Player Matchup

Camazotz
Camazotz
CarryGetsRed
Camazotz
Level 120
God Stats
2W - 3L
1,679 SR
Queue Stats
217W - 153L
1,607 Elo+
Party 1
Vulcan
Vulcan
Kahnduit
Vulcan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Lowmain258
Ymir
Level 57
God Stats
1W - 3L
1,632 SR
Queue Stats
84W - 47L
1,628 Elo+
Party 1
Hachiman
Hachiman
Saibromen
Hachiman
Level 109
God Stats
8W - 10L
1,680 SR
Queue Stats
185W - 162L
1,541 Elo+
Solo
Fenrir
Fenrir
iTeddyArth
Fenrir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 213L
1,564 Elo+
Party 1
Team Averages
Level 103
1,598 SR
1,568 Elo+

VS

Team Averages
Level 128
1,521 SR
1,606 Elo+
Osiris
Osiris
Paradøxical
Osiris
Level 114
God Stats
7W - 6L
1,583 SR
Queue Stats
127W - 136L
1,576 Elo+
Solo
Neith
Neith
Reynoldsss
Neith
Level 151
God Stats
6W - 11L
1,556 SR
Queue Stats
759W - 776L
1,619 Elo+
Party 2
Tiamat
Tiamat
SeanyRambo
Tiamat
Level 101
God Stats
4W - 2L
1,761 SR
Queue Stats
203W - 227L
1,600 Elo+
Party 2
Apollo
Apollo
TheStretch
Apollo
Level 129
God Stats
3W - 8L
1,403 SR
Queue Stats
218W - 241L
1,611 Elo+
Party 2
Jormungandr
Jormungandr
bigfuss
Jormungandr
Level 147
God Stats
3W - 4L
1,302 SR
Queue Stats
497W - 517L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
CarryGetsRed
Camazotz
12
3 / 3 / 4
7,075
505
7,267
12,834
4,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Kahnduit
Vulcan
12
1 / 3 / 1
7,034
502
7,822
7,498
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 6 / 5
6,229
445
1,916
14,653
9,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Saibromen
Hachiman
12
3 / 3 / 2
6,943
496
8,323
8,598
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
iTeddyArth
Fenrir
12
2 / 5 / 0
6,973
498
4,110
11,735
7,618
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
7 / 1 / 1
9,505
679
10,186
14,019
8,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
13
2 / 3 / 4
7,550
539
6,595
10,483
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
SeanyRambo
Tiamat
13
5 / 1 / 2
7,590
542
6,541
7,381
4,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
TheStretch
Apollo
13
2 / 1 / 5
7,201
514
7,162
7,238
2,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
bigfuss
Jormungandr
12
4 / 4 / 7
7,041
503
8,758
11,313
7,294
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
10
Kills
20
20
Deaths
10
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Camazotz
CarryGetsRed
Camazotz
3
3
4
1.67
L
Vulcan
Kahnduit
Vulcan
1
3
1
0.5
L
1
6
5
0.58
W
Osiris
7
1
1
7.5
W
Neith
2
3
4
1.33
L
Hachiman
Saibromen
Hachiman
3
3
2
1.33
W
Tiamat
SeanyRambo
Tiamat
5
1
2
6
W
Apollo
TheStretch
Apollo
2
1
5
4.5
W
Jormungandr
bigfuss
Jormungandr
4
4
7
1.88
L
Fenrir
iTeddyArth
Fenrir
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,438
Damage
39,242
55,318
Taken
50,434
27,889
Mitigated
25,969
18,212
Healing
21,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
CarryGetsRed
Camazotz
7,267
2,315
0
5,525
12,834
4,526
0
2,737
9,941
0
41,719
L
Vulcan
Kahnduit
Vulcan
7,822
2,340
0
1,565
7,498
2,591
0
4,255
2,941
51,141
0
L
1,916
391
0
3,600
14,653
9,640
0
5,043
9,450
9,146
0
W
Osiris
10,186
4,542
0
9,615
14,019
8,782
94
708
13,305
0
69,097
W
Neith
6,595
2,816
0
5,358
10,483
3,107
138
1,373
9,106
0
48,661
L
Hachiman
Saibromen
Hachiman
8,323
4,359
0
2,881
8,598
3,514
0
2,596
5,952
0
43,371
W
Tiamat
SeanyRambo
Tiamat
6,541
344
0
3,001
7,381
4,526
0
2,742
4,523
38,076
0
W
Apollo
TheStretch
Apollo
7,162
3,183
0
630
7,238
2,260
0
1,581
5,545
0
54,534
W
Jormungandr
bigfuss
Jormungandr
8,758
2,342
0
2,601
11,313
7,294
0
2,964
8,217
31,995
0
L
Fenrir
iTeddyArth
Fenrir
4,110
1,387
0
4,641
11,735
7,618
0
0
11,735
0
37,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,254
Gold Earned
38,887
353
Minions Killed
441
0
Camps Cleared
0
1,341,051
Distance Traveled
1,350,314
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,075
505
67
5
0
304,264
1
L
Vulcan
7,034
502
106
8
0
267,921
1
L
Ymir
6,229
445
18
1
0
269,618
0
W
Osiris
9,505
679
132
9
0
287,356
3
W
Neith
7,550
539
98
7
0
233,478
4
L
Hachiman
6,943
496
82
6
0
241,454
3
W
Tiamat
7,590
542
81
6
0
267,445
7
W
Apollo
7,201
514
91
7
0
305,984
0
W
Jormungandr
7,041
503
39
3
0
256,051
3
L
Fenrir
6,973
498
80
6
0
257,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role