Player Matchup

Apollo
Apollo
AlsoZekken
Apollo
Level 18
God Stats
6W - 3L
1,705 SR
Queue Stats
23W - 13L
1,727 Elo+
Solo
Bellona
Bellona
Drozdov
Bellona
Level 13
God Stats
21W - 14L
1,542 SR
Queue Stats
50W - 50L
1,519 Elo+
Solo
Pele
Pele
Joaka2000
Pele
Level 25
God Stats
34W - 16L
1,675 SR
Queue Stats
300W - 317L
1,487 Elo+
Solo
Jormungandr
Jormungandr
OrzYAMADA
Jormungandr
Level 13
God Stats
3W - 4L
1,488 SR
Queue Stats
7W - 7L
1,552 Elo+
Solo
Kukulkan
Kukulkan
wicket565
Kukulkan
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
194W - 173L
1,554 Elo+
Solo
Team Averages
Level 19
1,582 SR
1,568 Elo+

VS

Team Averages
Level 20
1,528 SR
1,470 Elo+
Heimdallr
Heimdallr
Afloatingturtle
Heimdallr
Level 22
God Stats
11W - 10L
1,372 SR
Queue Stats
15W - 17L
1,322 Elo+
Solo
Yemoja
Yemoja
AquaRegia1
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,451 Elo+
Solo
Amaterasu
Amaterasu
JewishLobster
Amaterasu
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
JustALokiMain
Chronos
Level 29
God Stats
4W - 0L
1,715 SR
Queue Stats
98W - 78L
1,628 Elo+
Solo
Arachne
Arachne
TheRealLiquify
Arachne
Level 24
God Stats
42W - 26L
1,551 SR
Queue Stats
115W - 96L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AlsoZekken
Apollo
13
5 / 7 / 1
8,055
503
8,790
12,621
5,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Drozdov
Bellona
16
10 / 5 / 1
9,688
606
13,739
16,503
14,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pele
15
8 / 6 / 4
9,475
592
10,920
16,521
6,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
OrzYAMADA
Jormungandr
11
1 / 2 / 6
6,765
423
4,960
11,474
6,663
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
wicket565
Kukulkan
14
2 / 6 / 4
8,955
560
7,559
9,171
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Afloatingturtle
Heimdallr
13
2 / 5 / 3
8,079
505
4,963
12,715
5,677
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
AquaRegia1
Yemoja
12
1 / 5 / 9
8,072
505
4,096
9,596
5,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
JewishLobster
Amaterasu
15
1 / 6 / 4
9,749
609
7,580
15,923
9,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
20
15 / 1 / 3
11,908
744
23,165
10,534
4,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
6 / 9 / 3
9,282
580
7,456
14,360
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
47
26
Kills
25
26
Deaths
26
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Afloatingturtle
Heimdallr
2
5
3
0.7
L
Apollo
AlsoZekken
Apollo
5
7
1
0.79
W
Yemoja
AquaRegia1
Yemoja
1
5
9
1.1
L
Bellona
Drozdov
Bellona
10
5
1
2.1
W
Amaterasu
JewishLobster
Amaterasu
1
6
4
0.5
L
Pele
8
6
4
1.67
W
Chronos
15
1
3
16.5
L
Jormungandr
OrzYAMADA
Jormungandr
1
2
6
2
W
6
9
3
0.83
L
Kukulkan
wicket565
Kukulkan
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,968
Damage
47,260
66,290
Taken
63,128
36,598
Mitigated
30,769
13,276
Healing
12,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Afloatingturtle
Heimdallr
4,963
1,097
0
237
12,715
5,677
468
7,578
5,137
0
37,891
L
Apollo
AlsoZekken
Apollo
8,790
4,441
342
2,048
12,621
5,116
0
6,698
5,923
0
55,730
W
Yemoja
AquaRegia1
Yemoja
4,096
1,590
437
1,259
9,596
5,905
713
3,023
6,573
13,698
0
L
Bellona
Drozdov
Bellona
13,739
4,626
0
4,388
16,503
14,856
853
3,525
12,978
7,906
49,769
W
Amaterasu
JewishLobster
Amaterasu
7,580
4,087
0
3,152
15,923
9,439
2,187
1,211
14,712
0
47,450
L
Pele
10,920
4,072
0
5,340
16,521
6,672
0
5,249
11,272
0
67,492
W
Chronos
23,165
7,376
0
4,094
10,534
4,648
290
1,678
8,856
100,633
0
L
Jormungandr
OrzYAMADA
Jormungandr
4,960
1,264
258
454
11,474
6,663
0
7,917
3,557
20,299
0
W
7,456
6,351
0
3,150
14,360
5,100
532
1,175
13,185
0
36,660
L
Kukulkan
wicket565
Kukulkan
7,559
2,601
0
446
9,171
3,291
582
3,872
5,299
53,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,938
Gold Earned
47,090
486
Minions Killed
384
0
Camps Cleared
0
1,534,084
Distance Traveled
1,436,215
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,079
505
56
4
0
274,910
4
L
Apollo
8,055
503
88
6
0
268,567
6
W
Yemoja
8,072
505
16
1
0
283,163
0
L
Bellona
9,688
606
123
8
0
287,135
0
W
Amaterasu
9,749
609
85
5
0
280,311
3
L
Pele
9,475
592
114
7
0
349,210
4
W
Chronos
11,908
744
170
11
0
333,702
3
L
Jormungandr
6,765
423
36
2
0
339,330
1
W
Arachne
9,282
580
57
4
0
264,129
0
L
Kukulkan
8,955
560
125
8
0
289,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role