Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Caydll
Hachiman
Level 128
God Stats
15W - 12L
1,639 SR
Queue Stats
211W - 182L
1,599 Elo+
Party 1
Vulcan
Vulcan
LAXXATIVES
Vulcan
Level 121
God Stats
155W - 111L
1,682 SR
Queue Stats
280W - 225L
1,606 Elo+
Party 1
Bellona
Bellona
Rythemless
Bellona
Level 67
God Stats
5W - 2L
1,710 SR
Queue Stats
8W - 7L
1,613 Elo+
Party 1
Eset
Eset
dlIRyan
Eset
Level 128
God Stats
13W - 8L
1,604 SR
Queue Stats
246W - 204L
1,594 Elo+
Party 1
Team Averages
Level 114
1,627 SR
1,582 Elo+

VS

Team Averages
Level 140
1,589 SR
1,604 Elo+
Cerberus
Cerberus
Pluses4dayz
Cerberus
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
845W - 827L
1,550 Elo+
Solo
Da Ji
Da Ji
ScoutFennec
Da Ji
Level 155
God Stats
0W - 1L
1,838 SR
Queue Stats
89W - 62L
1,677 Elo+
Solo
Janus
Janus
SpiritCabbage
Janus
Level 124
God Stats
3W - 6L
1,276 SR
Queue Stats
87W - 83L
1,542 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
gutiniano
Ah Muzen Cab
Level 148
God Stats
5W - 7L
1,779 SR
Queue Stats
400W - 368L
1,618 Elo+
Solo
Chaac
Chaac
legal_tacoman67
Chaac
Level 116
God Stats
7W - 5L
1,551 SR
Queue Stats
253W - 221L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
5 / 0 / 6
12,255
613
14,463
19,680
16,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
Caydll
Hachiman
19
15 / 0 / 1
12,280
614
9,947
7,142
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
LAXXATIVES
Vulcan
17
4 / 5 / 9
11,281
564
10,833
11,842
4,946
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Bellona
Rythemless
Bellona
14
2 / 3 / 9
10,477
524
5,507
12,888
8,373
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Eset
dlIRyan
Eset
17
3 / 3 / 7
11,342
567
8,495
11,893
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Pluses4dayz
Cerberus
13
2 / 6 / 4
8,532
427
4,884
16,077
11,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
5 / 7 / 2
9,310
466
7,756
14,296
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 7 / 4
8,169
408
5,430
9,546
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
gutiniano
Ah Muzen Cab
15
3 / 4 / 3
9,757
488
7,757
14,842
6,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 5 / 0
9,723
486
11,488
18,663
16,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
29
Kills
11
11
Deaths
29
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
0
6
8
W
Hachiman
Caydll
Hachiman
15
0
1
15.5
W
Vulcan
LAXXATIVES
Vulcan
4
5
9
1.7
L
Cerberus
Pluses4dayz
Cerberus
2
6
4
0.67
W
Bellona
Rythemless
Bellona
2
3
9
2.17
L
5
7
2
0.86
L
0
7
4
0.29
W
Eset
dlIRyan
Eset
3
3
7
2.17
L
Ah Muzen Cab
gutiniano
Ah Muzen Cab
3
4
3
1.13
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,245
Damage
37,315
63,445
Taken
73,424
36,909
Mitigated
42,552
22,472
Healing
17,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
14,463
2,366
0
10,338
19,680
16,992
86
988
18,688
0
84,489
W
Hachiman
Caydll
Hachiman
9,947
4,105
0
819
7,142
2,777
4,060
1,411
5,731
0
78,679
W
Vulcan
LAXXATIVES
Vulcan
10,833
3,644
0
2,886
11,842
4,946
136
5,094
6,396
80,828
0
L
Cerberus
Pluses4dayz
Cerberus
4,884
139
0
3,343
16,077
11,226
0
5,047
10,893
30,824
0
W
Bellona
Rythemless
Bellona
5,507
970
407
2,831
12,888
8,373
126
4,397
8,327
0
23,586
L
7,756
1,370
0
1,133
14,296
5,536
0
2,066
12,050
0
56,743
L
5,430
86
0
1,309
9,546
2,761
0
4,072
5,449
46,136
0
W
Eset
dlIRyan
Eset
8,495
1,189
1,198
3,993
11,893
3,821
462
372
11,521
75,744
0
L
Ah Muzen Cab
gutiniano
Ah Muzen Cab
7,757
2,652
0
5,430
14,842
6,629
0
5,042
9,478
0
71,761
L
11,488
3,313
0
6,263
18,663
16,400
0
2,621
15,546
0
71,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,635
Gold Earned
45,491
610
Minions Killed
471
0
Camps Cleared
0
1,962,267
Distance Traveled
1,767,349
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,255
613
167
8
0
390,056
2
W
Hachiman
12,280
614
117
6
0
411,778
3
W
Vulcan
11,281
564
143
7
0
376,178
7
L
Cerberus
8,532
427
44
2
0
387,350
5
W
Bellona
10,477
524
41
2
0
417,781
2
L
Da Ji
9,310
466
90
5
0
372,829
4
L
Janus
8,169
408
96
5
0
367,182
7
W
Eset
11,342
567
142
7
0
366,474
7
L
Ah Muzen Cab
9,757
488
102
5
0
305,172
1
L
Chaac
9,723
486
139
7
0
334,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role