,101
0
L
Kukulkan
9,246
544
123
7
0
273,014
4
L
Neith
7,567
445
59
3
0
264,910
0
W
Bellona
9,140
538
78
5
0
295,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role