Player Matchup

Apollo
Apollo
Clewesman
Apollo
Level 63
God Stats
2W - 5L
1,085 SR
Queue Stats
13W - 12L
1,599 Elo+
Party 2
He Bo
He Bo
RaptorGenix
He Bo
Level 42
God Stats
13W - 3L
1,551 SR
Queue Stats
57W - 22L
1,784 Elo+
Party 2
Chaac
Chaac
ShirtlessWonder
Chaac
Level 155
God Stats
38W - 23L
1,612 SR
Queue Stats
72W - 47L
1,629 Elo+
Party 2
Geb
Geb
Siofono
Geb
Level 123
God Stats
5W - 5L
1,456 SR
Queue Stats
58W - 35L
1,564 Elo+
Party 2
Pele
Pele
overkilla
Pele
Level 147
God Stats
7W - 6L
1,460 SR
Queue Stats
83W - 51L
1,572 Elo+
Party 2
Team Averages
Level 106
1,433 SR
1,630 Elo+

VS

Team Averages
Level 59
1,350 SR
1,385 Elo+
Tiamat
Tiamat
CaptainGhostDad
Tiamat
Level 109
God Stats
3W - 2L
1,444 SR
Queue Stats
83W - 67L
1,597 Elo+
Solo
Ymir
Ymir
Magoshinju
Ymir
Level 25
God Stats
53W - 52L
1,427 SR
Queue Stats
85W - 97L
1,361 Elo+
Party 1
Neith
Neith
Zephy55
Neith
Level 16
God Stats
6W - 19L
1,017 SR
Queue Stats
228W - 313L
1,347 Elo+
Party 1
Serqet
Serqet
kazinop
Serqet
Level 59
God Stats
5W - 11L
1,365 SR
Queue Stats
17W - 38L
1,318 Elo+
Party 1
Erlang Shen
Erlang Shen
xdiablinx
Erlang Shen
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 43L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Clewesman
Apollo
10
1 / 0 / 1
5,715
572
2,879
4,506
1,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

9
1 / 0 / 2
5,242
524
1,826
2,781
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 0 / 0
7,515
752
5,147
5,921
2,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
10
1 / 0 / 4
5,863
586
2,068
3,722
1,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
11
4 / 0 / 0
5,988
599
3,154
4,801
1,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,498
450
2,622
3,288
2,083
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 2 / 0
4,576
458
757
5,921
2,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Zephy55
Neith
7
0 / 1 / 0
4,116
412
1,799
2,528
665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
kazinop
Serqet
7
0 / 5 / 0
4,496
450
440
4,800
2,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Erlang Shen
xdiablinx
Erlang Shen
9
0 / 4 / 0
4,836
484
2,416
7,913
2,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
12
Kills
0
0
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Apollo
Clewesman
Apollo
1
0
1
1.5
L
0
2
0
0
W
1
0
2
2
W
5
0
0
5
W
Geb
1
0
4
3
L
Neith
Zephy55
Neith
0
1
0
0
L
Serqet
kazinop
Serqet
0
5
0
0
W
Pele
4
0
0
4
L
Erlang Shen
xdiablinx
Erlang Shen
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,074
Damage
8,034
21,731
Taken
24,450
8,475
Mitigated
10,493
11,810
Healing
6,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,622
221
0
1,286
3,288
2,083
0
1,579
1,709
22,312
0
W
Apollo
Clewesman
Apollo
2,879
2,109
0
2,380
4,506
1,459
633
353
4,153
0
36,660
L
757
312
0
1,300
5,921
2,413
0
1,442
4,479
15,481
0
W
1,826
62
0
500
2,781
802
48
1,614
1,167
27,399
0
W
5,147
1,751
0
4,290
5,921
2,942
0
0
5,921
0
48,119
W
Geb
2,068
375
0
1,378
3,722
1,748
0
721
3,001
16,726
0
L
Neith
Zephy55
Neith
1,799
687
0
1,057
2,528
665
0
456
2,072
0
13,494
L
Serqet
kazinop
Serqet
440
115
0
10
4,800
2,409
0
417
4,383
0
18,733
W
Pele
3,154
1,010
0
3,262
4,801
1,524
12
691
4,110
0
42,955
L
Erlang Shen
xdiablinx
Erlang Shen
2,416
1,007
0
2,769
7,913
2,923
0
0
7,913
0
22,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,323
Gold Earned
22,522
360
Minions Killed
189
0
Camps Cleared
0
1,014,085
Distance Traveled
848,992
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,498
450
40
4
0
141,738
5
W
Apollo
5,715
572
83
8
0
169,135
3
L
Ymir
4,576
458
31
3
0
171,943
0
W
He Bo
5,242
524
49
5
0
187,657
0
W
Chaac
7,515
752
107
11
0
194,051
2
W
Geb
5,863
586
29
3
0
230,346
5
L
Neith
4,116
412
21
2
0
151,963
3
L
Serqet
4,496
450
46
5
0
186,806
1
W
Pele
5,988
599
92
9
0
232,896
4
L
Erlang Shen
4,836
484
51
5
0
196,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role