Player Matchup

Erlang Shen
Erlang Shen
DirtyDan219
Erlang Shen
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
290W - 168L
1,634 Elo+
Party 1
Anubis
Anubis
Essinge
Anubis
Level 8
God Stats
29W - 28L
1,429 SR
Queue Stats
29W - 28L
1,392 Elo+
Solo
Jing Wei
Jing Wei
XxDipadooxX
Jing Wei
Level 8
God Stats
21W - 12L
1,273 SR
Queue Stats
124W - 82L
1,423 Elo+
Party 1
Team Averages
Level 54
1,401 SR
1,483 Elo+

VS

Team Averages
Level 78
1,509 SR
1,469 Elo+
Cthulhu
Cthulhu
DAGGER14
Cthulhu
Level 68
God Stats
8W - 7L
1,520 SR
Queue Stats
90W - 79L
1,521 Elo+
Party 2
Horus
Horus
Xiriguidum
Horus
Level 148
God Stats
2W - 1L
1,507 SR
Queue Stats
166W - 203L
1,484 Elo+
Solo
Aphrodite
Aphrodite
zykean21
Aphrodite
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 17L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DirtyDan219
Erlang Shen
19
4 / 4 / 12
15,229
609
25,907
30,101
36,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Essinge
Anubis
20
6 / 4 / 8
15,879
635
25,503
14,844
8,154
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
XxDipadooxX
Jing Wei
19
6 / 4 / 9
15,354
614
34,208
23,061
9,692
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DAGGER14
Cthulhu
19
4 / 4 / 6
14,960
598
24,949
48,134
64,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Horus
17
2 / 7 / 6
14,461
578
9,520
27,975
28,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
zykean21
Aphrodite
19
6 / 5 / 4
15,570
623
22,975
30,579
24,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
28
16
Kills
12
12
Deaths
16
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DAGGER14
Cthulhu
4
4
6
1.75
W
Erlang Shen
DirtyDan219
Erlang Shen
4
4
12
2.5
W
Anubis
Essinge
Anubis
6
4
8
2.5
L
Horus
2
7
6
0.71
W
Jing Wei
XxDipadooxX
Jing Wei
6
4
9
2.63
L
Aphrodite
zykean21
Aphrodite
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,618
Damage
57,444
68,006
Taken
106,688
54,306
Mitigated
117,574
13,051
Healing
62,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DAGGER14
Cthulhu
24,949
2,278
3,709
9,385
48,134
64,280
723
9,764
38,370
85,835
0
W
Erlang Shen
DirtyDan219
Erlang Shen
25,907
14,989
0
4,263
30,101
36,460
773
20,717
9,070
307
82,899
W
Anubis
Essinge
Anubis
25,503
1,999
0
6,941
14,844
8,154
807
9,947
4,747
115,097
0
L
Horus
9,520
3,980
2,133
4,240
27,975
28,921
1,052
8,089
19,886
804
69,727
W
Jing Wei
XxDipadooxX
Jing Wei
34,208
26,406
0
1,847
23,061
9,692
1,716
18,020
4,966
0
70,315
L
Aphrodite
zykean21
Aphrodite
22,975
3,551
24,405
18,884
30,579
24,373
1,014
8,109
22,470
73,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,462
Gold Earned
44,991
275
Minions Killed
272
0
Camps Cleared
0
1,312,983
Distance Traveled
1,303,004
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,960
598
96
4
0
471,824
2
W
Erlang Shen
15,229
609
78
3
0
483,824
0
W
Anubis
15,879
635
128
5
0
394,056
3
L
Horus
14,461
578
87
3
0
414,274
3
W
Jing Wei
15,354
614
69
3
0
435,103
0
L
Aphrodite
15,570
623
89
4
0
416,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role