Player Matchup

Ravana
Ravana
Crmsnfkr
Ravana
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 57L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
JustSteve38
Cthulhu
Level 156
God Stats
6W - 2L
1,702 SR
Queue Stats
864W - 431L
1,671 Elo+
Party 1
Chang'e
Chang'e
Kreppie
Chang'e
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 74L
1,698 Elo+
Party 1
Eset
Eset
Morguese
Eset
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 60L
1,680 Elo+
Party 1
Xbalanque
Xbalanque
Zebedeedy
Xbalanque
Level 156
God Stats
8W - 2L
1,831 SR
Queue Stats
447W - 261L
1,767 Elo+
Party 1
Team Averages
Level 154
1,607 SR
1,672 Elo+

VS

Team Averages
Level 76
1,563 SR
1,489 Elo+
Scylla
Scylla
Dervinity
Scylla
Level 127
God Stats
31W - 22L
1,740 SR
Queue Stats
646W - 357L
1,734 Elo+
Solo
Ullr
Ullr
Lilbiggz
Ullr
Level 104
God Stats
37W - 52L
1,472 SR
Queue Stats
153W - 200L
1,479 Elo+
Solo
Ares
Ares
Marcus45396
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,398 Elo+
Solo
Mercury
Mercury
MattySimp
Mercury
Level 39
God Stats
1W - 3L
1,769 SR
Queue Stats
563W - 649L
1,399 Elo+
Solo
King Arthur
King Arthur
SVTISFY THE DOG
King Arthur
Level 104
God Stats
0W - 2L
1,334 SR
Queue Stats
335W - 399L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Crmsnfkr
Ravana
19
1 / 3 / 9
11,449
572
4,017
10,553
5,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
JustSteve38
Cthulhu
18
12 / 1 / 11
12,461
623
12,838
19,751
20,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
Kreppie
Chang'e
14
2 / 2 / 1
9,910
496
8,210
7,272
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Eset
18
6 / 0 / 9
11,804
590
12,227
8,690
3,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Xbalanque
Zebedeedy
Xbalanque
20
20 / 1 / 5
14,461
723
29,489
18,108
6,912
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dervinity
Scylla
17
5 / 4 / 0
10,593
530
11,120
10,220
3,790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
13
0 / 10 / 1
8,122
406
10,519
18,374
6,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 13 / 1
7,024
351
2,619
19,694
10,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
MattySimp
Mercury
9
0 / 7 / 0
6,720
336
2,835
10,343
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
SVTISFY THE DOG
King Arthur
15
2 / 7 / 0
8,724
436
10,356
26,305
19,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
9
41
Kills
7
7
Deaths
41
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
Crmsnfkr
Ravana
1
3
9
1.83
L
Scylla
Dervinity
Scylla
5
4
0
1.25
W
Cthulhu
JustSteve38
Cthulhu
12
1
11
17.5
W
Chang'e
Kreppie
Chang'e
2
2
1
1.25
L
Ullr
0
10
1
0.05
L
0
13
1
0.04
L
Mercury
MattySimp
Mercury
0
7
0
0
W
Eset
6
0
9
10.5
L
King Arthur
SVTISFY THE DOG
King Arthur
2
7
0
0.29
W
Xbalanque
Zebedeedy
Xbalanque
20
1
5
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,781
Damage
37,449
64,374
Taken
84,936
38,625
Mitigated
43,200
24,078
Healing
15,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Crmsnfkr
Ravana
4,017
1,022
0
3,827
10,553
5,118
350
4,307
6,246
0
85,526
L
Scylla
Dervinity
Scylla
11,120
1,262
0
1,603
10,220
3,790
0
6,381
3,175
54,798
0
W
Cthulhu
JustSteve38
Cthulhu
12,838
1,958
420
5,435
19,751
20,642
774
4,330
15,236
46,296
0
W
Chang'e
Kreppie
Chang'e
8,210
1,565
18
3,475
7,272
2,198
0
0
6,872
51,102
0
L
Ullr
10,519
4,508
0
3,094
18,374
6,107
0
3,300
15,012
0
57,731
L
2,619
452
0
338
19,694
10,644
0
1,959
17,677
18,652
0
L
Mercury
MattySimp
Mercury
2,835
1,237
0
2,564
10,343
3,103
0
2,696
7,531
0
27,753
W
Eset
12,227
1,415
1,166
2,867
8,690
3,755
1,404
2,583
5,925
79,933
0
L
King Arthur
SVTISFY THE DOG
King Arthur
10,356
1,733
0
7,771
26,305
19,556
0
18,218
7,922
84
61,717
W
Xbalanque
Zebedeedy
Xbalanque
29,489
18,854
0
6,870
18,108
6,912
1,812
2,603
15,505
0
142,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,085
Gold Earned
41,183
675
Minions Killed
400
0
Camps Cleared
0
1,790,112
Distance Traveled
1,508,680
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,449
572
148
7
0
424,691
4
L
Scylla
10,593
530
112
6
0
376,045
5
W
Cthulhu
12,461
623
56
3
0
396,177
5
W
Chang'e
9,910
496
106
5
0
212,230
1
L
Ullr
8,122
406
108
5
0
283,725
1
L
Ares
7,024
351
25
1
0
282,660
1
L
Mercury
6,720
336
59
3
0
241,821
2
W
Eset
11,804
590
163
8
0
386,187
5
L
King Arthur
8,724
436
96
5
0
324,429
1
W
Xbalanque
14,461
723
202
10
0
370,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role