Player Matchup

Cu Chulainn
Cu Chulainn
APCHHERIY
Cu Chulainn
Level 29
God Stats
2W - 6L
1,439 SR
Queue Stats
124W - 145L
1,539 Elo+
Solo
Nemesis
Nemesis
Bi3MaRk
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,262 Elo+
Solo
Merlin
Merlin
Overlotd
Merlin
Level 17
God Stats
4W - 4L
1,368 SR
Queue Stats
87W - 83L
1,485 Elo+
Solo
Neith
Neith
livesausage
Neith
Level 5
God Stats
0W - 1L
1,269 SR
Queue Stats
0W - 4L
1,127 Elo+
Party 1
Cthulhu
Cthulhu
nulls18
Cthulhu
Level 7
God Stats
0W - 1L
1,187 SR
Queue Stats
0W - 5L
1,005 Elo+
Party 1
Team Averages
Level 13
1,353 SR
1,284 Elo+

VS

Team Averages
Level 23
1,650 SR
1,500 Elo+
Anhur
Anhur
ChrisWithAnX
Anhur
Level 13
God Stats
6W - 5L
1,551 SR
Queue Stats
41W - 27L
1,600 Elo+
Solo
Pele
Pele
Kentoooy
Pele
Level 23
God Stats
2W - 0L
1,754 SR
Queue Stats
97W - 71L
1,497 Elo+
Solo
Thoth
Thoth
Tox1cwR4th
Thoth
Level 28
God Stats
29W - 22L
1,557 SR
Queue Stats
59W - 80L
1,393 Elo+
Solo
Cthulhu
Cthulhu
ninga1155
Cthulhu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
whatplay
King Arthur
Level 25
God Stats
7W - 1L
1,888 SR
Queue Stats
52W - 41L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
APCHHERIY
Cu Chulainn
13
3 / 4 / 1
7,828
522
9,848
12,760
7,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
Bi3MaRk
Nemesis
11
2 / 6 / 0
7,006
467
2,205
10,320
2,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Overlotd
Merlin
9
0 / 6 / 1
6,097
406
1,284
5,662
1,393
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 7 / 0
5,780
385
4,245
10,207
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
nulls18
Cthulhu
10
0 / 5 / 0
6,147
410
5,152
12,581
4,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 0 / 5
10,179
679
14,018
9,324
3,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
10
0 / 0 / 3
6,448
430
1,320
5,913
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
14
11 / 2 / 0
8,928
595
10,275
5,066
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
ninga1155
Cthulhu
12
4 / 0 / 8
7,962
531
3,408
9,078
6,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
whatplay
King Arthur
13
1 / 3 / 3
7,665
511
7,689
14,121
7,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
5
Kills
28
28
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
APCHHERIY
Cu Chulainn
3
4
1
0.88
L
Nemesis
Bi3MaRk
Nemesis
2
6
0
0.33
W
12
0
5
14.5
W
Pele
0
0
3
1.5
L
Merlin
Overlotd
Merlin
0
6
1
0.08
W
Thoth
11
2
0
5.5
L
0
7
0
0
W
Cthulhu
ninga1155
Cthulhu
4
0
8
8
L
Cthulhu
nulls18
Cthulhu
0
5
0
0
W
King Arthur
whatplay
King Arthur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,734
Damage
36,710
51,530
Taken
43,502
18,960
Mitigated
21,248
8,661
Healing
14,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
APCHHERIY
Cu Chulainn
9,848
2,395
0
3,152
12,760
7,662
0
2,895
9,162
5,602
36,989
L
Nemesis
Bi3MaRk
Nemesis
2,205
908
0
2,773
10,320
2,885
0
2,156
8,072
0
32,532
W
14,018
7,533
0
5,009
9,324
3,525
560
2,215
7,084
0
76,514
W
Pele
1,320
385
0
2,599
5,913
1,572
0
199
5,714
0
30,178
L
Merlin
Overlotd
Merlin
1,284
84
0
179
5,662
1,393
156
3,417
1,907
24,675
0
W
Thoth
10,275
700
0
639
5,066
1,586
236
1,381
3,610
45,900
0
L
4,245
1,208
0
2,017
10,207
2,031
0
1,898
8,309
0
23,080
W
Cthulhu
ninga1155
Cthulhu
3,408
662
0
1,058
9,078
6,617
0
2,315
6,763
24,515
0
L
Cthulhu
nulls18
Cthulhu
5,152
759
140
400
12,581
4,989
0
2,647
9,553
25,948
0
W
King Arthur
whatplay
King Arthur
7,689
1,076
0
4,868
14,121
7,948
310
1,370
12,184
0
38,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,858
Gold Earned
41,182
281
Minions Killed
423
0
Camps Cleared
0
1,271,721
Distance Traveled
1,199,298
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,828
522
87
6
0
267,069
0
L
Nemesis
7,006
467
64
4
0
295,810
0
W
Anhur
10,179
679
139
9
0
247,322
3
W
Pele
6,448
430
59
4
0
175,189
2
L
Merlin
6,097
406
47
3
0
177,129
1
W
Thoth
8,928
595
106
7
0
287,408
1
L
Neith
5,780
385
36
2
0
250,330
1
W
Cthulhu
7,962
531
37
2
0
206,205
2
L
Cthulhu
6,147
410
47
3
0
281,383
3
W
King Arthur
7,665
511
82
5
0
283,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role