Player Matchup

Anhur
Anhur
AII American
Anhur
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BaphometGodx
Hun Batz
Level 16
God Stats
5W - 7L
1,544 SR
Queue Stats
77W - 58L
1,386 Elo+
Solo
Horus
Horus
SampleCheshire
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,360 Elo+
Solo
Cthulhu
Cthulhu
T1T4N M4N
Cthulhu
Level 13
God Stats
24W - 14L
1,400 SR
Queue Stats
75W - 72L
1,332 Elo+
Party 3
Rama
Rama
xPaintbalin97x
Rama
Level 17
God Stats
4W - 7L
1,333 SR
Queue Stats
90W - 83L
1,349 Elo+
Party 3
Team Averages
Level 15
1,456 SR
1,385 Elo+

VS

Team Averages
Level 26
1,528 SR
1,351 Elo+
Danzaburou
Danzaburou
Cheffraves26
Danzaburou
Level 25
God Stats
30W - 31L
1,557 SR
Queue Stats
56W - 71L
1,283 Elo+
Party 2
Agni
Agni
DriedShrekPits
Agni
Level 45
God Stats
1W - 8L
1,500 SR
Queue Stats
318W - 314L
1,347 Elo+
Party 1
Hun Batz
Hun Batz
JonStark NWA
Hun Batz
Level 28
God Stats
18W - 16L
1,579 SR
Queue Stats
119W - 136L
1,358 Elo+
Party 2
Anubis
Anubis
MorkeNotaLok
Anubis
Level 26
God Stats
46W - 56L
1,531 SR
Queue Stats
160W - 180L
1,323 Elo+
Party 2
Cthulhu
Cthulhu
silentwraith2933
Cthulhu
Level 6
God Stats
3W - 5L
1,475 SR
Queue Stats
4W - 5L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
5,833
324
683
2,360
475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
BaphometGodx
Hun Batz
16
6 / 2 / 2
10,499
583
4,327
10,163
4,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 0 / 4
9,330
518
7,108
12,817
10,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
T1T4N M4N
Cthulhu
14
6 / 2 / 12
9,638
535
10,436
9,224
5,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
10 / 1 / 5
9,397
522
9,619
10,151
3,496
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cheffraves26
Danzaburou
8
3 / 7 / 1
6,368
354
4,065
7,551
2,352
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 0
7,739
430
7,352
10,960
2,449
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
JonStark NWA
Hun Batz
6
0 / 3 / 3
5,705
317
568
4,635
1,017
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
10
1 / 4 / 3
6,532
363
2,499
5,260
1,573
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 9 / 0
6,551
364
3,810
16,570
6,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
26
Kills
5
7
Deaths
26
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
2
0
0
W
Hun Batz
BaphometGodx
Hun Batz
6
2
2
3.5
L
Danzaburou
Cheffraves26
Danzaburou
3
7
1
0.5
L
1
3
0
0.33
L
Hun Batz
JonStark NWA
Hun Batz
0
3
3
0.5
L
Anubis
1
4
3
0.63
W
4
0
4
6
W
Cthulhu
T1T4N M4N
Cthulhu
6
2
12
6
L
0
9
0
0
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,173
Damage
18,294
44,715
Taken
44,976
23,639
Mitigated
14,204
18,045
Healing
5,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
683
319
0
346
2,360
475
69
710
1,650
0
2,272
W
Hun Batz
BaphometGodx
Hun Batz
4,327
733
0
300
10,163
4,084
3,827
1,299
8,198
0
59,814
L
Danzaburou
Cheffraves26
Danzaburou
4,065
1,704
123
779
7,551
2,352
0
4,062
3,489
0
13,936
L
7,352
852
280
2,553
10,960
2,449
179
933
9,802
42,564
0
L
Hun Batz
JonStark NWA
Hun Batz
568
178
87
198
4,635
1,017
0
1,516
3,119
0
3,172
L
Anubis
2,499
410
270
270
5,260
1,573
410
1,929
3,331
23,056
0
W
7,108
3,567
3,506
7,513
12,817
10,529
757
6,046
6,771
0
37,810
W
Cthulhu
T1T4N M4N
Cthulhu
10,436
162
2,080
1,110
9,224
5,055
1,500
3,048
6,176
47,155
0
L
3,810
513
0
839
16,570
6,813
120
1,996
14,219
20,047
0
W
9,619
9,022
1,073
2,117
10,151
3,496
3,661
2,558
7,593
0
42,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,697
Gold Earned
32,895
341
Minions Killed
158
0
Camps Cleared
0
1,355,211
Distance Traveled
1,064,456
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,833
324
2
0
0
66,236
0
W
Hun Batz
10,499
583
149
8
0
317,377
2
L
Danzaburou
6,368
354
17
1
0
185,481
4
L
Agni
7,739
430
85
5
0
307,439
0
L
Hun Batz
5,705
317
5
0
0
104,798
0
L
Anubis
6,532
363
28
2
0
186,154
0
W
Horus
9,330
518
64
4
0
306,289
0
W
Cthulhu
9,638
535
61
3
0
321,270
0
L
Cthulhu
6,551
364
23
1
0
280,584
0
W
Rama
9,397
522
65
4
0
344,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role