Player Matchup

Ymir
Ymir
GUCC1 DL
Ymir
Level 16
God Stats
2W - 4L
1,440 SR
Queue Stats
89W - 114L
1,526 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lilsmokeinvas
Tsukuyomi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
LoordeLooney
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Psycadelic16
Ao Kuang
Level 18
God Stats
3W - 2L
1,393 SR
Queue Stats
101W - 115L
1,216 Elo+
Solo
Pele
Pele
pleasant_weight9
Pele
Level 16
God Stats
1W - 3L
1,299 SR
Queue Stats
25W - 25L
1,526 Elo+
Solo
Team Averages
Level 12
1,426 SR
1,454 Elo+

VS

Team Averages
Level 15
1,619 SR
1,474 Elo+
Guan Yu
Guan Yu
CRAZlX_
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Awilix
Awilix
DR_Jacob2021
Awilix
Level 23
God Stats
4W - 1L
1,907 SR
Queue Stats
205W - 147L
1,732 Elo+
Party 2
Anubis
Anubis
NoSkillAllSpam
Anubis
Level 27
God Stats
20W - 18L
1,472 SR
Queue Stats
115W - 149L
1,353 Elo+
Solo
Janus
Janus
Vizxhh
Janus
Level 12
God Stats
2W - 0L
1,714 SR
Queue Stats
9W - 5L
1,647 Elo+
Party 2
Heimdallr
Heimdallr
ghostkiller mdv
Heimdallr
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,137 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 7 / 3
6,341
396
2,052
11,586
6,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
Lilsmokeinvas
Tsukuyomi
8
0 / 13 / 1
5,447
340
2,129
13,135
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
LoordeLooney
Bellona
9
0 / 8 / 4
6,178
386
2,990
12,088
7,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
Psycadelic16
Ao Kuang
10
6 / 6 / 2
7,595
475
5,620
10,968
2,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
6 / 8 / 3
7,689
481
8,421
14,288
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CRAZlX_
Guan Yu
11
0 / 4 / 19
7,561
473
3,844
7,953
5,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Awilix
17
19 / 2 / 9
10,780
674
15,667
10,408
4,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
10 / 3 / 10
8,749
547
8,650
6,921
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
Vizxhh
Janus
16
12 / 1 / 17
10,073
630
14,195
8,659
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
ghostkiller mdv
Heimdallr
9
1 / 4 / 10
6,570
411
2,692
6,112
1,818
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
107
13
Kills
42
42
Deaths
14
13
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
CRAZlX_
Guan Yu
0
4
19
2.38
W
Awilix
19
2
9
11.75
L
Ymir
1
7
3
0.36
L
Tsukuyomi
Lilsmokeinvas
Tsukuyomi
0
13
1
0.04
L
Bellona
LoordeLooney
Bellona
0
8
4
0.25
W
10
3
10
5
L
Ao Kuang
Psycadelic16
Ao Kuang
6
6
2
1.17
W
Janus
Vizxhh
Janus
12
1
17
20.5
W
Heimdallr
ghostkiller mdv
Heimdallr
1
4
10
1.5
L
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,212
Damage
45,048
62,065
Taken
40,053
23,608
Mitigated
16,994
4,169
Healing
6,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
CRAZlX_
Guan Yu
3,844
2,257
370
1,365
7,953
5,696
26
1,594
6,259
0
17,709
W
Awilix
15,667
6,742
0
621
10,408
4,135
233
1,546
8,787
0
72,049
L
Ymir
2,052
288
0
696
11,586
6,739
66
3,647
7,578
10,482
0
L
Tsukuyomi
Lilsmokeinvas
Tsukuyomi
2,129
1,230
0
81
13,135
3,013
0
5,146
7,337
0
12,840
L
Bellona
LoordeLooney
Bellona
2,990
1,222
0
260
12,088
7,735
112
4,764
6,974
650
20,698
W
8,650
356
208
1,869
6,921
2,705
3
3,474
3,447
32,912
0
L
Ao Kuang
Psycadelic16
Ao Kuang
5,620
1,908
0
612
10,968
2,531
0
2,083
8,714
23,324
0
W
Janus
Vizxhh
Janus
14,195
2,070
0
487
8,659
2,640
610
460
8,099
74,804
0
W
Heimdallr
ghostkiller mdv
Heimdallr
2,692
1,203
0
1,241
6,112
1,818
966
598
5,514
0
14,734
L
8,421
2,684
0
2,520
14,288
3,590
0
5,578
8,221
0
30,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,250
Gold Earned
43,733
157
Minions Killed
329
0
Camps Cleared
0
1,400,382
Distance Traveled
1,595,812
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,561
473
39
2
0
341,997
1
W
Awilix
10,780
674
91
6
0
348,183
0
L
Ymir
6,341
396
16
1
0
318,153
2
L
Tsukuyomi
5,447
340
24
2
0
295,181
2
L
Bellona
6,178
386
30
2
0
258,629
0
W
Anubis
8,749
547
53
3
0
275,656
1
L
Ao Kuang
7,595
475
36
2
0
272,208
1
W
Janus
10,073
630
127
8
0
337,002
2
W
Heimdallr
6,570
411
19
1
0
292,974
0
L
Pele
7,689
481
51
3
0
256,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role