Player Matchup

Cthulhu
Cthulhu
Djrocks11
Cthulhu
Level 26
God Stats
31W - 40L
1,333 SR
Queue Stats
83W - 82L
1,299 Elo+
Party 1
Guan Yu
Guan Yu
Forozz
Guan Yu
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
126W - 116L
1,564 Elo+
Solo
Scylla
Scylla
OkIvy
Scylla
Level 108
God Stats
82W - 50L
1,551 SR
Queue Stats
407W - 342L
1,404 Elo+
Party 1
Anhur
Anhur
Spongebait
Anhur
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 78L
1,541 Elo+
Party 1
Nox
Nox
ayychec
Nox
Level 17
God Stats
8W - 7L
1,613 SR
Queue Stats
39W - 32L
1,552 Elo+
Party 1
Team Averages
Level 39
1,499 SR
1,472 Elo+

VS

Team Averages
Level 23
1,432 SR
1,436 Elo+
Ullr
Ullr
CptPlanet2020
Ullr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 25L
1,460 Elo+
Solo
Izanami
Izanami
HarveyTime
Izanami
Level 23
God Stats
29W - 20L
1,411 SR
Queue Stats
77W - 75L
1,340 Elo+
Party 2
Tiamat
Tiamat
ReachTheVoid
Tiamat
Level 27
God Stats
7W - 6L
1,141 SR
Queue Stats
48W - 40L
1,421 Elo+
Party 2
Thanatos
Thanatos
SLAROG
Thanatos
Level 8
God Stats
2W - 3L
1,431 SR
Queue Stats
12W - 10L
1,466 Elo+
Solo
Hel
Hel
TwistedPheonix0
Hel
Level 28
God Stats
1W - 1L
1,678 SR
Queue Stats
75W - 61L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Djrocks11
Cthulhu
15
2 / 8 / 8
10,455
455
8,923
23,067
21,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Guan Yu
Forozz
Guan Yu
18
6 / 3 / 3
11,942
519
12,844
22,043
27,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
OkIvy
Scylla
20
12 / 6 / 3
12,840
558
18,763
17,928
6,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
15
1 / 8 / 6
9,449
411
5,559
15,955
5,773
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nox
19
7 / 5 / 7
12,374
538
17,997
16,997
6,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 4
10,731
467
13,787
17,409
6,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Izanami
HarveyTime
Izanami
17
6 / 9 / 7
11,347
493
15,598
24,668
8,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
18
11 / 3 / 5
13,114
570
18,235
17,951
13,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thanatos
SLAROG
Thanatos
12
7 / 7 / 1
9,814
427
7,879
11,909
5,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
4 / 3 / 5
12,278
534
13,054
15,806
6,176
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
52
28
Kills
30
30
Deaths
28
27
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
Cthulhu
Djrocks11
Cthulhu
2
8
8
0.75
W
Guan Yu
Forozz
Guan Yu
6
3
3
2.5
L
Izanami
HarveyTime
Izanami
6
9
7
1.06
W
Scylla
OkIvy
Scylla
12
6
3
2.25
L
Tiamat
11
3
5
4.5
L
Thanatos
SLAROG
Thanatos
7
7
1
1.07
W
Anhur
1
8
6
0.5
L
4
3
5
2.17
W
Nox
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,086
Damage
68,553
95,990
Taken
87,743
68,377
Mitigated
39,752
31,759
Healing
37,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,787
5,305
0
2,361
17,409
6,043
464
6,568
10,497
0
56,941
W
Cthulhu
Djrocks11
Cthulhu
8,923
1,192
0
2,362
23,067
21,842
207
8,929
14,138
45,782
0
W
Guan Yu
Forozz
Guan Yu
12,844
1,383
2,682
11,437
22,043
27,445
379
1,904
20,139
0
65,469
L
Izanami
HarveyTime
Izanami
15,598
12,138
0
8,890
24,668
8,480
2,324
10,993
13,331
0
84,295
W
Scylla
OkIvy
Scylla
18,763
1,685
0
3,476
17,928
6,343
0
6,223
11,705
89,387
0
L
Tiamat
18,235
3,659
621
6,962
17,951
13,384
1,265
9,860
7,826
60,303
0
L
Thanatos
SLAROG
Thanatos
7,879
1,671
0
6,366
11,909
5,669
666
6,621
4,950
0
29,952
W
Anhur
5,559
4,249
0
5,684
15,955
5,773
448
8,034
7,921
0
45,413
L
13,054
736
3,600
8,403
15,806
6,176
450
9,880
5,456
79,423
0
W
Nox
17,997
1,688
698
5,420
16,997
6,974
1,897
6,199
10,798
68,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,060
Gold Earned
57,284
475
Minions Killed
485
0
Camps Cleared
0
2,063,457
Distance Traveled
1,820,709
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,731
467
97
4
0
380,465
5
W
Cthulhu
10,455
455
49
2
0
400,852
0
W
Guan Yu
11,942
519
110
5
0
464,127
0
L
Izanami
11,347
493
127
6
0
334,289
0
W
Scylla
12,840
558
122
5
0
428,934
4
L
Tiamat
13,114
570
82
4
0
374,238
4
L
Thanatos
9,814
427
39
2
0
281,766
3
W
Anhur
9,449
411
73
3
0
360,378
0
L
Hel
12,278
534
140
6
0
449,951
0
W
Nox
12,374
538
121
5
0
409,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role