Player Matchup

Cerberus
Cerberus
Diamond IV
Bernic
Cerberus
Diamond IV
Level 160
God Stats
6W - 3L
1,894 SR
Queue Stats
68W - 52L
2,298 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond II
ImStyle
Ao Kuang
Diamond II
Level 123
God Stats
19W - 16L
1,713 SR
Queue Stats
140W - 141L
2,415 MMR
Party 1
Janus
Janus
Diamond I
Pengey
Janus
Diamond I
Level 159
God Stats
8W - 8L
1,654 SR
Queue Stats
155W - 127L
2,508 MMR
Solo
Geb
Geb
Grandmaster
Uzzy
Geb
Grandmaster
Level 160
God Stats
19W - 21L
1,662 SR
Queue Stats
553W - 427L
2,997 MMR
Solo
Anhur
Anhur
Diamond III
lmJaff
Anhur
Diamond III
Level 152
God Stats
7W - 6L
1,681 SR
Queue Stats
224W - 227L
2,332 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,721 SR
2,510 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,656 SR
2,097 MMR
Chang'e
Chang'e
Diamond I
DARKJon3
Chang'e
Diamond I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Masters
Dariov3
Thoth
Masters
Level 100
God Stats
6W - 7L
1,699 SR
Queue Stats
257W - 305L
2,662 MMR
Solo
Chernobog
Chernobog
Masters
Fraison
Chernobog
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
Minipulator24
Ares
Masters
Level 148
God Stats
8W - 4L
1,814 SR
Queue Stats
130W - 114L
2,550 MMR
Solo
Nemesis
Nemesis
Diamond II
lWeaknes
Nemesis
Diamond II
Level 158
God Stats
2W - 0L
1,766 SR
Queue Stats
75W - 58L
2,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bernic
Cerberus
14
2 / 7 / 5
9,523
397
6,794
23,867
21,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
ImStyle
Ao Kuang
20
12 / 6 / 2
13,332
556
15,227
24,966
9,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Janus
Pengey
Janus
19
2 / 5 / 7
12,726
530
18,825
14,344
4,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Geb
Uzzy
Geb
19
1 / 7 / 9
11,512
480
11,276
23,980
19,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
lmJaff
Anhur
20
2 / 6 / 5
12,268
511
8,277
20,797
7,697
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetGuan YuApolloThe Morrigan

VS

Bans
DanzaburouPersephoneAwilixFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DARKJon3
Chang'e
20
8 / 5 / 5
14,842
618
15,966
19,461
12,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thoth
Dariov3
Thoth
20
5 / 5 / 9
14,490
604
14,745
14,113
6,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Fraison
Chernobog
20
10 / 1 / 13
16,643
693
26,573
24,168
15,102
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
2 / 4 / 16
13,389
558
12,703
21,361
25,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
lWeaknes
Nemesis
20
6 / 4 / 7
15,910
663
16,869
21,372
12,972
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
81
19
Kills
31
31
Deaths
19
28
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bernic
Cerberus
2
7
5
0.64
W
Chang'e
DARKJon3
Chang'e
8
5
5
2.1
W
Thoth
Dariov3
Thoth
5
5
9
1.9
W
Chernobog
Fraison
Chernobog
10
1
13
16.5
L
Ao Kuang
ImStyle
Ao Kuang
12
6
2
2.17
W
2
4
16
2.5
L
Janus
Pengey
Janus
2
5
7
1.1
L
Geb
Uzzy
Geb
1
7
9
0.79
W
Nemesis
lWeaknes
Nemesis
6
4
7
2.38
L
Anhur
lmJaff
Anhur
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,399
Damage
86,856
107,954
Taken
100,475
64,171
Mitigated
72,488
23,200
Healing
48,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bernic
Cerberus
6,794
320
0
5,325
23,867
21,892
0
9,790
13,947
24,062
0
W
Chang'e
DARKJon3
Chang'e
15,966
1,221
5,000
11,234
19,461
12,121
2,012
11,912
7,129
87,505
0
W
Thoth
Dariov3
Thoth
14,745
558
148
4,925
14,113
6,444
1,986
8,466
5,251
101,351
0
W
Chernobog
Fraison
Chernobog
26,573
17,981
0
16,713
24,168
15,102
4,540
10,310
13,542
0
165,946
L
Ao Kuang
ImStyle
Ao Kuang
15,227
3,225
0
4,509
24,966
9,988
0
10,777
14,017
100,771
0
W
12,703
876
0
5,281
21,361
25,849
440
10,751
10,208
34,030
0
L
Janus
Pengey
Janus
18,825
625
0
2,966
14,344
4,758
0
3,362
10,982
105,983
0
L
Geb
Uzzy
Geb
11,276
987
0
6,386
23,980
19,836
0
12,412
11,066
83,568
0
W
Nemesis
lWeaknes
Nemesis
16,869
8,955
0
5,121
21,372
12,972
3,982
10,211
10,589
0
123,106
L
Anhur
lmJaff
Anhur
8,277
4,980
0
4,014
20,797
7,697
825
6,121
14,528
0
101,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,361
Gold Earned
75,274
720
Minions Killed
716
0
Camps Cleared
0
2,336,886
Distance Traveled
2,442,082
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,523
397
31
1
0
482,447
7
W
Chang'e
14,842
618
141
6
0
448,361
11
W
Thoth
14,490
604
161
7
0
460,441
10
W
Chernobog
16,643
693
201
8
0
491,713
0
L
Ao Kuang
13,332
556
157
7
0
466,842
5
W
Ares
13,389
558
27
1
0
500,484
6
L
Janus
12,726
530
210
9
0
488,594
1
L
Geb
11,512
480
151
6
0
451,932
5
W
Nemesis
15,910
663
186
8
0
541,083
3
L
Anhur
12,268
511
171
7
0
447,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role