Player Matchup

Scylla
Scylla
Beast Titan2879
Scylla
Level 96
God Stats
0W - 4L
1,127 SR
Queue Stats
108W - 181L
1,262 Elo+
Party 2
Thanatos
Thanatos
El SauceGod
Thanatos
Level 103
God Stats
2W - 4L
1,657 SR
Queue Stats
238W - 293L
1,270 Elo+
Party 2
Heimdallr
Heimdallr
Laphoond
Heimdallr
Level 14
God Stats
1W - 4L
1,433 SR
Queue Stats
3W - 18L
1,143 Elo+
Party 2
Vamana
Vamana
PercNowitzki500
Vamana
Level 25
God Stats
9W - 7L
1,648 SR
Queue Stats
127W - 188L
1,292 Elo+
Party 2
Cthulhu
Cthulhu
sloppy cheek
Cthulhu
Level 46
God Stats
26W - 46L
1,379 SR
Queue Stats
121W - 175L
1,319 Elo+
Party 2
Team Averages
Level 57
1,449 SR
1,257 Elo+

VS

Team Averages
Level 56
1,498 SR
1,376 Elo+
Tyr
Tyr
EGFxAssassin
Tyr
Level 137
God Stats
2W - 4L
1,500 SR
Queue Stats
173W - 157L
1,457 Elo+
Party 1
Arachne
Arachne
EGFxKiller
Arachne
Level 58
God Stats
5W - 4L
1,482 SR
Queue Stats
12W - 10L
1,477 Elo+
Party 1
Medusa
Medusa
KableGG
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 29L
1,477 Elo+
Party 1
Merlin
Merlin
Lord_Akumu_
Merlin
Level 46
God Stats
4W - 7L
1,470 SR
Queue Stats
50W - 87L
1,218 Elo+
Party 3
Chang'e
Chang'e
Millefeiulle
Chang'e
Level 37
God Stats
15W - 15L
1,537 SR
Queue Stats
19W - 35L
1,253 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,429
437
4,028
5,967
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
El SauceGod
Thanatos
13
1 / 4 / 1
7,773
457
3,828
13,487
4,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
Laphoond
Heimdallr
11
0 / 5 / 0
6,500
382
2,157
10,281
3,464
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 4 / 0
6,882
405
4,621
10,065
9,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
sloppy cheek
Cthulhu
12
1 / 3 / 1
7,456
439
5,468
12,165
6,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 4
10,598
623
10,280
15,163
11,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
EGFxKiller
Arachne
16
11 / 0 / 3
10,107
595
10,623
8,555
5,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
KableGG
Medusa
13
1 / 1 / 4
7,785
458
4,673
6,577
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
15
0 / 0 / 0
9,058
533
2,396
4,986
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Millefeiulle
Chang'e
13
1 / 1 / 7
7,603
447
7,104
6,043
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
19
19
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
6
0
4
8
W
Arachne
EGFxKiller
Arachne
11
0
3
12.5
L
Thanatos
El SauceGod
Thanatos
1
4
1
0.38
W
Medusa
KableGG
Medusa
1
1
4
3
L
Heimdallr
Laphoond
Heimdallr
0
5
0
0
W
Merlin
0
0
0
0
W
Chang'e
Millefeiulle
Chang'e
1
1
7
4.5
L
0
4
0
0
L
Cthulhu
sloppy cheek
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,102
Damage
35,076
51,965
Taken
41,324
25,602
Mitigated
22,281
19,470
Healing
24,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,028
177
0
937
5,967
1,919
0
2,216
3,299
37,830
0
W
10,280
1,721
0
10,130
15,163
11,417
0
1,039
13,581
6,341
66,128
W
Arachne
EGFxKiller
Arachne
10,623
7,364
0
3,400
8,555
5,240
182
1,884
6,497
0
54,384
L
Thanatos
El SauceGod
Thanatos
3,828
1,045
0
10,156
13,487
4,653
0
1,264
12,020
0
55,468
W
Medusa
KableGG
Medusa
4,673
1,685
0
3,420
6,577
2,416
612
2,102
4,475
0
46,790
L
Heimdallr
Laphoond
Heimdallr
2,157
1,133
0
1,914
10,281
3,464
43
2,489
7,505
0
30,545
W
Merlin
2,396
76
0
3,286
4,986
1,503
1,878
1,601
3,199
54,213
0
W
Chang'e
Millefeiulle
Chang'e
7,104
631
715
3,557
6,043
1,705
569
2,508
3,535
22,914
0
L
4,621
1,874
0
2,309
10,065
9,365
0
456
9,309
0
31,528
L
Cthulhu
sloppy cheek
Cthulhu
5,468
377
290
3,864
12,165
6,201
0
2,817
9,035
33,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,040
Gold Earned
45,151
361
Minions Killed
474
0
Camps Cleared
0
1,553,155
Distance Traveled
1,702,045
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,429
437
89
5
0
275,046
1
W
Tyr
10,598
623
147
9
0
330,863
0
W
Arachne
10,107
595
77
5
0
412,153
0
L
Thanatos
7,773
457
99
6
0
330,043
2
W
Medusa
7,785
458
59
3
0
316,306
6
L
Heimdallr
6,500
382
67
4
0
261,281
0
W
Merlin
9,058
533
123
7
0
288,632
0
W
Chang'e
7,603
447
68
4
0
354,091
10
L
Vamana
6,882
405
52
3
0
340,041
0
L
Cthulhu
7,456
439
54
3
0
346,744
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role