Player Matchup

Janus
Janus
BobRalfington22
Janus
Level 114
God Stats
16W - 8L
1,917 SR
Queue Stats
567W - 188L
1,863 Elo+
Party 2
King Arthur
King Arthur
BoogieWoogie161
King Arthur
Level 154
God Stats
23W - 6L
1,893 SR
Queue Stats
535W - 192L
1,895 Elo+
Party 2
Ymir
Ymir
Carpet Eater107
Ymir
Level 18
God Stats
39W - 10L
1,937 SR
Queue Stats
244W - 50L
1,929 Elo+
Party 2
Team Averages
Level 95
1,916 SR
1,895 Elo+

VS

Team Averages
Level 70
1,505 SR
1,468 Elo+
Cernunnos
Cernunnos
Jones4886
Cernunnos
Level 26
God Stats
32W - 54L
1,456 SR
Queue Stats
54W - 98L
1,388 Elo+
Solo
Ymir
Ymir
La_MalditaVibora
Ymir
Level 82
God Stats
22W - 25L
1,549 SR
Queue Stats
263W - 322L
1,511 Elo+
Party 1
Kukulkan
Kukulkan
soltis25
Kukulkan
Level 101
God Stats
17W - 17L
1,510 SR
Queue Stats
330W - 405L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 1 / 8
17,398
756
42,706
10,654
4,405
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
BoogieWoogie161
King Arthur
19
8 / 5 / 14
15,680
682
20,383
29,068
29,057
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

7
2 / 0 / 5
11,827
514
2,026
2,102
940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jones4886
Cernunnos
17
2 / 6 / 3
13,628
593
11,787
23,338
9,096
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
0 / 12 / 3
12,344
537
8,326
36,994
41,860
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
soltis25
Kukulkan
17
4 / 8 / 2
14,183
617
9,206
21,933
9,200
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
26
Kills
6
6
Deaths
26
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
16
1
8
20
L
King Arthur
BoogieWoogie161
King Arthur
8
5
14
3
L
2
0
5
4.5
W
Cernunnos
Jones4886
Cernunnos
2
6
3
0.58
W
0
12
3
0.13
W
Kukulkan
soltis25
Kukulkan
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,115
Damage
29,319
41,824
Taken
82,265
34,402
Mitigated
60,156
6,308
Healing
12,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
42,706
1,258
278
4,484
10,654
4,405
2,128
6,933
3,721
133,754
0
L
King Arthur
BoogieWoogie161
King Arthur
20,383
2,884
0
506
29,068
29,057
642
9,557
19,511
0
68,210
L
2,026
293
0
1,040
2,102
940
0
1,069
1,033
5,165
0
W
Cernunnos
Jones4886
Cernunnos
11,787
4,973
1,376
3,701
23,338
9,096
2,358
12,384
10,590
0
91,598
W
8,326
915
931
4,729
36,994
41,860
60
17,778
18,452
47,538
0
W
Kukulkan
soltis25
Kukulkan
9,206
1,252
255
1,461
21,933
9,200
900
13,498
8,126
61,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,905
Gold Earned
40,155
244
Minions Killed
244
0
Camps Cleared
0
946,910
Distance Traveled
1,109,420
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
17,398
756
174
8
0
433,140
3
L
King Arthur
15,680
682
65
3
0
424,689
1
L
Ymir
11,827
514
5
0
0
89,081
1
W
Cernunnos
13,628
593
98
4
0
359,291
2
W
Ymir
12,344
537
41
2
0
364,656
0
W
Kukulkan
14,183
617
105
5
0
385,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role