Player Matchup

Thor
Thor
Dieranger153
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Exotic_Origin_
Sun Wukong
Level 28
God Stats
37W - 28L
1,186 SR
Queue Stats
500W - 498L
1,298 Elo+
Solo
Jing Wei
Jing Wei
No_Russiian
Jing Wei
Level 17
God Stats
5W - 6L
1,041 SR
Queue Stats
69W - 98L
1,166 Elo+
Party 1
Danzaburou
Danzaburou
RJ506LilExport
Danzaburou
Level 29
God Stats
8W - 9L
1,517 SR
Queue Stats
36W - 27L
1,346 Elo+
Solo
Artemis
Artemis
tornado72
Artemis
Level 17
God Stats
40W - 48L
1,246 SR
Queue Stats
54W - 72L
1,162 Elo+
Party 1
Team Averages
Level 19
1,298 SR
1,295 Elo+

VS

Team Averages
Level 18
1,421 SR
1,359 Elo+
Neith
Neith
ExotikNoah
Neith
Level 8
God Stats
7W - 4L
1,332 SR
Queue Stats
22W - 18L
1,345 Elo+
Solo
Serqet
Serqet
SLEEPYTMEJUCEBX
Serqet
Level 25
God Stats
13W - 10L
1,274 SR
Queue Stats
37W - 36L
1,261 Elo+
Solo
Ares
Ares
TheFihurer
Ares
Level 23
God Stats
2W - 3L
1,298 SR
Queue Stats
123W - 124L
1,286 Elo+
Solo
Chronos
Chronos
dokoiokoio7
Chronos
Level 28
God Stats
8W - 4L
1,703 SR
Queue Stats
73W - 85L
1,405 Elo+
Solo
Ra
Ra
oOCaedusOo
Ra
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 9 / 5
8,259
413
5,086
17,317
5,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
Exotic_Origin_
Sun Wukong
13
1 / 6 / 2
8,003
400
5,697
16,479
9,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jing Wei
No_Russiian
Jing Wei
13
3 / 6 / 3
8,357
418
10,922
16,101
6,534
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Danzaburou
RJ506LilExport
Danzaburou
13
2 / 8 / 4
8,665
433
8,613
18,123
6,722
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Artemis
tornado72
Artemis
15
4 / 5 / 2
9,478
474
12,001
10,157
3,920
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
6 / 6 / 4
11,143
557
13,898
16,325
6,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 1 / 3
11,089
554
6,113
12,072
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 2 / 8
9,052
453
4,614
18,269
8,847
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
dokoiokoio7
Chronos
20
14 / 0 / 2
13,071
654
18,232
15,554
7,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 5 / 8
10,492
525
14,622
10,469
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
13
Kills
33
34
Deaths
14
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
9
5
0.61
L
Sun Wukong
Exotic_Origin_
Sun Wukong
1
6
2
0.33
W
Neith
6
6
4
1.33
L
Jing Wei
No_Russiian
Jing Wei
3
6
3
0.75
L
Danzaburou
RJ506LilExport
Danzaburou
2
8
4
0.5
W
6
1
3
7.5
W
3
2
8
3.5
W
Chronos
dokoiokoio7
Chronos
14
0
2
15
W
4
5
8
1.6
L
Artemis
tornado72
Artemis
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,319
Damage
57,479
78,177
Taken
72,689
32,171
Mitigated
33,164
11,210
Healing
29,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,086
1,763
0
1,468
17,317
5,411
0
7,846
8,673
0
23,899
L
Sun Wukong
Exotic_Origin_
Sun Wukong
5,697
1,187
0
2,886
16,479
9,584
39
9,087
6,888
0
42,448
W
Neith
13,898
7,395
0
5,767
16,325
6,452
3,217
0
16,300
0
62,282
L
Jing Wei
No_Russiian
Jing Wei
10,922
9,519
198
1,838
16,101
6,534
156
5,402
10,699
0
35,561
L
Danzaburou
RJ506LilExport
Danzaburou
8,613
2,953
0
2,683
18,123
6,722
104
13,541
4,582
0
45,677
W
6,113
1,393
0
5,088
12,072
5,031
960
0
11,997
0
58,081
W
4,614
392
534
3,860
18,269
8,847
1,369
0
18,269
18,571
0
W
Chronos
dokoiokoio7
Chronos
18,232
10,235
0
10,531
15,554
7,970
8,825
0
15,204
89,732
0
W
14,622
1,107
830
2,754
10,469
4,864
1,282
0
10,419
57,406
0
L
Artemis
tornado72
Artemis
12,001
5,144
600
1,537
10,157
3,920
1,595
1,592
8,565
0
53,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,762
Gold Earned
54,847
290
Minions Killed
499
0
Camps Cleared
0
1,626,323
Distance Traveled
1,863,959
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,259
413
40
2
0
337,030
1
L
Sun Wukong
8,003
400
59
3
0
307,386
0
W
Neith
11,143
557
105
5
0
333,811
0
L
Jing Wei
8,357
418
60
3
0
376,041
2
L
Danzaburou
8,665
433
63
3
0
302,136
0
W
Serqet
11,089
554
98
5
0
454,900
5
W
Ares
9,052
453
31
2
0
335,086
1
W
Chronos
13,071
654
188
9
0
320,205
0
W
Ra
10,492
525
77
4
0
419,957
1
L
Artemis
9,478
474
68
3
0
303,730
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role