Player Matchup

Cthulhu
Cthulhu
ChimpUppercut
Cthulhu
Level 159
God Stats
20W - 11L
1,749 SR
Queue Stats
182W - 126L
1,656 Elo+
Party 2
Guan Yu
Guan Yu
FunnySTRIKER117
Guan Yu
Level 156
God Stats
3W - 2L
1,620 SR
Queue Stats
300W - 249L
1,727 Elo+
Party 2
Cabrakan
Cabrakan
Wumbo Yeeters
Cabrakan
Level 160
God Stats
3W - 4L
1,625 SR
Queue Stats
207W - 160L
1,677 Elo+
Party 2
Olorun
Olorun
folermind
Olorun
Level 129
God Stats
4W - 3L
1,706 SR
Queue Stats
817W - 795L
1,620 Elo+
Solo
Ne Zha
Ne Zha
hazuel
Ne Zha
Level 138
God Stats
2W - 1L
1,871 SR
Queue Stats
501W - 508L
1,651 Elo+
Solo
Team Averages
Level 148
1,714 SR
1,666 Elo+

VS

Team Averages
Level 140
1,539 SR
1,564 Elo+
Discordia
Discordia
ANNGE
Discordia
Level 160
God Stats
6W - 3L
1,591 SR
Queue Stats
112W - 145L
1,479 Elo+
Solo
Sol
Sol
Ceeje
Sol
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
Triibe
Neith
Level 142
God Stats
1W - 1L
1,286 SR
Queue Stats
66W - 60L
1,554 Elo+
Party 1
Arachne
Arachne
cheeksLUL
Arachne
Level 149
God Stats
2W - 2L
1,702 SR
Queue Stats
177W - 132L
1,670 Elo+
Party 1
Chaac
Chaac
hippiejumps
Chaac
Level 139
God Stats
9W - 6L
1,614 SR
Queue Stats
200W - 149L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
4 / 4 / 5
7,956
796
8,367
10,025
4,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 1 / 7
6,693
669
4,745
10,617
9,384
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cabrakan
Wumbo Yeeters
Cabrakan
12
2 / 3 / 7
7,143
714
5,310
8,757
5,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
folermind
Olorun
14
4 / 1 / 5
7,931
793
6,423
9,206
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
hazuel
Ne Zha
10
0 / 2 / 4
5,923
592
3,206
4,959
1,700
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ANNGE
Discordia
14
1 / 1 / 4
7,461
746
8,886
5,181
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
Ceeje
Sol
14
4 / 3 / 3
8,016
802
6,509
7,809
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
Triibe
Neith
14
0 / 1 / 4
7,347
735
3,880
5,805
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
cheeksLUL
Arachne
14
3 / 2 / 4
7,998
800
6,874
8,491
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
3 / 3 / 7
8,964
896
9,551
11,334
9,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
33
10
Kills
11
11
Deaths
10
28
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
ANNGE
Discordia
1
1
4
3
W
Sol
Ceeje
Sol
4
3
3
1.83
L
Cthulhu
4
4
5
1.63
L
0
1
7
3.5
W
Neith
Triibe
Neith
0
1
4
2
L
Cabrakan
Wumbo Yeeters
Cabrakan
2
3
7
1.83
W
Arachne
cheeksLUL
Arachne
3
2
4
2.5
L
Olorun
folermind
Olorun
4
1
5
6.5
L
Ne Zha
hazuel
Ne Zha
0
2
4
1
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,051
Damage
35,700
43,564
Taken
38,620
25,094
Mitigated
19,991
13,837
Healing
11,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ANNGE
Discordia
8,886
680
0
570
5,181
1,450
425
2,363
2,588
27,274
0
W
Sol
Ceeje
Sol
6,509
492
0
2,550
7,809
2,320
410
5,146
2,369
20,494
0
L
Cthulhu
8,367
257
583
533
10,025
4,840
1
5,399
4,386
23,085
0
L
4,745
209
1,591
4,317
10,617
9,384
0
3,040
7,347
0
21,405
W
Neith
Triibe
Neith
3,880
1,240
0
2,107
5,805
2,587
1,900
2,870
2,822
0
30,982
L
Cabrakan
Wumbo Yeeters
Cabrakan
5,310
662
0
623
8,757
5,203
0
2,342
6,303
15,872
0
W
Arachne
cheeksLUL
Arachne
6,874
3,860
0
2,860
8,491
4,260
142
4,116
4,259
0
19,758
L
Olorun
folermind
Olorun
6,423
2,538
837
5,069
9,206
3,967
0
3,202
5,810
29,302
0
L
Ne Zha
hazuel
Ne Zha
3,206
464
0
284
4,959
1,700
0
993
3,966
0
12,369
W
9,551
1,695
0
3,870
11,334
9,374
17
4,938
6,140
0
23,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,646
Gold Earned
39,786
221
Minions Killed
244
7
Camps Cleared
10
833,608
Distance Traveled
953,109
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,461
746
55
6
3
200,440
4
W
Sol
8,016
802
38
4
0
182,671
0
L
Cthulhu
7,956
796
45
5
2
163,843
0
L
Guan Yu
6,693
669
43
4
3
201,437
5
W
Neith
7,347
735
80
8
0
158,396
2
L
Cabrakan
7,143
714
37
4
1
160,080
3
W
Arachne
7,998
800
40
4
3
218,325
3
L
Olorun
7,931
793
66
7
1
182,772
1
L
Ne Zha
5,923
592
30
3
0
125,476
3
W
Chaac
8,964
896
31
3
4
193,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role